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      1 /*
      2     SDL - Simple DirectMedia Layer
      3     Copyright (C) 1997-2006 Sam Lantinga
      4 
      5     This library is free software; you can redistribute it and/or
      6     modify it under the terms of the GNU Lesser General Public
      7     License as published by the Free Software Foundation; either
      8     version 2.1 of the License, or (at your option) any later version.
      9 
     10     This library is distributed in the hope that it will be useful,
     11     but WITHOUT ANY WARRANTY; without even the implied warranty of
     12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13     Lesser General Public License for more details.
     14 
     15     You should have received a copy of the GNU Lesser General Public
     16     License along with this library; if not, write to the Free Software
     17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     18 
     19     Sam Lantinga
     20     slouken (at) libsdl.org
     21 */
     22 #include "SDL_config.h"
     23 
     24 #ifndef _SDL_fbvideo_h
     25 #define _SDL_fbvideo_h
     26 
     27 #include <sys/types.h>
     28 #include <termios.h>
     29 #include <linux/fb.h>
     30 
     31 #include "SDL_mouse.h"
     32 #include "SDL_mutex.h"
     33 #include "../SDL_sysvideo.h"
     34 #if SDL_INPUT_TSLIB
     35 #include "tslib.h"
     36 #endif
     37 
     38 /* Hidden "this" pointer for the video functions */
     39 #define _THIS	SDL_VideoDevice *this
     40 
     41 
     42 /* This is the structure we use to keep track of video memory */
     43 typedef struct vidmem_bucket {
     44 	struct vidmem_bucket *prev;
     45 	int used;
     46 	int dirty;
     47 	char *base;
     48 	unsigned int size;
     49 	struct vidmem_bucket *next;
     50 } vidmem_bucket;
     51 
     52 /* Private display data */
     53 struct SDL_PrivateVideoData {
     54 	int console_fd;
     55 	struct fb_var_screeninfo cache_vinfo;
     56 	struct fb_var_screeninfo saved_vinfo;
     57 	int saved_cmaplen;
     58 	__u16 *saved_cmap;
     59 
     60 	int current_vt;
     61 	int saved_vt;
     62 	int keyboard_fd;
     63 	int saved_kbd_mode;
     64 	struct termios saved_kbd_termios;
     65 
     66 	int mouse_fd;
     67 #if SDL_INPUT_TSLIB
     68 	struct tsdev *ts_dev;
     69 #endif
     70 
     71 	char *mapped_mem;
     72 	int mapped_memlen;
     73 	int mapped_offset;
     74 	char *mapped_io;
     75 	long mapped_iolen;
     76 	int flip_page;
     77 	char *flip_address[2];
     78 
     79 #define NUM_MODELISTS	4		/* 8, 16, 24, and 32 bits-per-pixel */
     80 	int SDL_nummodes[NUM_MODELISTS];
     81 	SDL_Rect **SDL_modelist[NUM_MODELISTS];
     82 
     83 	vidmem_bucket surfaces;
     84 	int surfaces_memtotal;
     85 	int surfaces_memleft;
     86 
     87 	SDL_mutex *hw_lock;
     88 	int switched_away;
     89 	struct fb_var_screeninfo screen_vinfo;
     90 	Uint32 screen_arealen;
     91 	Uint8 *screen_contents;
     92 	__u16  screen_palette[3*256];
     93 
     94 	void (*wait_vbl)(_THIS);
     95 	void (*wait_idle)(_THIS);
     96 };
     97 /* Old variable names */
     98 #define console_fd		(this->hidden->console_fd)
     99 #define current_vt		(this->hidden->current_vt)
    100 #define saved_vt		(this->hidden->saved_vt)
    101 #define keyboard_fd		(this->hidden->keyboard_fd)
    102 #define saved_kbd_mode		(this->hidden->saved_kbd_mode)
    103 #define saved_kbd_termios	(this->hidden->saved_kbd_termios)
    104 #define mouse_fd		(this->hidden->mouse_fd)
    105 #if SDL_INPUT_TSLIB
    106 #define ts_dev			(this->hidden->ts_dev)
    107 #endif
    108 #define cache_vinfo		(this->hidden->cache_vinfo)
    109 #define saved_vinfo		(this->hidden->saved_vinfo)
    110 #define saved_cmaplen		(this->hidden->saved_cmaplen)
    111 #define saved_cmap		(this->hidden->saved_cmap)
    112 #define mapped_mem		(this->hidden->mapped_mem)
    113 #define mapped_memlen		(this->hidden->mapped_memlen)
    114 #define mapped_offset		(this->hidden->mapped_offset)
    115 #define mapped_io		(this->hidden->mapped_io)
    116 #define mapped_iolen		(this->hidden->mapped_iolen)
    117 #define flip_page		(this->hidden->flip_page)
    118 #define flip_address		(this->hidden->flip_address)
    119 #define SDL_nummodes		(this->hidden->SDL_nummodes)
    120 #define SDL_modelist		(this->hidden->SDL_modelist)
    121 #define surfaces		(this->hidden->surfaces)
    122 #define surfaces_memtotal	(this->hidden->surfaces_memtotal)
    123 #define surfaces_memleft	(this->hidden->surfaces_memleft)
    124 #define hw_lock			(this->hidden->hw_lock)
    125 #define switched_away		(this->hidden->switched_away)
    126 #define screen_vinfo		(this->hidden->screen_vinfo)
    127 #define screen_arealen		(this->hidden->screen_arealen)
    128 #define screen_contents		(this->hidden->screen_contents)
    129 #define screen_palette		(this->hidden->screen_palette)
    130 #define wait_vbl		(this->hidden->wait_vbl)
    131 #define wait_idle		(this->hidden->wait_idle)
    132 
    133 /* Accelerator types that are supported by the driver, but are not
    134    necessarily in the kernel headers on the system we compile on.
    135 */
    136 #ifndef FB_ACCEL_MATROX_MGAG400
    137 #define FB_ACCEL_MATROX_MGAG400	26	/* Matrox G400			*/
    138 #endif
    139 #ifndef FB_ACCEL_3DFX_BANSHEE
    140 #define FB_ACCEL_3DFX_BANSHEE	31	/* 3Dfx Banshee			*/
    141 #endif
    142 
    143 /* These functions are defined in SDL_fbvideo.c */
    144 extern void FB_SavePaletteTo(_THIS, int palette_len, __u16 *area);
    145 extern void FB_RestorePaletteFrom(_THIS, int palette_len, __u16 *area);
    146 
    147 /* These are utility functions for working with video surfaces */
    148 
    149 static __inline__ void FB_AddBusySurface(SDL_Surface *surface)
    150 {
    151 	((vidmem_bucket *)surface->hwdata)->dirty = 1;
    152 }
    153 
    154 static __inline__ int FB_IsSurfaceBusy(SDL_Surface *surface)
    155 {
    156 	return ((vidmem_bucket *)surface->hwdata)->dirty;
    157 }
    158 
    159 static __inline__ void FB_WaitBusySurfaces(_THIS)
    160 {
    161 	vidmem_bucket *bucket;
    162 
    163 	/* Wait for graphic operations to complete */
    164 	wait_idle(this);
    165 
    166 	/* Clear all surface dirty bits */
    167 	for ( bucket=&surfaces; bucket; bucket=bucket->next ) {
    168 		bucket->dirty = 0;
    169 	}
    170 }
    171 
    172 static __inline__ void FB_dst_to_xy(_THIS, SDL_Surface *dst, int *x, int *y)
    173 {
    174 	*x = (long)((char *)dst->pixels - mapped_mem)%this->screen->pitch;
    175 	*y = (long)((char *)dst->pixels - mapped_mem)/this->screen->pitch;
    176 	if ( dst == this->screen ) {
    177 		*x += this->offset_x;
    178 		*y += this->offset_y;
    179 	}
    180 }
    181 
    182 #endif /* _SDL_fbvideo_h */
    183