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      1 //===-- ValueSymbolTable.cpp - Implement the ValueSymbolTable class -------===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 //
     10 // This file implements the ValueSymbolTable class for the VMCore library.
     11 //
     12 //===----------------------------------------------------------------------===//
     13 
     14 #define DEBUG_TYPE "valuesymtab"
     15 #include "llvm/GlobalValue.h"
     16 #include "llvm/Type.h"
     17 #include "llvm/ValueSymbolTable.h"
     18 #include "llvm/ADT/SmallString.h"
     19 #include "llvm/Support/Debug.h"
     20 #include "llvm/Support/raw_ostream.h"
     21 using namespace llvm;
     22 
     23 // Class destructor
     24 ValueSymbolTable::~ValueSymbolTable() {
     25 #ifndef NDEBUG   // Only do this in -g mode...
     26   for (iterator VI = vmap.begin(), VE = vmap.end(); VI != VE; ++VI)
     27     dbgs() << "Value still in symbol table! Type = '"
     28            << *VI->getValue()->getType() << "' Name = '"
     29            << VI->getKeyData() << "'\n";
     30   assert(vmap.empty() && "Values remain in symbol table!");
     31 #endif
     32 }
     33 
     34 // Insert a value into the symbol table with the specified name...
     35 //
     36 void ValueSymbolTable::reinsertValue(Value* V) {
     37   assert(V->hasName() && "Can't insert nameless Value into symbol table");
     38 
     39   // Try inserting the name, assuming it won't conflict.
     40   if (vmap.insert(V->Name)) {
     41     //DEBUG(dbgs() << " Inserted value: " << V->Name << ": " << *V << "\n");
     42     return;
     43   }
     44 
     45   // Otherwise, there is a naming conflict.  Rename this value.
     46   SmallString<256> UniqueName(V->getName().begin(), V->getName().end());
     47 
     48   // The name is too already used, just free it so we can allocate a new name.
     49   V->Name->Destroy();
     50 
     51   unsigned BaseSize = UniqueName.size();
     52   while (1) {
     53     // Trim any suffix off and append the next number.
     54     UniqueName.resize(BaseSize);
     55     raw_svector_ostream(UniqueName) << ++LastUnique;
     56 
     57     // Try insert the vmap entry with this suffix.
     58     ValueName &NewName = vmap.GetOrCreateValue(UniqueName);
     59     if (NewName.getValue() == 0) {
     60       // Newly inserted name.  Success!
     61       NewName.setValue(V);
     62       V->Name = &NewName;
     63      //DEBUG(dbgs() << " Inserted value: " << UniqueName << ": " << *V << "\n");
     64       return;
     65     }
     66   }
     67 }
     68 
     69 void ValueSymbolTable::removeValueName(ValueName *V) {
     70   //DEBUG(dbgs() << " Removing Value: " << V->getKeyData() << "\n");
     71   // Remove the value from the symbol table.
     72   vmap.remove(V);
     73 }
     74 
     75 /// createValueName - This method attempts to create a value name and insert
     76 /// it into the symbol table with the specified name.  If it conflicts, it
     77 /// auto-renames the name and returns that instead.
     78 ValueName *ValueSymbolTable::createValueName(StringRef Name, Value *V) {
     79   // In the common case, the name is not already in the symbol table.
     80   ValueName &Entry = vmap.GetOrCreateValue(Name);
     81   if (Entry.getValue() == 0) {
     82     Entry.setValue(V);
     83     //DEBUG(dbgs() << " Inserted value: " << Entry.getKeyData() << ": "
     84     //           << *V << "\n");
     85     return &Entry;
     86   }
     87 
     88   // Otherwise, there is a naming conflict.  Rename this value.
     89   SmallString<256> UniqueName(Name.begin(), Name.end());
     90 
     91   while (1) {
     92     // Trim any suffix off and append the next number.
     93     UniqueName.resize(Name.size());
     94     raw_svector_ostream(UniqueName) << ++LastUnique;
     95 
     96     // Try insert the vmap entry with this suffix.
     97     ValueName &NewName = vmap.GetOrCreateValue(UniqueName);
     98     if (NewName.getValue() == 0) {
     99       // Newly inserted name.  Success!
    100       NewName.setValue(V);
    101      //DEBUG(dbgs() << " Inserted value: " << UniqueName << ": " << *V << "\n");
    102       return &NewName;
    103     }
    104   }
    105 }
    106 
    107 
    108 // dump - print out the symbol table
    109 //
    110 void ValueSymbolTable::dump() const {
    111   //DEBUG(dbgs() << "ValueSymbolTable:\n");
    112   for (const_iterator I = begin(), E = end(); I != E; ++I) {
    113     //DEBUG(dbgs() << "  '" << I->getKeyData() << "' = ");
    114     I->getValue()->dump();
    115     //DEBUG(dbgs() << "\n");
    116   }
    117 }
    118