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      1 ; RUN: llc < %s -march=x86 -mattr=+sse2 | FileCheck %s
      2 
      3 ; test vector shifts converted to proper SSE2 vector shifts when the shift
      4 ; amounts are the same when using a shuffle splat.
      5 
      6 define void @shift1a(<2 x i64> %val, <2 x i64>* %dst, <2 x i64> %sh) nounwind {
      7 entry:
      8 ; CHECK: shift1a:
      9 ; CHECK: psllq
     10   %shamt = shufflevector <2 x i64> %sh, <2 x i64> undef, <2 x i32> <i32 0, i32 0>
     11   %shl = shl <2 x i64> %val, %shamt
     12   store <2 x i64> %shl, <2 x i64>* %dst
     13   ret void
     14 }
     15 
     16 ; shift1b can't use a packed shift
     17 define void @shift1b(<2 x i64> %val, <2 x i64>* %dst, <2 x i64> %sh) nounwind {
     18 entry:
     19 ; CHECK: shift1b:
     20 ; CHECK: shll
     21   %shamt = shufflevector <2 x i64> %sh, <2 x i64> undef, <2 x i32> <i32 0, i32 1>
     22   %shl = shl <2 x i64> %val, %shamt
     23   store <2 x i64> %shl, <2 x i64>* %dst
     24   ret void
     25 }
     26 
     27 define void @shift2a(<4 x i32> %val, <4 x i32>* %dst, <2 x i32> %amt) nounwind {
     28 entry:
     29 ; CHECK: shift2a:
     30 ; CHECK: pslld
     31   %shamt = shufflevector <2 x i32> %amt, <2 x i32> undef, <4 x i32> <i32 1, i32 1, i32 1, i32 1>
     32   %shl = shl <4 x i32> %val, %shamt
     33   store <4 x i32> %shl, <4 x i32>* %dst
     34   ret void
     35 }
     36 
     37 define void @shift2b(<4 x i32> %val, <4 x i32>* %dst, <2 x i32> %amt) nounwind {
     38 entry:
     39 ; CHECK: shift2b:
     40 ; CHECK: pslld
     41   %shamt = shufflevector <2 x i32> %amt, <2 x i32> undef, <4 x i32> <i32 1, i32 undef, i32 1, i32 1>
     42   %shl = shl <4 x i32> %val, %shamt
     43   store <4 x i32> %shl, <4 x i32>* %dst
     44   ret void
     45 }
     46 
     47 define void @shift2c(<4 x i32> %val, <4 x i32>* %dst, <2 x i32> %amt) nounwind {
     48 entry:
     49 ; CHECK: shift2c:
     50 ; CHECK: pslld
     51   %shamt = shufflevector <2 x i32> %amt, <2 x i32> undef, <4 x i32> <i32 1, i32 1, i32 1, i32 1>
     52   %shl = shl <4 x i32> %val, %shamt
     53   store <4 x i32> %shl, <4 x i32>* %dst
     54   ret void
     55 }
     56 
     57 define void @shift3a(<8 x i16> %val, <8 x i16>* %dst, <8 x i16> %amt) nounwind {
     58 entry:
     59 ; CHECK: shift3a:
     60 ; CHECK: movzwl
     61 ; CHECK: psllw
     62   %shamt = shufflevector <8 x i16> %amt, <8 x i16> undef, <8 x i32> <i32 6, i32 6, i32 6, i32 6, i32 6, i32 6, i32 6, i32 6>
     63   %shl = shl <8 x i16> %val, %shamt
     64   store <8 x i16> %shl, <8 x i16>* %dst
     65   ret void
     66 }
     67 
     68 define void @shift3b(<8 x i16> %val, <8 x i16>* %dst, i16 %amt) nounwind {
     69 entry:
     70 ; CHECK: shift3b:
     71 ; CHECK: movzwl
     72 ; CHECK: psllw
     73   %0 = insertelement <8 x i16> undef, i16 %amt, i32 0
     74   %1 = insertelement <8 x i16> %0, i16 %amt, i32 1
     75   %2 = insertelement <8 x i16> %0, i16 %amt, i32 2
     76   %3 = insertelement <8 x i16> %0, i16 %amt, i32 3
     77   %4 = insertelement <8 x i16> %0, i16 %amt, i32 4
     78   %5 = insertelement <8 x i16> %0, i16 %amt, i32 5
     79   %6 = insertelement <8 x i16> %0, i16 %amt, i32 6
     80   %7 = insertelement <8 x i16> %0, i16 %amt, i32 7
     81   %shl = shl <8 x i16> %val, %7
     82   store <8 x i16> %shl, <8 x i16>* %dst
     83   ret void
     84 }
     85 
     86