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      3 <title>OpenGL ES</title>
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      9 <h1>OpenGL ES</h1>
     10 
     11 <p>Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0.  More informations about
     12 OpenGL ES can be found at <a href="http://www.khronos.org/opengles/"
     13 target="_parent"> http://www.khronos.org/opengles/</a>.</p>
     14 
     15 <p>OpenGL ES depends on a working EGL implementation.  Please refer to
     16 <a href="egl.html">Mesa EGL</a> for more information about EGL.</p>
     17 
     18 <h2>Build the Libraries</h2>
     19 <ol>
     20 <li>Run <code>configure</code> with <code>--enable-gles-overlay</code> and enable the Gallium driver for your hardware.</li>
     21 <li>Build and install Mesa as usual.</li>
     22 </ol>
     23 
     24 Alternatively, if XCB-DRI2 is installed on the system, one can use
     25 <code>egl_dri2</code> EGL driver with OpenGL|ES-enabled DRI drivers
     26 
     27 <ol>
     28 <li>Run <code>configure</code> with <code>--enable-gles1 --enable-gles2</code>.</li>
     29 <li>Build and install Mesa as usual.</li>
     30 </ol>
     31 
     32 <p>Both methods will install libGLESv1_CM, libGLESv2, libEGL, and one or more
     33 EGL drivers for your hardware.</p>
     34 
     35 <h2>Run the Demos</h2>
     36 
     37 <p>There are some demos in <code>progs/egl/</code>.  You can use them to test
     38 your build.  For example,</p>
     39 
     40 <pre>
     41   $ cd progs/egl/eglut
     42   $ make
     43   $ cd ../opengles1
     44   $ make
     45   $ ./torus_x11
     46 </pre>
     47 
     48 <h2>Developers</h2>
     49 
     50 <h3>Internal Libraries</h3>
     51 
     52 <table border="1" style="text-align: center;">
     53 	<tr><td>Library Name</td><td>Used By</td><td>Enabled</td><td>OpenGL</td><td>OpenGL ES 1.x</td><td>OpenGL ES 2.x</td></tr>
     54 	<tr><td><code>libmesa.a</td><td>Classic DRI drivers</td><td>y</td><td>y</td><td>--enable-gles1</td><td>--enable-gles2</td></tr>
     55 	<tr><td><code>libmesagallium.a</td><td>Gallium EGL and DRI drivers</td><td>y</td><td>y</td><td>--enable-gles1</td><td>--enable-gles2</td></tr>
     56 	<tr><td><code>libes1gallium.a</td><td>Gallium EGL drivers</td><td>--enable-gles-overlay</td><td>n</td><td>y</td><td>n</td></tr>
     57 	<tr><td><code>libes2gallium.a</td><td>Gallium EGL drivers</td><td>--enable-gles-overlay</td><td>n</td><td>n</td><td>y</td></tr>
     58 </table>
     59 
     60 <h3>Dispatch Table</h3>
     61 
     62 <p>OpenGL ES has an additional indirection when dispatching fucntions</p>
     63 
     64 <pre>
     65   Mesa:       glFoo() --&gt; _mesa_Foo()
     66   OpenGL ES:  glFoo() --&gt; _es_Foo() --&gt; _mesa_Foo()
     67 </pre>
     68 
     69 <p>The indirection serves several purposes</p>
     70 
     71 <ul>
     72 <li>When a function is in Mesa and the type matches, it checks the arguments and calls the Mesa function.</li>
     73 <li>When a function is in Mesa but the type mismatches, it checks and converts the arguments before calling the Mesa function.</li>
     74 <li>When a function is not available in Mesa, or accepts arguments that are not available in OpenGL, it provides its own implementation.</li>
     75 </ul>
     76 
     77 <p>Other than the last case, OpenGL ES uses <code>APIspec.xml</code> to generate functions to check and/or converts the arguments.</p>
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