1 /* 2 * Copyright (C) 2008 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.example.android.rs.fountainfbo; 18 19 import android.app.Activity; 20 import android.os.Bundle; 21 import android.util.Log; 22 23 public class FountainFbo extends Activity { 24 private static final String LOG_TAG = "libRS_jni"; 25 private static final boolean DEBUG = false; 26 private static final boolean LOG_ENABLED = false; 27 28 private FountainFboView mView; 29 30 @Override 31 public void onCreate(Bundle icicle) { 32 super.onCreate(icicle); 33 34 /* Create our Preview view and set it as the content of our Activity */ 35 mView = new FountainFboView(this); 36 setContentView(mView); 37 } 38 39 @Override 40 protected void onResume() { 41 Log.e("rs", "onResume"); 42 43 /* Ideally a game should implement onResume() and onPause() 44 to take appropriate action when the activity loses focus */ 45 super.onResume(); 46 mView.resume(); 47 } 48 49 @Override 50 protected void onPause() { 51 Log.e("rs", "onPause"); 52 53 /* Ideally a game should implement onResume() and onPause() 54 to take appropriate action when the activity loses focus */ 55 super.onPause(); 56 mView.pause(); 57 } 58 59 static void log(String message) { 60 if (LOG_ENABLED) { 61 Log.v(LOG_TAG, message); 62 } 63 } 64 } 65 66