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      1 //===- lib/Linker/LinkArchives.cpp - Link LLVM objects and libraries ------===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 //
     10 // This file contains routines to handle linking together LLVM bitcode files,
     11 // and to handle annoying things like static libraries.
     12 //
     13 //===----------------------------------------------------------------------===//
     14 
     15 #include "llvm/Linker.h"
     16 #include "llvm/Module.h"
     17 #include "llvm/ADT/SetOperations.h"
     18 #include "llvm/Bitcode/Archive.h"
     19 #include "llvm/Config/config.h"
     20 #include <memory>
     21 #include <set>
     22 using namespace llvm;
     23 
     24 /// GetAllUndefinedSymbols - calculates the set of undefined symbols that still
     25 /// exist in an LLVM module. This is a bit tricky because there may be two
     26 /// symbols with the same name but different LLVM types that will be resolved to
     27 /// each other but aren't currently (thus we need to treat it as resolved).
     28 ///
     29 /// Inputs:
     30 ///  M - The module in which to find undefined symbols.
     31 ///
     32 /// Outputs:
     33 ///  UndefinedSymbols - A set of C++ strings containing the name of all
     34 ///                     undefined symbols.
     35 ///
     36 static void
     37 GetAllUndefinedSymbols(Module *M, std::set<std::string> &UndefinedSymbols) {
     38   std::set<std::string> DefinedSymbols;
     39   UndefinedSymbols.clear();
     40 
     41   // If the program doesn't define a main, try pulling one in from a .a file.
     42   // This is needed for programs where the main function is defined in an
     43   // archive, such f2c'd programs.
     44   Function *Main = M->getFunction("main");
     45   if (Main == 0 || Main->isDeclaration())
     46     UndefinedSymbols.insert("main");
     47 
     48   for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
     49     if (I->hasName()) {
     50       if (I->isDeclaration())
     51         UndefinedSymbols.insert(I->getName());
     52       else if (!I->hasLocalLinkage()) {
     53         assert(!I->hasDLLImportLinkage()
     54                && "Found dllimported non-external symbol!");
     55         DefinedSymbols.insert(I->getName());
     56       }
     57     }
     58 
     59   for (Module::global_iterator I = M->global_begin(), E = M->global_end();
     60        I != E; ++I)
     61     if (I->hasName()) {
     62       if (I->isDeclaration())
     63         UndefinedSymbols.insert(I->getName());
     64       else if (!I->hasLocalLinkage()) {
     65         assert(!I->hasDLLImportLinkage()
     66                && "Found dllimported non-external symbol!");
     67         DefinedSymbols.insert(I->getName());
     68       }
     69     }
     70 
     71   for (Module::alias_iterator I = M->alias_begin(), E = M->alias_end();
     72        I != E; ++I)
     73     if (I->hasName())
     74       DefinedSymbols.insert(I->getName());
     75 
     76   // Prune out any defined symbols from the undefined symbols set...
     77   for (std::set<std::string>::iterator I = UndefinedSymbols.begin();
     78        I != UndefinedSymbols.end(); )
     79     if (DefinedSymbols.count(*I))
     80       UndefinedSymbols.erase(I++);  // This symbol really is defined!
     81     else
     82       ++I; // Keep this symbol in the undefined symbols list
     83 }
     84 
     85 /// LinkInArchive - opens an archive library and link in all objects which
     86 /// provide symbols that are currently undefined.
     87 ///
     88 /// Inputs:
     89 ///  Filename - The pathname of the archive.
     90 ///
     91 /// Return Value:
     92 ///  TRUE  - An error occurred.
     93 ///  FALSE - No errors.
     94 bool
     95 Linker::LinkInArchive(const sys::Path &Filename, bool &is_native) {
     96   // Make sure this is an archive file we're dealing with
     97   if (!Filename.isArchive())
     98     return error("File '" + Filename.str() + "' is not an archive.");
     99 
    100   // Open the archive file
    101   verbose("Linking archive file '" + Filename.str() + "'");
    102 
    103   // Find all of the symbols currently undefined in the bitcode program.
    104   // If all the symbols are defined, the program is complete, and there is
    105   // no reason to link in any archive files.
    106   std::set<std::string> UndefinedSymbols;
    107   GetAllUndefinedSymbols(Composite, UndefinedSymbols);
    108 
    109   if (UndefinedSymbols.empty()) {
    110     verbose("No symbols undefined, skipping library '" + Filename.str() + "'");
    111     return false;  // No need to link anything in!
    112   }
    113 
    114   std::string ErrMsg;
    115   std::auto_ptr<Archive> AutoArch (
    116     Archive::OpenAndLoadSymbols(Filename, Context, &ErrMsg));
    117 
    118   Archive* arch = AutoArch.get();
    119 
    120   if (!arch)
    121     return error("Cannot read archive '" + Filename.str() +
    122                  "': " + ErrMsg);
    123   if (!arch->isBitcodeArchive()) {
    124     is_native = true;
    125     return false;
    126   }
    127   is_native = false;
    128 
    129   // Save a set of symbols that are not defined by the archive. Since we're
    130   // entering a loop, there's no point searching for these multiple times. This
    131   // variable is used to "set_subtract" from the set of undefined symbols.
    132   std::set<std::string> NotDefinedByArchive;
    133 
    134   // Save the current set of undefined symbols, because we may have to make
    135   // multiple passes over the archive:
    136   std::set<std::string> CurrentlyUndefinedSymbols;
    137 
    138   do {
    139     CurrentlyUndefinedSymbols = UndefinedSymbols;
    140 
    141     // Find the modules we need to link into the target module.  Note that arch
    142     // keeps ownership of these modules and may return the same Module* from a
    143     // subsequent call.
    144     std::set<Module*> Modules;
    145     if (!arch->findModulesDefiningSymbols(UndefinedSymbols, Modules, &ErrMsg))
    146       return error("Cannot find symbols in '" + Filename.str() +
    147                    "': " + ErrMsg);
    148 
    149     // If we didn't find any more modules to link this time, we are done
    150     // searching this archive.
    151     if (Modules.empty())
    152       break;
    153 
    154     // Any symbols remaining in UndefinedSymbols after
    155     // findModulesDefiningSymbols are ones that the archive does not define. So
    156     // we add them to the NotDefinedByArchive variable now.
    157     NotDefinedByArchive.insert(UndefinedSymbols.begin(),
    158         UndefinedSymbols.end());
    159 
    160     // Loop over all the Modules that we got back from the archive
    161     for (std::set<Module*>::iterator I=Modules.begin(), E=Modules.end();
    162          I != E; ++I) {
    163 
    164       // Get the module we must link in.
    165       std::string moduleErrorMsg;
    166       Module* aModule = *I;
    167       if (aModule != NULL) {
    168         if (aModule->MaterializeAll(&moduleErrorMsg))
    169           return error("Could not load a module: " + moduleErrorMsg);
    170 
    171         verbose("  Linking in module: " + aModule->getModuleIdentifier());
    172 
    173         // Link it in
    174         if (LinkInModule(aModule, &moduleErrorMsg))
    175           return error("Cannot link in module '" +
    176                        aModule->getModuleIdentifier() + "': " + moduleErrorMsg);
    177       }
    178     }
    179 
    180     // Get the undefined symbols from the aggregate module. This recomputes the
    181     // symbols we still need after the new modules have been linked in.
    182     GetAllUndefinedSymbols(Composite, UndefinedSymbols);
    183 
    184     // At this point we have two sets of undefined symbols: UndefinedSymbols
    185     // which holds the undefined symbols from all the modules, and
    186     // NotDefinedByArchive which holds symbols we know the archive doesn't
    187     // define. There's no point searching for symbols that we won't find in the
    188     // archive so we subtract these sets.
    189     set_subtract(UndefinedSymbols, NotDefinedByArchive);
    190 
    191     // If there's no symbols left, no point in continuing to search the
    192     // archive.
    193     if (UndefinedSymbols.empty())
    194       break;
    195   } while (CurrentlyUndefinedSymbols != UndefinedSymbols);
    196 
    197   return false;
    198 }
    199