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      3 <TITLE>Compiling and Installing</TITLE>
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     10 <H1>Compiling and Installing</H1>
     11 
     12 <ol>
     13 <li><a href="#unix-x11">Unix / X11</a>
     14   <ul>
     15   <li><a href="#prereq">Prerequisites for DRI and hardware acceleration</a>
     16   <li><a href="#autoconf">Building with autoconf</a>
     17   <li><a href="#traditional">Building with traditional Makefiles</a>
     18   <li><a href="#libs">The Libraries</a>
     19   <li><a href="#demos">Running the demos
     20   <li><a href="#install">Installing the header and library files
     21   <li><a href="#pkg-config">Building OpenGL programs with pkg-config
     22   </ul>
     23 <li><a href="#windows">Windows</a>
     24 <li><a href="#scons">SCons</a>
     25 <li><a href="#other">Other</a>
     26 </ol>
     27 <br>
     28 
     29 
     30 <a name="unix-x11">
     31 <H2>1. Unix/X11 Compilation and Installation</H1>
     32 
     33 
     34 <a name="prereq">
     35 <h3>1.1 Prerequisites for DRI and hardware acceleration</h3>
     36 
     37 <p>
     38 The following are required for DRI-based hardware acceleration with Mesa:
     39 </p>
     40 
     41 <ul>
     42 <li><a href="http://xorg.freedesktop.org/releases/individual/proto/">dri2proto</a> version 1.99.3 or later
     43 <li>Linux 2.6.28
     44 <li><a href="http://dri.freedesktop.org/libdrm/" target="_parent">libDRM</a>
     45 version 2.4.15 or later
     46 <li>Xorg server version 1.5 or later
     47 </ul>
     48 </p>
     49 
     50 
     51 <a name="autoconf">
     52 <h3>1.2 Building with Autoconf</h3>
     53 
     54 <p>
     55 Mesa may be <a href="autoconf.html">built using autoconf</a>.
     56 This should work well on most GNU-based systems.
     57 If that fails the traditional Mesa build system is available.
     58 
     59 
     60 
     61 <a name="traditional">
     62 <h3>1.3 Building with traditional Makefiles</h3>
     63 
     64 <p>
     65 The traditional Mesa build system is based on a collection of pre-defined
     66 system configurations.
     67 </p>
     68 <p>
     69 To see the list of configurations, just type <code>make</code>.
     70 Then choose a configuration from the list and type <code>make</code>
     71 <em>configname</em>.
     72 </p>
     73 
     74 <p>
     75 Mesa may be built in several different ways using the predefined configurations:
     76 </p>
     77 <ul>
     78 <li><b><em>Stand-alone/Xlib mode</em></b> - Mesa will be compiled as
     79 a software renderer using Xlib to do all rendering.
     80 The libGL.so library will be a self-contained rendering library that will
     81 allow you to run OpenGL/GLX applications on any X server (regardless of
     82 whether it supports the GLX X server extension).
     83 You will <em>not</em> be able to use hardware 3D acceleration.
     84 <p>
     85 To compile stand-alone Mesa type <code>make</code> in the top-level directory.
     86 You'll see a list of supported system configurations.
     87 Choose one from the list (such as linux-x86), and type:
     88 </p>
     89 <pre>
     90     make linux-x86
     91 </pre>
     92 <p>This will produce libGL.so and several other libraries</p>
     93 </li>
     94 
     95 <li><b><em>DRI/accelerated</em></b> - The DRI hardware drivers for
     96 accelerated OpenGL rendering (for ATI, Intel, Matrox, etc) will be built.
     97 The libGL.so library will support the GLX extension and will load/use
     98 the DRI hardware drivers.
     99 
    100 
    101 <p>
    102 Build Mesa and the DRI hardware drivers by running
    103 </p>
    104 <pre>
    105    make linux-dri
    106 </pre>
    107 <p>
    108 There are also <code>linux-dri-x86</code>, <code>linux-dri-x86-64</code>, 
    109 and <code>linux-ppc</code> configurations which are optimized for those
    110 architectures.
    111 </p>
    112 <p>
    113 Make sure you have the prerequisite versions of DRM and Xserver mentioned
    114 above.
    115 </p>
    116 
    117 </li>
    118 
    119 </ul>
    120 
    121 
    122 <p>
    123 Later, if you want to rebuild for a different configuration run
    124 <code>make realclean</code> before rebuilding.
    125 </p>
    126 
    127 
    128 <a name="libs">
    129 <h3>1.4 The libraries</h3>
    130 
    131 <p>
    132 When compilation has finished, look in the top-level <code>lib/</code>
    133 (or <code>lib64/</code>) directory.
    134 You'll see a set of library files similar to this:
    135 </p>
    136 <pre>
    137 lrwxrwxrwx    1 brian    users          10 Mar 26 07:53 libGL.so -> libGL.so.1*
    138 lrwxrwxrwx    1 brian    users          19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
    139 -rwxr-xr-x    1 brian    users     3375861 Mar 26 07:53 libGL.so.1.5.060100*
    140 lrwxrwxrwx    1 brian    users          11 Mar 26 07:53 libGLU.so -> libGLU.so.1*
    141 lrwxrwxrwx    1 brian    users          20 Mar 26 07:53 libGLU.so.1 -> libGLU.so.1.3.060100*
    142 -rwxr-xr-x    1 brian    users      549269 Mar 26 07:53 libGLU.so.1.3.060100*
    143 lrwxrwxrwx    1 brian    users          12 Mar 26 07:53 libglut.so -> libglut.so.3*
    144 lrwxrwxrwx    1 brian    users          16 Mar 26 07:53 libglut.so.3 -> libglut.so.3.7.1*
    145 -rwxr-xr-x    1 brian    users      597754 Mar 26 07:53 libglut.so.3.7.1*
    146 lrwxrwxrwx    1 brian    users          11 Mar 26 08:04 libGLw.so -> libGLw.so.1*
    147 lrwxrwxrwx    1 brian    users          15 Mar 26 08:04 libGLw.so.1 -> libGLw.so.1.0.0*
    148 -rwxr-xr-x    1 brian    users       20750 Mar 26 08:04 libGLw.so.1.0.0*
    149 lrwxrwxrwx    1 brian    users          14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
    150 lrwxrwxrwx    1 brian    users          23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
    151 -rwxr-xr-x    1 brian    users       23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
    152 </pre>
    153 
    154 <p>
    155 <b>libGL</b> is the main OpenGL library (i.e. Mesa).
    156 <br>
    157 <b>libGLU</b> is the OpenGL Utility library.
    158 <br>
    159 <b>libglut</b> is the GLUT library.
    160 <br>
    161 <b>libGLw</b> is the Xt/Motif OpenGL drawing area widget library.
    162 <br>
    163 <b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
    164 </p>
    165 
    166 <p>
    167 If you built the DRI hardware drivers, you'll also see the DRI drivers:
    168 </p>
    169 <pre>
    170 -rwxr-xr-x   1 brian users 15607851 Jul 21 12:11 ffb_dri.so
    171 -rwxr-xr-x   1 brian users 15148747 Jul 21 12:11 i810_dri.so
    172 -rwxr-xr-x   1 brian users 14497814 Jul 21 12:11 i830_dri.so
    173 -rwxr-xr-x   1 brian users 16895413 Jul 21 12:11 i915_dri.so
    174 -rwxr-xr-x   1 brian users 11320803 Jul 21 12:11 mach64_dri.so
    175 -rwxr-xr-x   1 brian users 11418014 Jul 21 12:12 mga_dri.so
    176 -rwxr-xr-x   1 brian users 11064426 Jul 21 12:12 r128_dri.so
    177 -rwxr-xr-x   1 brian users 11849858 Jul 21 12:12 r200_dri.so
    178 -rwxr-xr-x   1 brian users 16050488 Jul 21 12:11 r300_dri.so
    179 -rwxr-xr-x   1 brian users 11757388 Jul 21 12:12 radeon_dri.so
    180 -rwxr-xr-x   1 brian users 11232304 Jul 21 12:13 s3v_dri.so
    181 -rwxr-xr-x   1 brian users 11062970 Jul 21 12:13 savage_dri.so
    182 -rwxr-xr-x   1 brian users 11214212 Jul 21 12:13 sis_dri.so
    183 -rwxr-xr-x   1 brian users 11368736 Jul 21 12:13 tdfx_dri.so
    184 -rwxr-xr-x   1 brian users 10598868 Jul 21 12:13 trident_dri.so
    185 -rwxr-xr-x   1 brian users 10997120 Jul 21 12:13 unichrome_dri.so
    186 </pre>
    187 
    188 
    189 <a name="demos">
    190 <h3>1.5 Running the demos</h3>
    191 
    192 <p>
    193 If you downloaded/unpacked the MesaDemos-x.y.z.tar.gz archive or
    194 obtained Mesa from CVS, the <b>progs/</b> directory will contain a
    195 bunch of demonstration programs.
    196 </p>
    197 
    198 <p>
    199 Before running a demo, you'll probably have to set two environment variables
    200 to indicate where the libraries are located.  For example:
    201 <p>
    202 <blockquote>
    203 <b>cd lib/</b>
    204 <br>
    205 <b>export LD_LIBRARY_PATH=${PWD}</b>
    206 <br>
    207 <b>export LIBGL_DRIVERS_PATH=${PWD}</b> (if using DRI drivers)
    208 </blockquote>
    209 
    210 <p>
    211 Next, change to the Mesa/demos/ directory:
    212 </p>
    213 <blockquote>
    214 <b>cd ../progs/demos</b>
    215 </blockquote>
    216 
    217 <p>
    218 Run a demo such as gears:
    219 </p>
    220 <blockquote>
    221 <b>./gears</b>
    222 </blockquote>
    223 
    224 <p>
    225 If this doesn't work, try the <b>Mesa/progs/xdemos/glxinfo</b> program
    226 and see that it prints the expected Mesa version number.
    227 </p>
    228 
    229 <p>
    230 If you're using Linux or a similar OS, verify that the demo program is
    231 being linked with the proper library files:
    232 </p>
    233 <blockquote>
    234 <b>ldd gears</b>
    235 </blockquote>
    236 
    237 <p>
    238 You should see something like this:
    239 </p>
    240 <pre>
    241         libglut.so.3 => /home/brian/Mesa/lib/libglut.so.3 (0x40013000)
    242         libGLU.so.1 => /home/brian/Mesa/lib/libGLU.so.1 (0x40051000)
    243         libGL.so.1 => /home/brian/Mesa/lib/libGL.so.1 (0x400e0000)
    244         libc.so.6 => /lib/i686/libc.so.6 (0x42000000)
    245         libm.so.6 => /lib/i686/libm.so.6 (0x403da000)
    246         libX11.so.6 => /usr/X11R6/lib/libX11.so.6 (0x403fc000)
    247         libXmu.so.6 => /usr/X11R6/lib/libXmu.so.6 (0x404da000)
    248         libXt.so.6 => /usr/X11R6/lib/libXt.so.6 (0x404f1000)
    249         libXi.so.6 => /usr/X11R6/lib/libXi.so.6 (0x40543000)
    250         libstdc++.so.5 => /usr/lib/libstdc++.so.5 (0x4054b000)
    251         libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x405fd000)
    252         libXext.so.6 => /usr/X11R6/lib/libXext.so.6 (0x40605000)
    253         libpthread.so.0 => /lib/i686/libpthread.so.0 (0x40613000)
    254         /lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x40000000)
    255         libdl.so.2 => /lib/libdl.so.2 (0x40644000)
    256         libSM.so.6 => /usr/X11R6/lib/libSM.so.6 (0x40647000)
    257         libICE.so.6 => /usr/X11R6/lib/libICE.so.6 (0x40650000)
    258 </pre>
    259 
    260 <p>
    261 Retrace your steps if this doesn't look right.
    262 </p>
    263 
    264 
    265 <a name="install">
    266 <H3>1.6 Installing the header and library files</H3>
    267 
    268 <p>
    269 The standard location for the OpenGL header files on Unix-type systems is
    270 in <code>/usr/include/GL/</code>.
    271 The standard location for the libraries is <code>/usr/lib/</code>.
    272 For more information see, the
    273 <a href="http://oss.sgi.com/projects/ogl-sample/ABI/" target="_parent">
    274 Linux/OpenGL ABI specification</a>.
    275 </p>
    276 
    277 <p>
    278 If you'd like Mesa to co-exist with another implementation of OpenGL that's
    279 already installed, you'll have to choose different directories, like
    280 <code>/usr/local/include/GL/</code> and <code>/usr/local/lib/</code>.
    281 </p>
    282 
    283 <p>
    284 To install Mesa's headers and libraries, run <code>make install</code>.
    285 But first, check the Mesa/configs/default file and examine the values
    286 of the <b>INSTALL_DIR</b> and <b>DRI_DRIVER_INSTALL_DIR</b> variables.
    287 Change them if needed, then run <code>make install</code>.
    288 </p>
    289 
    290 <p>
    291 The variable
    292 <b>DESTDIR</b> may also be used to install the contents to a temporary
    293 staging directory.
    294 This can be useful for package management.
    295 For example: <code>make install DESTDIR=/somepath/</code>
    296 </p>
    297 
    298 <p>
    299 Note: at runtime you can use the LD_LIBRARY_PATH environment variable
    300 (on Linux at least) to switch
    301 between the Mesa libraries and other vendor's libraries whenever you want.
    302 This is a handy way to compare multiple OpenGL implementations.
    303 </p>
    304 
    305 
    306 <a name="pkg-config">
    307 <H3>1.7 Building OpenGL programs with pkg-config</H3>
    308 
    309 <p>
    310 Running <code>make install</code> will install package configuration files
    311 for the pkg-config utility.
    312 </p>
    313 
    314 <p>
    315 When compiling your OpenGL application you can use pkg-config to determine
    316 the proper compiler and linker flags.
    317 </p>
    318 
    319 <p>
    320 For example, compiling and linking a GLUT application can be done with:
    321 </p>
    322 <pre>
    323    gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
    324 </pre>
    325 
    326 <br>
    327 
    328 <a name="windows">
    329 <H2>2. Windows Compilation and Installation</H1>
    330 
    331 <p>
    332 Please see the <a href="#scons">instructions on building with SCons</a>.
    333 Alternatively see <a href="README.WIN32">README.WIN32</a> file.
    334 </p>
    335 
    336 
    337 
    338 <a name="scons">
    339 <H2>3. Building with SCons</H1>
    340 
    341 <p>
    342 To build Mesa with SCons on Linux or Windows do
    343 </p>
    344 <pre>
    345     scons
    346 </pre>
    347 <p>
    348 The build output will be placed in
    349 build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
    350 example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
    351 by -debug for debug builds.
    352 </p>
    353 
    354 <p>
    355 To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
    356 </p>
    357 <pre>
    358     scons platform=windows toolchain=crossmingw machine=x86 statetrackers=mesa drivers=softpipe,trace winsys=gdi
    359 </pre>
    360 <p>
    361 This will create:
    362 </p>
    363 <ul>
    364 <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll 
    365 <li>build/windows-x86-debug/glut/glx/glut32.dll
    366 <li>progs/build/windows-x86-debug/wgl/wglinfo.exe
    367 <li>progs/build/windows-x86-debug/trivial/tri.exe
    368 <li>and many other samples in progs/build/windows-x86-debug/...
    369 </ul>
    370 <p>
    371 Put them all in the same directory to test them.
    372 </p>
    373 
    374 
    375 <a name="other">
    376 <H2>4. Other systems</H1>
    377 
    378 <p>
    379 Documentation for other environments (some may be very out of date):
    380 </p>
    381 
    382 <UL>
    383 <li><A HREF="README.VMS">README.VMS</A> - VMS
    384 <LI><A HREF="README.GGI">README.GGI</A> - GGI
    385 <LI><A HREF="README.3DFX">README.3DFX</A> - 3Dfx/Glide driver
    386 <LI><A HREF="README.AMIWIN">README.AMIWIN</A> - Amiga Amiwin
    387 <LI><A HREF="README.BEOS">README.BEOS</A> - BeOS
    388 <LI><A HREF="README.D3D">README.D3D</A> - Direct3D driver
    389 <LI><A HREF="README.DJ">README.DJ</A> - DJGPP
    390 <LI><A HREF="README.LYNXOS">README.LYNXOS</A> - LynxOS
    391 <LI><A HREF="README.MINGW32">README.MINGW32</A> - Mingw32
    392 <LI><A HREF="README.NeXT">README.NeXT</A> - NeXT
    393 <LI><A HREF="README.OpenStep">README.OpenStep</A> - OpenStep
    394 <LI><A HREF="README.OS2">README.OS2</A> - OS/2
    395 <LI><A HREF="README.WINDML">README.WINDML</A> - WindML
    396 </UL>
    397 
    398 
    399 
    400 
    401 </body>
    402 </html>
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