/external/skia/samplecode/ |
SampleCull.cpp | 23 static void subdivide(SkPath* path, SkScalar bump) { function 113 subdivide(&fPath, bump); 114 subdivide(&fPath, bump); 115 subdivide(&fPath, bump);
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/external/skia/src/utils/ |
SkCubicInterval.cpp | 20 // subdivide the range and try again
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/external/skia/src/core/ |
SkStroke.cpp | 120 int subDivide); 124 int subDivide); 242 int subDivide) { 252 if (--subDivide >= 0 && normals_too_curvy(unitNormalAB, *unitNormalBC)) { 257 this->quad_to(&tmp[0], normalAB, unitNormalAB, &norm, &unit, subDivide); 258 this->quad_to(&tmp[2], norm, unit, normalBC, unitNormalBC, subDivide); 274 int subDivide) { 307 // subdivide if we can 308 if (--subDivide < 0) { 316 subDivide); [all...] |
SkScan_Antihair.cpp | 223 // if we are, subdivide and call again
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SkPath.cpp | 1236 void SkPath::subdivide(SkScalar dist, bool bendLines, SkPath* dst) const { function in class:SkPath [all...] |
/external/webkit/Source/WebCore/platform/graphics/gpu/ |
LoopBlinnPathProcessor.cpp | 205 Segment* subdivide(float param) function in class:WebCore::LoopBlinnPathProcessorImplementation::Segment 235 Segment* subdivide() { return subdivide(0.5f); } function in class:WebCore::LoopBlinnPathProcessorImplementation::Segment 398 Segment* subdivide(Segment* segment, float param) function in class:WebCore::LoopBlinnPathProcessorImplementation::Contour 400 Segment* left = segment->subdivide(param); 409 Segment* subdivide(Segment* segment) function in class:WebCore::LoopBlinnPathProcessorImplementation::Contour 411 Segment* left = segment->subdivide(); 545 // curves and subdivide curves appropriately. 553 // Classify curves, compute texture coordinates and subdivide as 576 cur->subdivide(seg) [all...] |
/external/skia/gpu/src/ |
GrPathUtils.cpp | 30 // Each time we subdivide, d should be cut in 4. So we need to 31 // subdivide x = log4(d/tol) times. x subdivisions creates 2^(x)
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/external/clang/include/clang/Lex/ |
Pragma.h | 56 /// Note that the PragmaNamespace class can be used to subdivide pragmas, e.g.
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/external/grub/stage2/ |
pc_slice.h | 144 to subdivide the PC partitions from there. */
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/external/libvpx/examples/includes/geshi/geshi/ |
lscript.php | 196 'soliddrill', 'splitpols', 'subdivide', 'swaphidden',
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/external/freetype/src/base/ |
ftbbox.c | 529 /* extremum coordinates, we subdivide instead. */
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/external/skia/include/core/ |
SkPath.h | 642 /** Subdivide the path so that no segment is longer that dist. 646 void subdivide(SkScalar dist, bool bendLines, SkPath* dst = NULL) const;
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/libcore/luni/src/main/java/java/util/concurrent/ |
ConcurrentHashMap.java | 78 * The basic strategy is to subdivide the table among Segments, [all...] |
/external/freetype/src/raster/ |
ftraster.c | [all...] |
/external/guava/src/com/google/common/collect/ |
CustomConcurrentHashMap.java | 540 * The basic strategy is to subdivide the table among Segments, [all...] |
/external/webkit/Source/WebCore/ |
ChangeLog-2011-02-16 | [all...] |