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      1 /*
      2  * Copyright (C) 2007 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.android.globaltime;
     18 
     19 import javax.microedition.khronos.opengles.GL10;
     20 
     21 /**
     22  * A class representing a set of GL_POINT objects.  GlobalTime uses this class
     23  * to draw city lights on the night side of the earth.
     24  */
     25 public class PointCloud extends Shape {
     26 
     27     /**
     28      * Constructs a PointCloud with a point at each of the given vertex
     29      * (x, y, z) positions.
     30      * @param vertices an array of (x, y, z) positions given in fixed-point.
     31      */
     32     public PointCloud(int[] vertices) {
     33         this(vertices, 0, vertices.length);
     34     }
     35 
     36     /**
     37      * Constructs a PointCloud with a point at each of the given vertex
     38      * (x, y, z) positions.
     39      * @param vertices an array of (x, y, z) positions given in fixed-point.
     40      * @param off the starting offset of the vertices array
     41      * @param len the number of elements of the vertices array to use
     42      */
     43     public PointCloud(int[] vertices, int off, int len) {
     44         super(GL10.GL_POINTS, GL10.GL_UNSIGNED_SHORT,
     45               false, false, false);
     46 
     47         int numPoints = len / 3;
     48         short[] indices = new short[numPoints];
     49         for (int i = 0; i < numPoints; i++) {
     50             indices[i] = (short)i;
     51         }
     52 
     53         allocateBuffers(vertices, null, null, null, indices);
     54         this.mNumIndices = mIndexBuffer.capacity();
     55     }
     56 
     57     @Override public int getNumTriangles() {
     58         return mNumIndices * 2;
     59     }
     60 }
     61