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      1 page.title=Android Build System
      2 pdk.version=1.0
      3 doc.type=porting
      4 @jd:body
      5 
      6 
      7 <div id="qv-wrapper">
      8 <div id="qv">
      9 <h2>In this document</h2>
     10 <a name="toc"/>
     11 <ul>
     12 <li><a href="#androidBuildSystemOverview">Understanding the makefile</a></li>
     13 <li><a href="#androidBuildSystemLayers">Layers</a></li>
     14 <li><a href="#androidSourceSetupBuildingCodeBase">Building the Android Platform</a></li>
     15 <li><a href="#androidSourceSetupBuildingKernel">Building the Android Kernel</a></li>
     16 <li><a href="#androidBuildVariants">Build Variants</a></li>
     17 </ul>
     18 </div>
     19 </div>
     20 
     21 <p>Android uses a custom build system to generate tools, binaries, and documentation. This document provides an overview of Android's build system and instructions for doing a simple build. </p>
     22 <p>Android's build system is make based and requires a recent version of GNU Make (note that Android uses advanced features of GNU Make that may not yet appear on the GNU Make web site). Before continuing, check your version of make by running <code>% make -v</code>. If you don't have version 3.80 or greater, you need to <a href="http://www.gnu.org/software/make/">upgrade your version of make</a>. </p>
     23 
     24 
     25 
     26 
     27 <a name="androidBuildSystemOverview"></a><h4>Understanding the makefile</h4>
     28 
     29 <p>A makefile defines how to build a particular application. Makefiles typically include all of the following elements:</p>
     30 <ol>
     31   <li>Name: Give your build a name (<code>LOCAL_MODULE := &lt;build_name&gt;</code>).</li>
     32   <li>Local Variables: Clear local variables with CLEAR_VARS  (<code>include $(CLEAR_VARS)</code>).</li>
     33   <li>Files: Determine which files your application depends upon (<code>LOCAL_SRC_FILES := main.c</code>).</li>
     34   <li>Tags: Define tags, as necessary (<code>LOCAL_MODULE_TAGS := eng development</code>).</li>
     35   <li>Libraries: Define whether your application links with other libraries (<code>LOCAL_SHARED_LIBRARIES := cutils</code>).</li>
     36   <li>Template file: Include a template file to define underlining make tools for a particular target (<code>include $(BUILD_EXECUTABLE)</code>).</li>
     37 </ol>
     38 
     39 <p>The following snippet illustrates a typical makefile.</p>
     40 <pre class="prettyprint">
     41 LOCAL_PATH := $(my-dir)
     42 include $(CLEAR_VARS)
     43 LOCAL_MODULE := &lt;buil_name&gt;
     44 LOCAL_SRC_FILES := main.c
     45 LOCAL_MODULE_TAGS := eng development
     46 LOCAL_SHARED_LIBRARIES := cutils
     47 include $(BUILD_EXECUTABLE)
     48 (HOST_)EXECUTABLE, (HOST_)JAVA_LIBRARY, (HOST_)PREBUILT, (HOST_)SHARED_LIBRARY,
     49   (HOST_)STATIC_LIBRARY, PACKAGE, JAVADOC, RAW_EXECUTABLE, RAW_STATIC_LIBRARY,
     50   COPY_HEADERS, KEY_CHAR_MAP
     51 </pre>
     52 <p>The snippet above includes artificial line breaks to maintain a print-friendly document.</p>
     53 
     54 
     55 <a name="androidBuildSystemLayers"></a><h4>Layers</h4>
     56 
     57 <p>The build hierarchy includes the abstraction layers described in the table below.</p>
     58 
     59 <p>Each layer relates to the one above it in a one-to-many relationship. For example, an arch can have more than one board and each board can have more than one device. You may define an element in a given layer as a specialization of an element in the same layer, thus eliminating copying and simplifying maintenance.</p>
     60  
     61 <table border=1 cellpadding=2 cellspacing=0>
     62  <tbody><tr>
     63   <th scope="col">Layer</th>
     64   <th  scope="col">Example</th>
     65   <th  scope="col">Description</th>
     66  </tr>
     67   <tr>
     68     <td valign="top">Product</td>
     69     <td valign="top">myProduct, myProduct_eu, myProduct_eu_fr, j2, sdk</td>
     70     <td valign="top">The product layer defines a complete specification of a shipping product, defining which modules to build and how to configure them. You might offer a device in several different versions based on locale, for example, or on features such as a camera. </td>
     71   </tr>
     72   <tr>
     73     <td valign="top">Device</td>
     74     <td valign="top">myDevice, myDevice_eu, myDevice_eu_lite</td>
     75     <td valign="top">The device layer represents the physical layer of plastic on the device. For example, North American devices probably include QWERTY keyboards whereas devices sold in France probably include AZERTY keyboards. Peripherals typically connect to the device layer. </td>
     76   </tr>
     77   <tr>
     78     <td valign="top">Board</td>
     79     <td valign="top">sardine, trout, goldfish </td>
     80     <td valign="top">The board layer represents the bare schematics of a product. You may still connect peripherals to the board layer. </td>
     81   </tr>
     82   <tr>
     83     <td valign="top">Arch</td>
     84     <td valign="top">arm (arm5te) (arm6), x86, 68k </td>
     85     <td valign="top">The arch layer describes the processor running on your board. </td>
     86   </tr>
     87 </table>
     88 
     89 <a name="androidSourceSetupBuildingCodeBase"></a><h3>Building the Android Platform</h3>
     90 
     91 <p>This section describes how to build the default version of Android. Once you are comfortable with a generic build, then you can begin to modify Android for your own target device.</p>
     92 
     93 
     94 <a name="androidSourceSetupBuildingDeviceCodeBase"></a><h4>Device Code</h4>
     95 
     96 <p>To do a generic build of android, source <code>build/envsetup.sh</code>, which contains necessary variable and function definitions, as described below.</p>
     97 <pre class="prettyprint">
     98 % cd $TOP
     99 
    100 % . build/envsetup.sh
    101 
    102 # pick a configuration using choosecombo
    103 % choosecombo
    104 
    105 % make -j4 PRODUCT-generic-user
    106 </pre>
    107 <p>You can also replace user with eng for a debug engineering build:</p>
    108 
    109 <pre class="prettyprint">
    110 % make -j4 PRODUCT-generic-eng
    111 </pre>
    112 
    113 <p>These <a href="#androidBuildVariants">Build Variants</a> differ in terms of debug options and packages installed. 
    114  
    115 
    116 <a name="androidBuildingCleaning"></a><h4>Cleaning Up</h4>
    117 
    118 <p>Execute <code>% m clean</code> to clean up the binaries you just created. You can also execute <code>% m clobber</code> to get rid of the binaries of all combos. <code>% m clobber</code> is equivalent to removing the <code>//out/</code> directory where all generated files are stored.</p>
    119 
    120 
    121 <a name="androidBuildingSpeeding"></a><h4>Speeding Up Rebuilds</h4>
    122 
    123 <p> The binaries of each combo are stored as distinct sub-directories of <code>//out/</code>, making it possible to quickly switch between combos without having to recompile all sources each time. </p>
    124 <p> However, performing a clean rebuild is necessary if the build system doesn't catch changes to environment variables or makefiles. If this happens often, you should define the <code>USE_CCACHE</code> environment variable as shown below: </p>
    125 <pre class="prettyprint">
    126 % export USE_CCACHE=1
    127 </pre>
    128 <p>Doing so will force the build system to use the ccache compiler cache tool, which reduces recompiling all sources.</p>
    129 
    130 <p><code>ccache</code> binaries are provided in <code>//prebuilt/...</code> and don't need to get installed on your system.</p>
    131 
    132 
    133 <a name="androidBuildingTroubleshooting"></a><h4>Troubleshooting</h4>
    134 
    135 <p>The following error is likely caused by running an outdated version of Java.</p>
    136 <pre class="prettyprint">
    137 device Dex: core  UNEXPECTED TOP-LEVEL ERROR:
    138 java.lang.NoSuchMethodError: method java.util.Arrays.hashCode with
    139 signature ([Ljava.lang.Object;)I was not found.
    140   at com.google.util.FixedSizeList.hashCode(FixedSizeList.java:66)
    141   at com.google.rop.code.Rop.hashCode(Rop.java:245)
    142   at java.util.HashMap.hash(libgcj.so.7)
    143 [...]
    144 </pre>
    145 <p><code>dx</code> is a Java program that uses facilities first made available in Java version 1.5. Check your version of Java by executing <code>% java -version</code> in the shell you use to build. You should see something like:</p>
    146 <pre class="prettyprint">
    147 java version "1.5.0_07"
    148 Java(TM) 2 Runtime Environment, Standard Edition (build 1.5.0_07-164)
    149 Java HotSpot(TM) Client VM (build 1.5.0_07-87, mixed mode, sharing)
    150 </pre>
    151 <p>If you do have Java 1.5 or later and your receive this error, verify that you have properly updated your <code>PATH</code> variable.</p>
    152 
    153 
    154 <a name="androidSourceSetupBuildingKernel"></a><h3>Building the Android Kernel</h3>
    155 
    156 <p>This section describes how to build Android's default kernel. Once you are comfortable with a generic build, then you can begin to modify Android drivers for your own target device.</p>
    157 
    158 
    159 <p>To build the kernel base, switch to the device directory (<code>/home/joe/android/device</code>) in order to establish variables and run:
    160 <pre class="prettyprint">
    161 % . build/envsetup.sh
    162 % partner_setup generic
    163 </pre>
    164 <p>Then switch to the kernel directory <code>/home/joe/android/kernel</code>.
    165 
    166 
    167 <a name="androidSourceSetupBuildingKernelCheckingBranch"></a><h4>Checking Out a Branch</h4>
    168 
    169 <p>The default branch is always <code>android</code>. To check out a different branch, execute the following:</p>
    170 
    171 <pre class="prettyprint">
    172 % git checkout --track -b android-mydevice origin/android-mydevice
    173   //Branch android-mydevice set up to track remote branch
    174 % refs/remotes/origin/android-mydevice.
    175   //Switched to a new branch "android-mydevice"
    176 </pre>
    177 
    178 <p>To simplify code management, give your local branch the same name as the remote branch it is tracking (as illustrated in the snippet above). Switch between branches by executing <code>% git checkout &lt;branchname&gt;</code>.</p>
    179 
    180 
    181 <a name="androidSourceSetupBuildingKernelBranchLocation"></a><h4>Verifying Location</h4>
    182 
    183 <p>Find out which branches exist (both locally and remotely) and which one is active (marked with an asterisk) by executing the following:</p>
    184 <pre class="prettyprint">
    185 % git branch -a
    186   android
    187 * android-mydevice
    188   origin/HEAD
    189   origin/android
    190   origin/android-mydevice
    191   origin/android-mychipset
    192 </pre>
    193 <p>To only see local branches, omit the <code>-a</code> flag.</p> 
    194 
    195 
    196 <a name="androidSourceSetupBuildingKernelBuild"></a><h4>Building the Kernel</h4>
    197 
    198 <p>To build the kernel, execute:</p>
    199 <pre class="prettyprint">
    200 % make -j4
    201 </pre>
    202 
    203 <a name="androidBuildVariants"></a><h3>Build Variants</h3>
    204 
    205 <p> 
    206 When building for a particular product, it's often useful to have minor
    207 variations on what is ultimately the final release build.  These are the
    208 currently-defined build variants:
    209 </p> 
    210  
    211 <table border=1> 
    212 <tr> 
    213     <td> 
    214         <code>eng <code> 
    215     </td> 
    216     <td> 
    217         This is the default flavor. A plain <code>make</code> is the
    218         same as <code>make eng</code>.
    219         <ul> 
    220         <li>Installs modules tagged with: <code>eng</code>, <code>debug</code>,
    221             <code>user</code>, and/or <code>development</code>.
    222         <li>Installs non-APK modules that have no tags specified.
    223         <li>Installs APKs according to the product definition files, in
    224             addition to tagged APKs.
    225         <li><code>ro.secure=0</code> 
    226         <li><code>ro.debuggable=1</code> 
    227         <li><code>ro.kernel.android.checkjni=1</code> 
    228         <li><code>adb</code> is enabled by default.
    229     </td> 
    230 </tr> 
    231 <tr> 
    232     <td> 
    233         <code>user <code> 
    234     </td> 
    235     <td> 
    236         <code>make user</code>
    237         <p> 
    238         This is the flavor intended to be the final release bits.
    239         <ul> 
    240         <li>Installs modules tagged with <code>user</code>.</li>
    241         <li>Installs non-APK modules that have no tags specified.</li>
    242         <li>Installs APKs according to the product definition files; tags
    243             are ignored for APK modules.</li>
    244         <li><code>ro.secure=1</code> </li>
    245         <li><code>ro.debuggable=0</code> </li>
    246         <li><code>adb</code> is disabled by default.</li>
    247     </td> 
    248 </tr> 
    249 <tr> 
    250     <td> 
    251         <code>userdebug <code> 
    252     </td> 
    253     <td> 
    254         <code>make userdebug</code>
    255         <p> 
    256         The same as <code>user</code>, except:
    257         <ul> 
    258         <li>Also installs modules tagged with <code>debug</code>.
    259         <li><code>ro.debuggable=1</code> 
    260         <li><code>adb</code> is enabled by default.
    261     </td> 
    262 </tr> 
    263 </table> 
    264  
    265 <p> 
    266 If you build one flavor and then want to build another, you should run
    267 <code>make installclean</code> between the two makes to guarantee that
    268 you don't pick up files installed by the previous flavor.  <code>make
    269 clean</code> will also suffice, but it takes a lot longer.
    270 </p> 
    271