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      1 /*
      2 * Copyright 2006 Sony Computer Entertainment Inc.
      3 *
      4 * Licensed under the MIT Open Source License, for details please see license.txt or the website
      5 * http://www.opensource.org/licenses/mit-license.php
      6 *
      7 */
      8 
      9 #ifndef __domAnimation_h__
     10 #define __domAnimation_h__
     11 
     12 #include <dae/daeDocument.h>
     13 #include <dom/domTypes.h>
     14 #include <dom/domElements.h>
     15 
     16 #include <dom/domAsset.h>
     17 #include <dom/domSource.h>
     18 #include <dom/domSampler.h>
     19 #include <dom/domChannel.h>
     20 #include <dom/domAnimation.h>
     21 #include <dom/domExtra.h>
     22 class DAE;
     23 
     24 /**
     25  * The animation element categorizes the declaration of animation information.
     26  * The animation  hierarchy contains elements that describe the animations
     27  * key-frame data and sampler functions,  ordered in such a way to group together
     28  * animations that should be executed together.
     29  */
     30 class domAnimation : public daeElement
     31 {
     32 public:
     33 	virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::ANIMATION; }
     34 	static daeInt ID() { return 651; }
     35 	virtual daeInt typeID() const { return ID(); }
     36 protected:  // Attributes
     37 /**
     38  *  The id attribute is a text string containing the unique identifier of
     39  * this element. This value  must be unique within the instance document.
     40  * Optional attribute.
     41  */
     42 	xsID attrId;
     43 /**
     44  *  The name attribute is the text string name of this element. Optional attribute.
     45  */
     46 	xsNCName attrName;
     47 
     48 protected:  // Elements
     49 /**
     50  *  The animation element may contain an asset element.  @see domAsset
     51  */
     52 	domAssetRef elemAsset;
     53 /**
     54  *  The animation element may contain any number of source elements.  @see
     55  * domSource
     56  */
     57 	domSource_Array elemSource_array;
     58 /**
     59  *  The animation element may contain any number of sampler elements.  @see
     60  * domSampler
     61  */
     62 	domSampler_Array elemSampler_array;
     63 /**
     64  *  The animation element may contain any number of channel elements.  @see
     65  * domChannel
     66  */
     67 	domChannel_Array elemChannel_array;
     68 /**
     69  *  The animation may be hierarchical and may contain any number of other
     70  * animation elements.  @see domAnimation
     71  */
     72 	domAnimation_Array elemAnimation_array;
     73 /**
     74  *  The extra element may appear any number of times.  @see domExtra
     75  */
     76 	domExtra_Array elemExtra_array;
     77 	/**
     78 	 * Used to preserve order in elements that do not specify strict sequencing of sub-elements.
     79 	 */
     80 	daeElementRefArray _contents;
     81 	/**
     82 	 * Used to preserve order in elements that have a complex content model.
     83 	 */
     84 	daeUIntArray       _contentsOrder;
     85 
     86 	/**
     87 	 * Used to store information needed for some content model objects.
     88 	 */
     89 	daeTArray< daeCharArray * > _CMData;
     90 
     91 
     92 public:	//Accessors and Mutators
     93 	/**
     94 	 * Gets the id attribute.
     95 	 * @return Returns a xsID of the id attribute.
     96 	 */
     97 	xsID getId() const { return attrId; }
     98 	/**
     99 	 * Sets the id attribute.
    100 	 * @param atId The new value for the id attribute.
    101 	 */
    102 	void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true;
    103 		if( _document != NULL ) _document->changeElementID( this, attrId );
    104 	}
    105 
    106 	/**
    107 	 * Gets the name attribute.
    108 	 * @return Returns a xsNCName of the name attribute.
    109 	 */
    110 	xsNCName getName() const { return attrName; }
    111 	/**
    112 	 * Sets the name attribute.
    113 	 * @param atName The new value for the name attribute.
    114 	 */
    115 	void setName( xsNCName atName ) { *(daeStringRef*)&attrName = atName; _validAttributeArray[1] = true; }
    116 
    117 	/**
    118 	 * Gets the asset element.
    119 	 * @return a daeSmartRef to the asset element.
    120 	 */
    121 	const domAssetRef getAsset() const { return elemAsset; }
    122 	/**
    123 	 * Gets the source element array.
    124 	 * @return Returns a reference to the array of source elements.
    125 	 */
    126 	domSource_Array &getSource_array() { return elemSource_array; }
    127 	/**
    128 	 * Gets the source element array.
    129 	 * @return Returns a constant reference to the array of source elements.
    130 	 */
    131 	const domSource_Array &getSource_array() const { return elemSource_array; }
    132 	/**
    133 	 * Gets the sampler element array.
    134 	 * @return Returns a reference to the array of sampler elements.
    135 	 */
    136 	domSampler_Array &getSampler_array() { return elemSampler_array; }
    137 	/**
    138 	 * Gets the sampler element array.
    139 	 * @return Returns a constant reference to the array of sampler elements.
    140 	 */
    141 	const domSampler_Array &getSampler_array() const { return elemSampler_array; }
    142 	/**
    143 	 * Gets the channel element array.
    144 	 * @return Returns a reference to the array of channel elements.
    145 	 */
    146 	domChannel_Array &getChannel_array() { return elemChannel_array; }
    147 	/**
    148 	 * Gets the channel element array.
    149 	 * @return Returns a constant reference to the array of channel elements.
    150 	 */
    151 	const domChannel_Array &getChannel_array() const { return elemChannel_array; }
    152 	/**
    153 	 * Gets the animation element array.
    154 	 * @return Returns a reference to the array of animation elements.
    155 	 */
    156 	domAnimation_Array &getAnimation_array() { return elemAnimation_array; }
    157 	/**
    158 	 * Gets the animation element array.
    159 	 * @return Returns a constant reference to the array of animation elements.
    160 	 */
    161 	const domAnimation_Array &getAnimation_array() const { return elemAnimation_array; }
    162 	/**
    163 	 * Gets the extra element array.
    164 	 * @return Returns a reference to the array of extra elements.
    165 	 */
    166 	domExtra_Array &getExtra_array() { return elemExtra_array; }
    167 	/**
    168 	 * Gets the extra element array.
    169 	 * @return Returns a constant reference to the array of extra elements.
    170 	 */
    171 	const domExtra_Array &getExtra_array() const { return elemExtra_array; }
    172 	/**
    173 	 * Gets the _contents array.
    174 	 * @return Returns a reference to the _contents element array.
    175 	 */
    176 	daeElementRefArray &getContents() { return _contents; }
    177 	/**
    178 	 * Gets the _contents array.
    179 	 * @return Returns a constant reference to the _contents element array.
    180 	 */
    181 	const daeElementRefArray &getContents() const { return _contents; }
    182 
    183 protected:
    184 	/**
    185 	 * Constructor
    186 	 */
    187 	domAnimation(DAE& dae) : daeElement(dae), attrId(), attrName(), elemAsset(), elemSource_array(), elemSampler_array(), elemChannel_array(), elemAnimation_array(), elemExtra_array() {}
    188 	/**
    189 	 * Destructor
    190 	 */
    191 	virtual ~domAnimation() { daeElement::deleteCMDataArray(_CMData); }
    192 	/**
    193 	 * Overloaded assignment operator
    194 	 */
    195 	virtual domAnimation &operator=( const domAnimation &cpy ) { (void)cpy; return *this; }
    196 
    197 public: // STATIC METHODS
    198 	/**
    199 	 * Creates an instance of this class and returns a daeElementRef referencing it.
    200 	 * @return a daeElementRef referencing an instance of this object.
    201 	 */
    202 	static DLLSPEC daeElementRef create(DAE& dae);
    203 	/**
    204 	 * Creates a daeMetaElement object that describes this element in the meta object reflection framework.
    205 	 * If a daeMetaElement already exists it will return that instead of creating a new one.
    206 	 * @return A daeMetaElement describing this COLLADA element.
    207 	 */
    208 	static DLLSPEC daeMetaElement* registerElement(DAE& dae);
    209 };
    210 
    211 
    212 #endif
    213