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      1 ; RUN: llc < %s -march=x86 -mattr=+sse2 | grep movlps
      2 ; RUN: llc < %s -march=x86 -mattr=+sse2 | grep movsd
      3 ; RUN: llc < %s -march=x86 -mattr=+sse2 | not grep movups
      4 ; rdar://6523650
      5 
      6 	%struct.vector4_t = type { <4 x float> }
      7 
      8 define void @swizzle(i8* nocapture %a, %struct.vector4_t* nocapture %b, %struct.vector4_t* nocapture %c) nounwind {
      9 entry:
     10 	%0 = getelementptr %struct.vector4_t* %b, i32 0, i32 0		; <<4 x float>*> [#uses=2]
     11 	%1 = load <4 x float>* %0, align 4		; <<4 x float>> [#uses=1]
     12 	%tmp.i = bitcast i8* %a to double*		; <double*> [#uses=1]
     13 	%tmp1.i = load double* %tmp.i		; <double> [#uses=1]
     14 	%2 = insertelement <2 x double> undef, double %tmp1.i, i32 0		; <<2 x double>> [#uses=1]
     15 	%tmp2.i = bitcast <2 x double> %2 to <4 x float>		; <<4 x float>> [#uses=1]
     16 	%3 = shufflevector <4 x float> %1, <4 x float> %tmp2.i, <4 x i32> < i32 4, i32 5, i32 2, i32 3 >		; <<4 x float>> [#uses=1]
     17 	store <4 x float> %3, <4 x float>* %0, align 4
     18 	ret void
     19 }
     20