1 page.title=Android Build System 2 pdk.version=1.0 3 doc.type=porting 4 @jd:body 5 6 7 <div id="qv-wrapper"> 8 <div id="qv"> 9 <h2>In this document</h2> 10 <a name="toc"/> 11 <ul> 12 <li><a href="#androidBuildSystemOverview">Understanding the makefile</a></li> 13 <li><a href="#androidBuildSystemLayers">Layers</a></li> 14 <li><a href="#androidSourceSetupBuildingCodeBase">Building the Android Platform</a></li> 15 <li><a href="#androidSourceSetupBuildingKernel">Building the Android Kernel</a></li> 16 <li><a href="#androidBuildVariants">Build Variants</a></li> 17 </ul> 18 </div> 19 </div> 20 21 <p>Android uses a custom build system to generate tools, binaries, and documentation. This document provides an overview of Android's build system and instructions for doing a simple build. </p> 22 <p>Android's build system is make based and requires a recent version of GNU Make (note that Android uses advanced features of GNU Make that may not yet appear on the GNU Make web site). Before continuing, check your version of make by running <code>% make -v</code>. If you don't have version 3.80 or greater, you need to <a href="http://www.gnu.org/software/make/">upgrade your version of make</a>. </p> 23 24 25 26 27 <a name="androidBuildSystemOverview"></a><h4>Understanding the makefile</h4> 28 29 <p>A makefile defines how to build a particular application. Makefiles typically include all of the following elements:</p> 30 <ol> 31 <li>Name: Give your build a name (<code>LOCAL_MODULE := <build_name></code>).</li> 32 <li>Local Variables: Clear local variables with CLEAR_VARS (<code>include $(CLEAR_VARS)</code>).</li> 33 <li>Files: Determine which files your application depends upon (<code>LOCAL_SRC_FILES := main.c</code>).</li> 34 <li>Tags: Define tags, as necessary (<code>LOCAL_MODULE_TAGS := eng development</code>).</li> 35 <li>Libraries: Define whether your application links with other libraries (<code>LOCAL_SHARED_LIBRARIES := cutils</code>).</li> 36 <li>Template file: Include a template file to define underlining make tools for a particular target (<code>include $(BUILD_EXECUTABLE)</code>).</li> 37 </ol> 38 39 <p>The following snippet illustrates a typical makefile.</p> 40 <pre class="prettyprint"> 41 LOCAL_PATH := $(my-dir) 42 include $(CLEAR_VARS) 43 LOCAL_MODULE := <buil_name> 44 LOCAL_SRC_FILES := main.c 45 LOCAL_MODULE_TAGS := eng development 46 LOCAL_SHARED_LIBRARIES := cutils 47 include $(BUILD_EXECUTABLE) 48 (HOST_)EXECUTABLE, (HOST_)JAVA_LIBRARY, (HOST_)PREBUILT, (HOST_)SHARED_LIBRARY, 49 (HOST_)STATIC_LIBRARY, PACKAGE, JAVADOC, RAW_EXECUTABLE, RAW_STATIC_LIBRARY, 50 COPY_HEADERS, KEY_CHAR_MAP 51 </pre> 52 <p>The snippet above includes artificial line breaks to maintain a print-friendly document.</p> 53 54 55 <a name="androidBuildSystemLayers"></a><h4>Layers</h4> 56 57 <p>The build hierarchy includes the abstraction layers described in the table below.</p> 58 59 <p>Each layer relates to the one above it in a one-to-many relationship. For example, an arch can have more than one board and each board can have more than one device. You may define an element in a given layer as a specialization of an element in the same layer, thus eliminating copying and simplifying maintenance.</p> 60 61 <table border=1 cellpadding=2 cellspacing=0> 62 <tbody><tr> 63 <th scope="col">Layer</th> 64 <th scope="col">Example</th> 65 <th scope="col">Description</th> 66 </tr> 67 <tr> 68 <td valign="top">Product</td> 69 <td valign="top">myProduct, myProduct_eu, myProduct_eu_fr, j2, sdk</td> 70 <td valign="top">The product layer defines a complete specification of a shipping product, defining which modules to build and how to configure them. You might offer a device in several different versions based on locale, for example, or on features such as a camera. </td> 71 </tr> 72 <tr> 73 <td valign="top">Device</td> 74 <td valign="top">myDevice, myDevice_eu, myDevice_eu_lite</td> 75 <td valign="top">The device layer represents the physical layer of plastic on the device. For example, North American devices probably include QWERTY keyboards whereas devices sold in France probably include AZERTY keyboards. Peripherals typically connect to the device layer. </td> 76 </tr> 77 <tr> 78 <td valign="top">Board</td> 79 <td valign="top">sardine, trout, goldfish </td> 80 <td valign="top">The board layer represents the bare schematics of a product. You may still connect peripherals to the board layer. </td> 81 </tr> 82 <tr> 83 <td valign="top">Arch</td> 84 <td valign="top">arm (arm5te) (arm6), x86, 68k </td> 85 <td valign="top">The arch layer describes the processor running on your board. </td> 86 </tr> 87 </table> 88 89 <a name="androidSourceSetupBuildingCodeBase"></a><h3>Building the Android Platform</h3> 90 91 <p>This section describes how to build the default version of Android. Once you are comfortable with a generic build, then you can begin to modify Android for your own target device.</p> 92 93 94 <a name="androidSourceSetupBuildingDeviceCodeBase"></a><h4>Device Code</h4> 95 96 <p>To do a generic build of android, source <code>build/envsetup.sh</code>, which contains necessary variable and function definitions, as described below.</p> 97 <pre class="prettyprint"> 98 % cd $TOP 99 100 % . build/envsetup.sh 101 102 # pick a configuration using choosecombo 103 % choosecombo 104 105 % make -j4 PRODUCT-generic-user 106 </pre> 107 <p>You can also replace user with eng for a debug engineering build:</p> 108 109 <pre class="prettyprint"> 110 % make -j4 PRODUCT-generic-eng 111 </pre> 112 113 <p>These <a href="#androidBuildVariants">Build Variants</a> differ in terms of debug options and packages installed. 114 115 116 <a name="androidBuildingCleaning"></a><h4>Cleaning Up</h4> 117 118 <p>Execute <code>% m clean</code> to clean up the binaries you just created. You can also execute <code>% m clobber</code> to get rid of the binaries of all combos. <code>% m clobber</code> is equivalent to removing the <code>//out/</code> directory where all generated files are stored.</p> 119 120 121 <a name="androidBuildingSpeeding"></a><h4>Speeding Up Rebuilds</h4> 122 123 <p> The binaries of each combo are stored as distinct sub-directories of <code>//out/</code>, making it possible to quickly switch between combos without having to recompile all sources each time. </p> 124 <p> However, performing a clean rebuild is necessary if the build system doesn't catch changes to environment variables or makefiles. If this happens often, you should define the <code>USE_CCACHE</code> environment variable as shown below: </p> 125 <pre class="prettyprint"> 126 % export USE_CCACHE=1 127 </pre> 128 <p>Doing so will force the build system to use the ccache compiler cache tool, which reduces recompiling all sources.</p> 129 130 <p><code>ccache</code> binaries are provided in <code>//prebuilt/...</code> and don't need to get installed on your system.</p> 131 132 133 <a name="androidBuildingTroubleshooting"></a><h4>Troubleshooting</h4> 134 135 <p>The following error is likely caused by running an outdated version of Java.</p> 136 <pre class="prettyprint"> 137 device Dex: core UNEXPECTED TOP-LEVEL ERROR: 138 java.lang.NoSuchMethodError: method java.util.Arrays.hashCode with 139 signature ([Ljava.lang.Object;)I was not found. 140 at com.google.util.FixedSizeList.hashCode(FixedSizeList.java:66) 141 at com.google.rop.code.Rop.hashCode(Rop.java:245) 142 at java.util.HashMap.hash(libgcj.so.7) 143 [...] 144 </pre> 145 <p><code>dx</code> is a Java program that uses facilities first made available in Java version 1.5. Check your version of Java by executing <code>% java -version</code> in the shell you use to build. You should see something like:</p> 146 <pre class="prettyprint"> 147 java version "1.5.0_07" 148 Java(TM) 2 Runtime Environment, Standard Edition (build 1.5.0_07-164) 149 Java HotSpot(TM) Client VM (build 1.5.0_07-87, mixed mode, sharing) 150 </pre> 151 <p>If you do have Java 1.5 or later and your receive this error, verify that you have properly updated your <code>PATH</code> variable.</p> 152 153 154 <a name="androidSourceSetupBuildingKernel"></a><h3>Building the Android Kernel</h3> 155 156 <p>This section describes how to build Android's default kernel. Once you are comfortable with a generic build, then you can begin to modify Android drivers for your own target device.</p> 157 158 159 <p>To build the kernel base, switch to the device directory (<code>/home/joe/android/device</code>) in order to establish variables and run: 160 <pre class="prettyprint"> 161 % . build/envsetup.sh 162 % partner_setup generic 163 </pre> 164 <p>Then switch to the kernel directory <code>/home/joe/android/kernel</code>. 165 166 167 <a name="androidSourceSetupBuildingKernelCheckingBranch"></a><h4>Checking Out a Branch</h4> 168 169 <p>The default branch is always <code>android</code>. To check out a different branch, execute the following:</p> 170 171 <pre class="prettyprint"> 172 % git checkout --track -b android-mydevice origin/android-mydevice 173 //Branch android-mydevice set up to track remote branch 174 % refs/remotes/origin/android-mydevice. 175 //Switched to a new branch "android-mydevice" 176 </pre> 177 178 <p>To simplify code management, give your local branch the same name as the remote branch it is tracking (as illustrated in the snippet above). Switch between branches by executing <code>% git checkout <branchname></code>.</p> 179 180 181 <a name="androidSourceSetupBuildingKernelBranchLocation"></a><h4>Verifying Location</h4> 182 183 <p>Find out which branches exist (both locally and remotely) and which one is active (marked with an asterisk) by executing the following:</p> 184 <pre class="prettyprint"> 185 % git branch -a 186 android 187 * android-mydevice 188 origin/HEAD 189 origin/android 190 origin/android-mydevice 191 origin/android-mychipset 192 </pre> 193 <p>To only see local branches, omit the <code>-a</code> flag.</p> 194 195 196 <a name="androidSourceSetupBuildingKernelBuild"></a><h4>Building the Kernel</h4> 197 198 <p>To build the kernel, execute:</p> 199 <pre class="prettyprint"> 200 % make -j4 201 </pre> 202 203 <a name="androidBuildVariants"></a><h3>Build Variants</h3> 204 205 <p> 206 When building for a particular product, it's often useful to have minor 207 variations on what is ultimately the final release build. These are the 208 currently-defined build variants: 209 </p> 210 211 <table border=1> 212 <tr> 213 <td> 214 <code>eng <code> 215 </td> 216 <td> 217 This is the default flavor. A plain <code>make</code> is the 218 same as <code>make eng</code>. 219 <ul> 220 <li>Installs modules tagged with: <code>eng</code>, <code>debug</code>, 221 <code>user</code>, and/or <code>development</code>. 222 <li>Installs non-APK modules that have no tags specified. 223 <li>Installs APKs according to the product definition files, in 224 addition to tagged APKs. 225 <li><code>ro.secure=0</code> 226 <li><code>ro.debuggable=1</code> 227 <li><code>ro.kernel.android.checkjni=1</code> 228 <li><code>adb</code> is enabled by default. 229 </td> 230 </tr> 231 <tr> 232 <td> 233 <code>user <code> 234 </td> 235 <td> 236 <code>make user</code> 237 <p> 238 This is the flavor intended to be the final release bits. 239 <ul> 240 <li>Installs modules tagged with <code>user</code>.</li> 241 <li>Installs non-APK modules that have no tags specified.</li> 242 <li>Installs APKs according to the product definition files; tags 243 are ignored for APK modules.</li> 244 <li><code>ro.secure=1</code> </li> 245 <li><code>ro.debuggable=0</code> </li> 246 <li><code>adb</code> is disabled by default.</li> 247 </td> 248 </tr> 249 <tr> 250 <td> 251 <code>userdebug <code> 252 </td> 253 <td> 254 <code>make userdebug</code> 255 <p> 256 The same as <code>user</code>, except: 257 <ul> 258 <li>Also installs modules tagged with <code>debug</code>. 259 <li><code>ro.debuggable=1</code> 260 <li><code>adb</code> is enabled by default. 261 </td> 262 </tr> 263 </table> 264 265 <p> 266 If you build one flavor and then want to build another, you should run 267 <code>make installclean</code> between the two makes to guarantee that 268 you don't pick up files installed by the previous flavor. <code>make 269 clean</code> will also suffice, but it takes a lot longer. 270 </p> 271