1 /* 2 * Copyright 2010, The Android Open Source Project 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * * Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * * Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 #include "RenderingThread.h" 26 #include "SkCanvas.h" 27 #include "SkBitmap.h" 28 #include "SkRect.h" 29 #include "SkPaint.h" 30 31 #ifndef AnimationThread__DEFINED 32 #define AnimationThread__DEFINED 33 34 class AnimationThread : public RenderingThread { 35 public: 36 AnimationThread(NPP npp); 37 virtual ~AnimationThread(); 38 39 private: 40 virtual bool threadLoop(); 41 SkBitmap* constructBitmap(int width, int height); 42 43 float m_counter; 44 45 int64_t m_lastPrintTime; 46 int64_t m_executionTime; 47 int64_t m_idleTime; 48 int64_t m_startTime; 49 int64_t m_startExecutionTime; 50 int64_t m_startIdleTime; 51 int64_t m_stallTime; 52 53 float m_x; 54 float m_y; 55 float m_dx; 56 float m_dy; 57 58 SkRect m_oval; 59 SkPaint* m_paint; 60 SkBitmap* m_bitmap; 61 SkCanvas* m_canvas; 62 }; 63 64 65 66 #endif // AnimationThread__DEFINED 67