1 <HTML> 2 3 <TITLE>Compiling and Installing</TITLE> 4 5 <link rel="stylesheet" type="text/css" href="mesa.css"></head> 6 7 <BODY> 8 9 10 <H1>Compiling and Installing</H1> 11 12 <ol> 13 <li><a href="#unix-x11">Unix / X11</a> 14 <ul> 15 <li><a href="#prereq">Prerequisites for DRI and hardware acceleration</a> 16 <li><a href="#autoconf">Building with autoconf</a> 17 <li><a href="#traditional">Building with traditional Makefiles</a> 18 <li><a href="#libs">The Libraries</a> 19 <li><a href="#demos">Running the demos 20 <li><a href="#install">Installing the header and library files 21 <li><a href="#pkg-config">Building OpenGL programs with pkg-config 22 </ul> 23 <li><a href="#windows">Windows</a> 24 <li><a href="#scons">SCons</a> 25 <li><a href="#other">Other</a> 26 </ol> 27 <br> 28 29 30 <a name="unix-x11"> 31 <H2>1. Unix/X11 Compilation and Installation</H1> 32 33 34 <a name="prereq"> 35 <h3>1.1 Prerequisites for DRI and hardware acceleration</h3> 36 37 <p> 38 The following are required for DRI-based hardware acceleration with Mesa: 39 </p> 40 41 <ul> 42 <li><a href="http://xorg.freedesktop.org/releases/individual/proto/">dri2proto</a> version 1.99.3 or later 43 <li>Linux 2.6.28 44 <li><a href="http://dri.freedesktop.org/libdrm/" target="_parent">libDRM</a> 45 version 2.4.15 or later 46 <li>Xorg server version 1.5 or later 47 </ul> 48 </p> 49 50 51 <a name="autoconf"> 52 <h3>1.2 Building with Autoconf</h3> 53 54 <p> 55 Mesa may be <a href="autoconf.html">built using autoconf</a>. 56 This should work well on most GNU-based systems. 57 If that fails the traditional Mesa build system is available. 58 59 60 61 <a name="traditional"> 62 <h3>1.3 Building with traditional Makefiles</h3> 63 64 <p> 65 The traditional Mesa build system is based on a collection of pre-defined 66 system configurations. 67 </p> 68 <p> 69 To see the list of configurations, just type <code>make</code>. 70 Then choose a configuration from the list and type <code>make</code> 71 <em>configname</em>. 72 </p> 73 74 <p> 75 Mesa may be built in several different ways using the predefined configurations: 76 </p> 77 <ul> 78 <li><b><em>Stand-alone/Xlib mode</em></b> - Mesa will be compiled as 79 a software renderer using Xlib to do all rendering. 80 The libGL.so library will be a self-contained rendering library that will 81 allow you to run OpenGL/GLX applications on any X server (regardless of 82 whether it supports the GLX X server extension). 83 You will <em>not</em> be able to use hardware 3D acceleration. 84 <p> 85 To compile stand-alone Mesa type <code>make</code> in the top-level directory. 86 You'll see a list of supported system configurations. 87 Choose one from the list (such as linux-x86), and type: 88 </p> 89 <pre> 90 make linux-x86 91 </pre> 92 <p>This will produce libGL.so and several other libraries</p> 93 </li> 94 95 <li><b><em>DRI/accelerated</em></b> - The DRI hardware drivers for 96 accelerated OpenGL rendering (for ATI, Intel, Matrox, etc) will be built. 97 The libGL.so library will support the GLX extension and will load/use 98 the DRI hardware drivers. 99 100 101 <p> 102 Build Mesa and the DRI hardware drivers by running 103 </p> 104 <pre> 105 make linux-dri 106 </pre> 107 <p> 108 There are also <code>linux-dri-x86</code>, <code>linux-dri-x86-64</code>, 109 and <code>linux-ppc</code> configurations which are optimized for those 110 architectures. 111 </p> 112 <p> 113 Make sure you have the prerequisite versions of DRM and Xserver mentioned 114 above. 115 </p> 116 117 </li> 118 119 </ul> 120 121 122 <p> 123 Later, if you want to rebuild for a different configuration run 124 <code>make realclean</code> before rebuilding. 125 </p> 126 127 128 <a name="libs"> 129 <h3>1.4 The libraries</h3> 130 131 <p> 132 When compilation has finished, look in the top-level <code>lib/</code> 133 (or <code>lib64/</code>) directory. 134 You'll see a set of library files similar to this: 135 </p> 136 <pre> 137 lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1* 138 lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100* 139 -rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100* 140 lrwxrwxrwx 1 brian users 11 Mar 26 07:53 libGLU.so -> libGLU.so.1* 141 lrwxrwxrwx 1 brian users 20 Mar 26 07:53 libGLU.so.1 -> libGLU.so.1.3.060100* 142 -rwxr-xr-x 1 brian users 549269 Mar 26 07:53 libGLU.so.1.3.060100* 143 lrwxrwxrwx 1 brian users 12 Mar 26 07:53 libglut.so -> libglut.so.3* 144 lrwxrwxrwx 1 brian users 16 Mar 26 07:53 libglut.so.3 -> libglut.so.3.7.1* 145 -rwxr-xr-x 1 brian users 597754 Mar 26 07:53 libglut.so.3.7.1* 146 lrwxrwxrwx 1 brian users 11 Mar 26 08:04 libGLw.so -> libGLw.so.1* 147 lrwxrwxrwx 1 brian users 15 Mar 26 08:04 libGLw.so.1 -> libGLw.so.1.0.0* 148 -rwxr-xr-x 1 brian users 20750 Mar 26 08:04 libGLw.so.1.0.0* 149 lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6* 150 lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100* 151 -rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100* 152 </pre> 153 154 <p> 155 <b>libGL</b> is the main OpenGL library (i.e. Mesa). 156 <br> 157 <b>libGLU</b> is the OpenGL Utility library. 158 <br> 159 <b>libglut</b> is the GLUT library. 160 <br> 161 <b>libGLw</b> is the Xt/Motif OpenGL drawing area widget library. 162 <br> 163 <b>libOSMesa</b> is the OSMesa (Off-Screen) interface library. 164 </p> 165 166 <p> 167 If you built the DRI hardware drivers, you'll also see the DRI drivers: 168 </p> 169 <pre> 170 -rwxr-xr-x 1 brian users 15607851 Jul 21 12:11 ffb_dri.so 171 -rwxr-xr-x 1 brian users 15148747 Jul 21 12:11 i810_dri.so 172 -rwxr-xr-x 1 brian users 14497814 Jul 21 12:11 i830_dri.so 173 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so 174 -rwxr-xr-x 1 brian users 11320803 Jul 21 12:11 mach64_dri.so 175 -rwxr-xr-x 1 brian users 11418014 Jul 21 12:12 mga_dri.so 176 -rwxr-xr-x 1 brian users 11064426 Jul 21 12:12 r128_dri.so 177 -rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so 178 -rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so 179 -rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so 180 -rwxr-xr-x 1 brian users 11232304 Jul 21 12:13 s3v_dri.so 181 -rwxr-xr-x 1 brian users 11062970 Jul 21 12:13 savage_dri.so 182 -rwxr-xr-x 1 brian users 11214212 Jul 21 12:13 sis_dri.so 183 -rwxr-xr-x 1 brian users 11368736 Jul 21 12:13 tdfx_dri.so 184 -rwxr-xr-x 1 brian users 10598868 Jul 21 12:13 trident_dri.so 185 -rwxr-xr-x 1 brian users 10997120 Jul 21 12:13 unichrome_dri.so 186 </pre> 187 188 189 <a name="demos"> 190 <h3>1.5 Running the demos</h3> 191 192 <p> 193 If you downloaded/unpacked the MesaDemos-x.y.z.tar.gz archive or 194 obtained Mesa from CVS, the <b>progs/</b> directory will contain a 195 bunch of demonstration programs. 196 </p> 197 198 <p> 199 Before running a demo, you'll probably have to set two environment variables 200 to indicate where the libraries are located. For example: 201 <p> 202 <blockquote> 203 <b>cd lib/</b> 204 <br> 205 <b>export LD_LIBRARY_PATH=${PWD}</b> 206 <br> 207 <b>export LIBGL_DRIVERS_PATH=${PWD}</b> (if using DRI drivers) 208 </blockquote> 209 210 <p> 211 Next, change to the Mesa/demos/ directory: 212 </p> 213 <blockquote> 214 <b>cd ../progs/demos</b> 215 </blockquote> 216 217 <p> 218 Run a demo such as gears: 219 </p> 220 <blockquote> 221 <b>./gears</b> 222 </blockquote> 223 224 <p> 225 If this doesn't work, try the <b>Mesa/progs/xdemos/glxinfo</b> program 226 and see that it prints the expected Mesa version number. 227 </p> 228 229 <p> 230 If you're using Linux or a similar OS, verify that the demo program is 231 being linked with the proper library files: 232 </p> 233 <blockquote> 234 <b>ldd gears</b> 235 </blockquote> 236 237 <p> 238 You should see something like this: 239 </p> 240 <pre> 241 libglut.so.3 => /home/brian/Mesa/lib/libglut.so.3 (0x40013000) 242 libGLU.so.1 => /home/brian/Mesa/lib/libGLU.so.1 (0x40051000) 243 libGL.so.1 => /home/brian/Mesa/lib/libGL.so.1 (0x400e0000) 244 libc.so.6 => /lib/i686/libc.so.6 (0x42000000) 245 libm.so.6 => /lib/i686/libm.so.6 (0x403da000) 246 libX11.so.6 => /usr/X11R6/lib/libX11.so.6 (0x403fc000) 247 libXmu.so.6 => /usr/X11R6/lib/libXmu.so.6 (0x404da000) 248 libXt.so.6 => /usr/X11R6/lib/libXt.so.6 (0x404f1000) 249 libXi.so.6 => /usr/X11R6/lib/libXi.so.6 (0x40543000) 250 libstdc++.so.5 => /usr/lib/libstdc++.so.5 (0x4054b000) 251 libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x405fd000) 252 libXext.so.6 => /usr/X11R6/lib/libXext.so.6 (0x40605000) 253 libpthread.so.0 => /lib/i686/libpthread.so.0 (0x40613000) 254 /lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x40000000) 255 libdl.so.2 => /lib/libdl.so.2 (0x40644000) 256 libSM.so.6 => /usr/X11R6/lib/libSM.so.6 (0x40647000) 257 libICE.so.6 => /usr/X11R6/lib/libICE.so.6 (0x40650000) 258 </pre> 259 260 <p> 261 Retrace your steps if this doesn't look right. 262 </p> 263 264 265 <a name="install"> 266 <H3>1.6 Installing the header and library files</H3> 267 268 <p> 269 The standard location for the OpenGL header files on Unix-type systems is 270 in <code>/usr/include/GL/</code>. 271 The standard location for the libraries is <code>/usr/lib/</code>. 272 For more information see, the 273 <a href="http://oss.sgi.com/projects/ogl-sample/ABI/" target="_parent"> 274 Linux/OpenGL ABI specification</a>. 275 </p> 276 277 <p> 278 If you'd like Mesa to co-exist with another implementation of OpenGL that's 279 already installed, you'll have to choose different directories, like 280 <code>/usr/local/include/GL/</code> and <code>/usr/local/lib/</code>. 281 </p> 282 283 <p> 284 To install Mesa's headers and libraries, run <code>make install</code>. 285 But first, check the Mesa/configs/default file and examine the values 286 of the <b>INSTALL_DIR</b> and <b>DRI_DRIVER_INSTALL_DIR</b> variables. 287 Change them if needed, then run <code>make install</code>. 288 </p> 289 290 <p> 291 The variable 292 <b>DESTDIR</b> may also be used to install the contents to a temporary 293 staging directory. 294 This can be useful for package management. 295 For example: <code>make install DESTDIR=/somepath/</code> 296 </p> 297 298 <p> 299 Note: at runtime you can use the LD_LIBRARY_PATH environment variable 300 (on Linux at least) to switch 301 between the Mesa libraries and other vendor's libraries whenever you want. 302 This is a handy way to compare multiple OpenGL implementations. 303 </p> 304 305 306 <a name="pkg-config"> 307 <H3>1.7 Building OpenGL programs with pkg-config</H3> 308 309 <p> 310 Running <code>make install</code> will install package configuration files 311 for the pkg-config utility. 312 </p> 313 314 <p> 315 When compiling your OpenGL application you can use pkg-config to determine 316 the proper compiler and linker flags. 317 </p> 318 319 <p> 320 For example, compiling and linking a GLUT application can be done with: 321 </p> 322 <pre> 323 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo 324 </pre> 325 326 <br> 327 328 <a name="windows"> 329 <H2>2. Windows Compilation and Installation</H1> 330 331 <p> 332 Please see the <a href="#scons">instructions on building with SCons</a>. 333 Alternatively see <a href="README.WIN32">README.WIN32</a> file. 334 </p> 335 336 337 338 <a name="scons"> 339 <H2>3. Building with SCons</H1> 340 341 <p> 342 To build Mesa with SCons on Linux or Windows do 343 </p> 344 <pre> 345 scons 346 </pre> 347 <p> 348 The build output will be placed in 349 build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for 350 example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed 351 by -debug for debug builds. 352 </p> 353 354 <p> 355 To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do 356 </p> 357 <pre> 358 scons platform=windows toolchain=crossmingw machine=x86 statetrackers=mesa drivers=softpipe,trace winsys=gdi 359 </pre> 360 <p> 361 This will create: 362 </p> 363 <ul> 364 <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll — Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll 365 <li>build/windows-x86-debug/glut/glx/glut32.dll 366 <li>progs/build/windows-x86-debug/wgl/wglinfo.exe 367 <li>progs/build/windows-x86-debug/trivial/tri.exe 368 <li>and many other samples in progs/build/windows-x86-debug/... 369 </ul> 370 <p> 371 Put them all in the same directory to test them. 372 </p> 373 374 375 <a name="other"> 376 <H2>4. Other systems</H1> 377 378 <p> 379 Documentation for other environments (some may be very out of date): 380 </p> 381 382 <UL> 383 <li><A HREF="README.VMS">README.VMS</A> - VMS 384 <LI><A HREF="README.GGI">README.GGI</A> - GGI 385 <LI><A HREF="README.3DFX">README.3DFX</A> - 3Dfx/Glide driver 386 <LI><A HREF="README.AMIWIN">README.AMIWIN</A> - Amiga Amiwin 387 <LI><A HREF="README.BEOS">README.BEOS</A> - BeOS 388 <LI><A HREF="README.D3D">README.D3D</A> - Direct3D driver 389 <LI><A HREF="README.DJ">README.DJ</A> - DJGPP 390 <LI><A HREF="README.LYNXOS">README.LYNXOS</A> - LynxOS 391 <LI><A HREF="README.MINGW32">README.MINGW32</A> - Mingw32 392 <LI><A HREF="README.NeXT">README.NeXT</A> - NeXT 393 <LI><A HREF="README.OpenStep">README.OpenStep</A> - OpenStep 394 <LI><A HREF="README.OS2">README.OS2</A> - OS/2 395 <LI><A HREF="README.WINDML">README.WINDML</A> - WindML 396 </UL> 397 398 399 400 401 </body> 402 </html> 403