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      1 /*
      2     Copyright 2010 Google Inc.
      3 
      4     Licensed under the Apache License, Version 2.0 (the "License");
      5     you may not use this file except in compliance with the License.
      6     You may obtain a copy of the License at
      7 
      8          http://www.apache.org/licenses/LICENSE-2.0
      9 
     10     Unless required by applicable law or agreed to in writing, software
     11     distributed under the License is distributed on an "AS IS" BASIS,
     12     WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13     See the License for the specific language governing permissions and
     14     limitations under the License.
     15  */
     16 
     17 
     18 #include "FlingState.h"
     19 #include "SkMatrix.h"
     20 #include "SkTime.h"
     21 
     22 #define DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER   true
     23 
     24 static const float MAX_FLING_SPEED = 1500;
     25 
     26 static float pin_max_fling(float speed) {
     27     if (speed > MAX_FLING_SPEED) {
     28         speed = MAX_FLING_SPEED;
     29     }
     30     return speed;
     31 }
     32 
     33 static double getseconds() {
     34     return SkTime::GetMSecs() * 0.001;
     35 }
     36 
     37 // returns +1 or -1, depending on the sign of x
     38 // returns +1 if x is zero
     39 static SkScalar SkScalarSign(SkScalar x) {
     40     SkScalar sign = SK_Scalar1;
     41     if (x < 0) {
     42         sign = -sign;
     43     }
     44     return sign;
     45 }
     46 
     47 static void unit_axis_align(SkVector* unit) {
     48     const SkScalar TOLERANCE = SkDoubleToScalar(0.15);
     49     if (SkScalarAbs(unit->fX) < TOLERANCE) {
     50         unit->fX = 0;
     51         unit->fY = SkScalarSign(unit->fY);
     52     } else if (SkScalarAbs(unit->fY) < TOLERANCE) {
     53         unit->fX = SkScalarSign(unit->fX);
     54         unit->fY = 0;
     55     }
     56 }
     57 
     58 void FlingState::reset(float sx, float sy) {
     59     fActive = true;
     60     fDirection.set(sx, sy);
     61     fSpeed0 = SkPoint::Normalize(&fDirection);
     62     fSpeed0 = pin_max_fling(fSpeed0);
     63     fTime0 = getseconds();
     64 
     65     unit_axis_align(&fDirection);
     66 //    printf("---- speed %g dir %g %g\n", fSpeed0, fDirection.fX, fDirection.fY);
     67 }
     68 
     69 bool FlingState::evaluateMatrix(SkMatrix* matrix) {
     70     if (!fActive) {
     71         return false;
     72     }
     73 
     74     const float t =  getseconds() - fTime0;
     75     const float MIN_SPEED = 2;
     76     const float K0 = 5.0;
     77     const float K1 = 0.02;
     78     const float speed = fSpeed0 * (sk_float_exp(- K0 * t) - K1);
     79     if (speed <= MIN_SPEED) {
     80         fActive = false;
     81         return false;
     82     }
     83     float dist = (fSpeed0 - speed) / K0;
     84 
     85 //    printf("---- time %g speed %g dist %g\n", t, speed, dist);
     86     float tx = fDirection.fX * dist;
     87     float ty = fDirection.fY * dist;
     88     if (DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER) {
     89         tx = sk_float_round2int(tx);
     90         ty = sk_float_round2int(ty);
     91     }
     92     matrix->setTranslate(tx, ty);
     93 //    printf("---- evaluate (%g %g)\n", tx, ty);
     94 
     95     return true;
     96 }
     97 
     98 ////////////////////////////////////////
     99 
    100 GrAnimateFloat::GrAnimateFloat() : fTime0(0) {}
    101 
    102 void GrAnimateFloat::start(float v0, float v1, float duration) {
    103     fValue0 = v0;
    104     fValue1 = v1;
    105     fDuration = duration;
    106     if (duration > 0) {
    107         fTime0 = SkTime::GetMSecs();
    108         if (!fTime0) {
    109             fTime0 = 1;  // time0 is our sentinel
    110         }
    111     } else {
    112         fTime0 = 0;
    113     }
    114 }
    115 
    116 float GrAnimateFloat::evaluate() {
    117     if (!fTime0) {
    118         return fValue1;
    119     }
    120 
    121     double elapsed = (SkTime::GetMSecs() - fTime0) * 0.001;
    122     if (elapsed >= fDuration) {
    123         fTime0 = 0;
    124         return fValue1;
    125     }
    126 
    127     double t = elapsed / fDuration;
    128     if (true) {
    129         t = (3 - 2 * t) * t * t;
    130     }
    131     return fValue0 + t * (fValue1 - fValue0);
    132 }
    133 
    134 
    135