1 ; RUN: llc < %s -mtriple=i686-pc-win32 2 3 ;target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-f80:128:128-v64:64:64-v128:128:128-a0:0:64-f80:32:32-n8:16:32" 4 ;target triple = "i686-pc-win32" 5 6 define void @test() nounwind { 7 %1 = fdiv <3 x double> zeroinitializer, undef 8 %2 = fdiv <2 x double> zeroinitializer, undef 9 %3 = shufflevector <2 x double> %2, <2 x double> undef, <3 x i32> <i32 0, i32 10 1, i32 undef> 11 %4 = insertelement <3 x double> %3, double undef, i32 2 12 %5 = bitcast <3 x double> %1 to <3 x i64> 13 %6 = bitcast <3 x double> %4 to <3 x i64> 14 %7 = sub <3 x i64> %5, %6 15 %8 = shufflevector <3 x i64> %7, <3 x i64> undef, <2 x i32> <i32 0, i32 1> 16 %9 = xor <2 x i64> %8, zeroinitializer 17 %10 = add nsw <2 x i64> %9, zeroinitializer 18 %11 = shufflevector <2 x i64> %10, <2 x i64> undef, <3 x i32> <i32 0, i32 1, 19 i32 undef> 20 %12 = insertelement <3 x i64> %11, i64 0, i32 2 21 %13 = shufflevector <3 x i64> %12, <3 x i64> undef, <4 x i32> <i32 0, i32 1, 22 i32 2, i32 3> 23 %14 = shufflevector <4 x i64> %13, <4 x i64> undef, <2 x i32> <i32 0, i32 1> 24 %15 = bitcast <2 x i64> %14 to <4 x i32> 25 %16 = shufflevector <4 x i32> %15, <4 x i32> undef, <4 x i32> <i32 0, i32 2, 26 i32 0, i32 2> 27 %17 = bitcast <4 x i32> %16 to <2 x i64> 28 %18 = shufflevector <2 x i64> %17, <2 x i64> undef, <2 x i32> <i32 0, i32 2> 29 %19 = bitcast <2 x i64> %18 to <4 x i32> 30 %20 = shufflevector <4 x i32> %19, <4 x i32> undef, <3 x i32> <i32 0, i32 1, 31 i32 2> 32 %21 = or <3 x i32> %20, zeroinitializer 33 store <3 x i32> %21, <3 x i32> addrspace(1)* undef, align 16 34 ret void 35 } 36