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      1 /*
      2  * Copyright 2010, The Android Open Source Project
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *  * Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  *  * Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 #include "RenderingThread.h"
     26 #include "SkCanvas.h"
     27 #include "SkBitmap.h"
     28 #include "SkRect.h"
     29 #include "SkPaint.h"
     30 
     31 #ifndef AnimationThread__DEFINED
     32 #define AnimationThread__DEFINED
     33 
     34 class AnimationThread : public RenderingThread {
     35 public:
     36     AnimationThread(NPP npp);
     37     virtual ~AnimationThread();
     38 
     39 private:
     40     virtual bool threadLoop();
     41     SkBitmap* constructBitmap(int width, int height);
     42 
     43     float m_counter;
     44 
     45     int64_t m_lastPrintTime;
     46     int64_t m_executionTime;
     47     int64_t m_idleTime;
     48     int64_t m_startTime;
     49     int64_t m_startExecutionTime;
     50     int64_t m_startIdleTime;
     51     int64_t m_stallTime;
     52 
     53     float m_x;
     54     float m_y;
     55     float m_dx;
     56     float m_dy;
     57 
     58     SkRect m_oval;
     59     SkPaint* m_paint;
     60     SkBitmap* m_bitmap;
     61     SkCanvas* m_canvas;
     62 };
     63 
     64 
     65 
     66 #endif // AnimationThread__DEFINED
     67