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     10 <h1>System Library</h1>
     11 <ul>
     12   <li><a href="#abstract">Abstract</a></li>
     13   <li><a href="#requirements">Keeping LLVM Portable</a>
     14   <ol>
     15     <li><a href="#headers">Don't Include System Headers</a></li>
     16     <li><a href="#expose">Don't Expose System Headers</a></li>
     17     <li><a href="#c_headers">Allow Standard C Header Files</a></li>
     18     <li><a href="#cpp_headers">Allow Standard C++ Header Files</a></li>
     19     <li><a href="#highlev">High-Level Interface</a></li>
     20     <li><a href="#nofunc">No Exposed Functions</a></li>
     21     <li><a href="#nodata">No Exposed Data</a></li>
     22     <li><a href="#nodupl">No Duplicate Implementations</a></li>
     23     <li><a href="#nounused">No Unused Functionality</a></li>
     24     <li><a href="#virtuals">No Virtual Methods</a></li>
     25     <li><a href="#softerrors">Minimize Soft Errors</a></li>
     26     <li><a href="#throw_spec">No throw() Specifications</a></li>
     27     <li><a href="#organization">Code Organization</a></li>
     28     <li><a href="#semantics">Consistent Semantics</a></li>
     29     <li><a href="#bug">Tracking Bugzilla Bug: 351</a></li>
     30   </ol></li>
     31 </ul>
     32 
     33 <div class="doc_author">
     34   <p>Written by <a href="mailto:rspencer (a] x10sys.com">Reid Spencer</a></p>
     35 </div>
     36 
     37 
     38 <!-- *********************************************************************** -->
     39 <h2><a name="abstract">Abstract</a></h2>
     40 <div>
     41   <p>This document provides some details on LLVM's System Library, located in
     42   the source at <tt>lib/System</tt> and <tt>include/llvm/System</tt>. The
     43   library's purpose is to shield LLVM from the differences between operating
     44   systems for the few services LLVM needs from the operating system. Much of
     45   LLVM is written using portability features of standard C++. However, in a few
     46   areas, system dependent facilities are needed and the System Library is the
     47   wrapper around those system calls.</p>
     48   <p>By centralizing LLVM's use of operating system interfaces, we make it 
     49   possible for the LLVM tool chain and runtime libraries to be more easily 
     50   ported to new platforms since (theoretically) only <tt>lib/System</tt> needs 
     51   to be ported.  This library also unclutters the rest of LLVM from #ifdef use 
     52   and special cases for specific operating systems. Such uses are replaced 
     53   with simple calls to the interfaces provided in <tt>include/llvm/System</tt>.
     54   </p> 
     55   <p>Note that the System Library is not intended to be a complete operating 
     56   system wrapper (such as the Adaptive Communications Environment (ACE) or 
     57   Apache Portable Runtime (APR)), but only provides the functionality necessary
     58   to support LLVM.
     59   <p>The System Library was written by Reid Spencer who formulated the
     60   design based on similar work originating from the eXtensible Programming 
     61   System (XPS). Several people helped with the effort; especially,
     62   Jeff Cohen and Henrik Bach on the Win32 port.</p>
     63 </div>
     64 
     65 <!-- *********************************************************************** -->
     66 <h2>
     67   <a name="requirements">Keeping LLVM Portable</a>
     68 </h2>
     69 <div>
     70   <p>In order to keep LLVM portable, LLVM developers should adhere to a set of
     71   portability rules associated with the System Library. Adherence to these rules
     72   should help the System Library achieve its goal of shielding LLVM from the
     73   variations in operating system interfaces and doing so efficiently.  The 
     74   following sections define the rules needed to fulfill this objective.</p>
     75 
     76 <!-- ======================================================================= -->
     77 <h3><a name="headers">Don't Include System Headers</a></h3>
     78 <div>
     79   <p>Except in <tt>lib/System</tt>, no LLVM source code should directly
     80   <tt>#include</tt> a system header. Care has been taken to remove all such
     81   <tt>#includes</tt> from LLVM while <tt>lib/System</tt> was being
     82   developed.  Specifically this means that header files like "unistd.h", 
     83   "windows.h", "stdio.h", and "string.h" are forbidden to be included by LLVM 
     84   source code outside the implementation of <tt>lib/System</tt>.</p>
     85   <p>To obtain system-dependent functionality, existing interfaces to the system
     86   found in <tt>include/llvm/System</tt> should be used. If an appropriate 
     87   interface is not available, it should be added to <tt>include/llvm/System</tt>
     88   and implemented in <tt>lib/System</tt> for all supported platforms.</p>
     89 </div>
     90 
     91 <!-- ======================================================================= -->
     92 <h3><a name="expose">Don't Expose System Headers</a></h3>
     93 <div>
     94   <p>The System Library must shield LLVM from <em>all</em> system headers. To 
     95   obtain system level functionality, LLVM source must 
     96   <tt>#include "llvm/System/Thing.h"</tt> and nothing else. This means that 
     97   <tt>Thing.h</tt> cannot expose any system header files. This protects LLVM 
     98   from accidentally using system specific functionality and only allows it
     99   via the <tt>lib/System</tt> interface.</p>
    100 </div>
    101 
    102 <!-- ======================================================================= -->
    103 <h3><a name="c_headers">Use Standard C Headers</a></h3>
    104 <div>
    105   <p>The <em>standard</em> C headers (the ones beginning with "c") are allowed
    106   to be exposed through the <tt>lib/System</tt> interface. These headers and 
    107   the things they declare are considered to be platform agnostic. LLVM source 
    108   files may include them directly or obtain their inclusion through 
    109   <tt>lib/System</tt> interfaces.</p>
    110 </div>
    111 
    112 <!-- ======================================================================= -->
    113 <h3><a name="cpp_headers">Use Standard C++ Headers</a></h3>
    114 <div>
    115   <p>The <em>standard</em> C++ headers from the standard C++ library and
    116   standard template library may be exposed through the <tt>lib/System</tt>
    117   interface. These headers and the things they declare are considered to be
    118   platform agnostic. LLVM source files may include them or obtain their
    119   inclusion through lib/System interfaces.</p>
    120 </div>
    121 
    122 <!-- ======================================================================= -->
    123 <h3><a name="highlev">High Level Interface</a></h3>
    124 <div>
    125   <p>The entry points specified in the interface of lib/System must be aimed at 
    126   completing some reasonably high level task needed by LLVM. We do not want to
    127   simply wrap each operating system call. It would be preferable to wrap several
    128   operating system calls that are always used in conjunction with one another by
    129   LLVM.</p>
    130   <p>For example, consider what is needed to execute a program, wait for it to
    131   complete, and return its result code. On Unix, this involves the following
    132   operating system calls: <tt>getenv, fork, execve,</tt> and <tt>wait</tt>. The
    133   correct thing for lib/System to provide is a function, say
    134   <tt>ExecuteProgramAndWait</tt>, that implements the functionality completely.
    135   what we don't want is wrappers for the operating system calls involved.</p>
    136   <p>There must <em>not</em> be a one-to-one relationship between operating
    137   system calls and the System library's interface. Any such interface function
    138   will be suspicious.</p>
    139 </div>
    140 
    141 <!-- ======================================================================= -->
    142 <h3><a name="nounused">No Unused Functionality</a></h3>
    143 <div>
    144   <p>There must be no functionality specified in the interface of lib/System 
    145   that isn't actually used by LLVM. We're not writing a general purpose
    146   operating system wrapper here, just enough to satisfy LLVM's needs. And, LLVM
    147   doesn't need much. This design goal aims to keep the lib/System interface
    148   small and understandable which should foster its actual use and adoption.</p>
    149 </div>
    150 
    151 <!-- ======================================================================= -->
    152 <h3><a name="nodupl">No Duplicate Implementations</a></h3>
    153 <div>
    154   <p>The implementation of a function for a given platform must be written
    155   exactly once. This implies that it must be possible to apply a function's 
    156   implementation to multiple operating systems if those operating systems can
    157   share the same implementation. This rule applies to the set of operating
    158   systems supported for a given class of operating system (e.g. Unix, Win32).
    159   </p>
    160 </div>
    161 
    162 <!-- ======================================================================= -->
    163 <h3><a name="virtuals">No Virtual Methods</a></h3>
    164 <div>
    165   <p>The System Library interfaces can be called quite frequently by LLVM. In
    166   order to make those calls as efficient as possible, we discourage the use of
    167   virtual methods. There is no need to use inheritance for implementation
    168   differences, it just adds complexity. The <tt>#include</tt> mechanism works
    169   just fine.</p>
    170 </div>
    171 
    172 <!-- ======================================================================= -->
    173 <h3><a name="nofunc">No Exposed Functions</a></h3>
    174 <div>
    175   <p>Any functions defined by system libraries (i.e. not defined by lib/System) 
    176   must not be exposed through the lib/System interface, even if the header file 
    177   for that function is not exposed. This prevents inadvertent use of system
    178   specific functionality.</p>
    179   <p>For example, the <tt>stat</tt> system call is notorious for having
    180   variations in the data it provides. <tt>lib/System</tt> must not declare 
    181   <tt>stat</tt> nor allow it to be declared. Instead it should provide its own 
    182   interface to discovering information about files and directories. Those 
    183   interfaces may be implemented in terms of <tt>stat</tt> but that is strictly 
    184   an implementation detail. The interface provided by the System Library must
    185   be implemented on all platforms (even those without <tt>stat</tt>).</p>
    186 </div>
    187 
    188 <!-- ======================================================================= -->
    189 <h3><a name="nodata">No Exposed Data</a></h3>
    190 <div>
    191   <p>Any data defined by system libraries (i.e. not defined by lib/System) must
    192   not be exposed through the lib/System interface, even if the header file for
    193   that function is not exposed. As with functions, this prevents inadvertent use
    194   of data that might not exist on all platforms.</p>
    195 </div>
    196 
    197 <!-- ======================================================================= -->
    198 <h3><a name="softerrors">Minimize Soft Errors</a></h3>
    199 <div>
    200   <p>Operating system interfaces will generally provide error results for every
    201   little thing that could go wrong. In almost all cases, you can divide these
    202   error results into two groups: normal/good/soft and abnormal/bad/hard. That
    203   is, some of the errors are simply information like "file not found", 
    204   "insufficient privileges", etc. while other errors are much harder like
    205   "out of space", "bad disk sector", or "system call interrupted". We'll call 
    206   the first group "<i>soft</i>" errors and the second group "<i>hard</i>" 
    207   errors.<p>
    208   <p>lib/System must always attempt to minimize soft errors.
    209   This is a design requirement because the
    210   minimization of soft errors can affect the granularity and the nature of the
    211   interface. In general, if you find that you're wanting to throw soft errors,
    212   you must review the granularity of the interface because it is likely you're
    213   trying to implement something that is too low level. The rule of thumb is to
    214   provide interface functions that <em>can't</em> fail, except when faced with 
    215   hard errors.</p>
    216   <p>For a trivial example, suppose we wanted to add an "OpenFileForWriting" 
    217   function. For many operating systems, if the file doesn't exist, attempting 
    218   to open the file will produce an error.  However, lib/System should not
    219   simply throw that error if it occurs because its a soft error. The problem
    220   is that the interface function, OpenFileForWriting is too low level. It should
    221   be OpenOrCreateFileForWriting. In the case of the soft "doesn't exist" error, 
    222   this function would just create it and then open it for writing.</p>
    223   <p>This design principle needs to be maintained in lib/System because it
    224   avoids the propagation of soft error handling throughout the rest of LLVM.
    225   Hard errors will generally just cause a termination for an LLVM tool so don't
    226   be bashful about throwing them.</p>
    227   <p>Rules of thumb:</p>
    228   <ol>
    229     <li>Don't throw soft errors, only hard errors.</li>
    230     <li>If you're tempted to throw a soft error, re-think the interface.</li>
    231     <li>Handle internally the most common normal/good/soft error conditions
    232     so the rest of LLVM doesn't have to.</li>
    233   </ol>
    234 </div>
    235 
    236 <!-- ======================================================================= -->
    237 <h3><a name="throw_spec">No throw Specifications</a></h3>
    238 <div>
    239   <p>None of the lib/System interface functions may be declared with C++ 
    240   <tt>throw()</tt> specifications on them. This requirement makes sure that the
    241   compiler does not insert additional exception handling code into the interface
    242   functions. This is a performance consideration: lib/System functions are at
    243   the bottom of many call chains and as such can be frequently called. We
    244   need them to be as efficient as possible.  However, no routines in the
    245   system library should actually throw exceptions.</p>
    246 </div>
    247 
    248 <!-- ======================================================================= -->
    249 <h3><a name="organization">Code Organization</a></h3>
    250 <div>
    251   <p>Implementations of the System Library interface are separated by their
    252   general class of operating system. Currently only Unix and Win32 classes are
    253   defined but more could be added for other operating system classifications.
    254   To distinguish which implementation to compile, the code in lib/System uses
    255   the LLVM_ON_UNIX and LLVM_ON_WIN32 #defines provided via configure through the
    256   llvm/Config/config.h file. Each source file in lib/System, after implementing
    257   the generic (operating system independent) functionality needs to include the
    258   correct implementation using a set of <tt>#if defined(LLVM_ON_XYZ)</tt> 
    259   directives. For example, if we had lib/System/File.cpp, we'd expect to see in
    260   that file:</p>
    261   <pre><tt>
    262   #if defined(LLVM_ON_UNIX)
    263   #include "Unix/File.cpp"
    264   #endif
    265   #if defined(LLVM_ON_WIN32)
    266   #include "Win32/File.cpp"
    267   #endif
    268   </tt></pre>
    269   <p>The implementation in lib/System/Unix/File.cpp should handle all Unix
    270   variants. The implementation in lib/System/Win32/File.cpp should handle all
    271   Win32 variants.  What this does is quickly differentiate the basic class of 
    272   operating system that will provide the implementation. The specific details
    273   for a given platform must still be determined through the use of
    274   <tt>#ifdef</tt>.</p>
    275 </div>
    276 
    277 <!-- ======================================================================= -->
    278 <h3><a name="semantics">Consistent Semantics</a></h3>
    279 <div>
    280   <p>The implementation of a lib/System interface can vary drastically between
    281   platforms. That's okay as long as the end result of the interface function 
    282   is the same. For example, a function to create a directory is pretty straight
    283   forward on all operating system. System V IPC on the other hand isn't even
    284   supported on all platforms. Instead of "supporting" System V IPC, lib/System
    285   should provide an interface to the basic concept of inter-process 
    286   communications. The implementations might use System V IPC if that was 
    287   available or named pipes, or whatever gets the job done effectively for a 
    288   given operating system.  In all cases, the interface and the implementation 
    289   must be semantically consistent. </p>
    290 </div>
    291 
    292 <!-- ======================================================================= -->
    293 <h3><a name="bug">Bug 351</a></h3>
    294 <div>
    295   <p>See <a href="http://llvm.org/PR351">bug 351</a>
    296   for further details on the progress of this work</p>
    297 </div>
    298 
    299 </div>
    300 
    301 <!-- *********************************************************************** -->
    302 
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    310   <a href="mailto:rspencer (a] x10sys.com">Reid Spencer</a><br>
    311   <a href="http://llvm.org/">LLVM Compiler Infrastructure</a><br>
    312   Last modified: $Date$
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