Home | History | Annotate | Download | only in mac
      1 /*
      2     Copyright 2011 Google Inc.
      3 
      4     Licensed under the Apache License, Version 2.0 (the "License");
      5     you may not use this file except in compliance with the License.
      6     You may obtain a copy of the License at
      7 
      8          http://www.apache.org/licenses/LICENSE-2.0
      9 
     10     Unless required by applicable law or agreed to in writing, software
     11     distributed under the License is distributed on an "AS IS" BASIS,
     12     WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13     See the License for the specific language governing permissions and
     14     limitations under the License.
     15  */
     16 
     17 #include "GrGLInterface.h"
     18 
     19 #include <OpenGL/gl.h>
     20 #include <OpenGL/glext.h>
     21 
     22 void GrGLSetDefaultGLInterface() {
     23     static GrGLInterface gDefaultInterface;
     24     static bool gDefaultInterfaceInit;
     25     if (!gDefaultInterfaceInit) {
     26         gDefaultInterface.fActiveTexture = glActiveTexture;
     27         gDefaultInterface.fAttachShader = glAttachShader;
     28         gDefaultInterface.fBindAttribLocation = glBindAttribLocation;
     29         gDefaultInterface.fBindBuffer = glBindBuffer;
     30         gDefaultInterface.fBindTexture = glBindTexture;
     31         gDefaultInterface.fBlendColor = glBlendColor;
     32         gDefaultInterface.fBlendFunc = glBlendFunc;
     33         gDefaultInterface.fBufferData = glBufferData;
     34         gDefaultInterface.fBufferSubData = glBufferSubData;
     35         gDefaultInterface.fClear = glClear;
     36         gDefaultInterface.fClearColor = glClearColor;
     37         gDefaultInterface.fClearStencil = glClearStencil;
     38         gDefaultInterface.fClientActiveTexture = glClientActiveTexture;
     39         gDefaultInterface.fColorMask = glColorMask;
     40         gDefaultInterface.fColorPointer = glColorPointer;
     41         gDefaultInterface.fColor4ub = glColor4ub;
     42         gDefaultInterface.fCompileShader = glCompileShader;
     43         gDefaultInterface.fCompressedTexImage2D = glCompressedTexImage2D;
     44         gDefaultInterface.fCreateProgram = glCreateProgram;
     45         gDefaultInterface.fCreateShader = glCreateShader;
     46         gDefaultInterface.fCullFace = glCullFace;
     47         gDefaultInterface.fDeleteBuffers = glDeleteBuffers;
     48         gDefaultInterface.fDeleteProgram = glDeleteProgram;
     49         gDefaultInterface.fDeleteShader = glDeleteShader;
     50         gDefaultInterface.fDeleteTextures = glDeleteTextures;
     51         gDefaultInterface.fDepthMask = glDepthMask;
     52         gDefaultInterface.fDisable = glDisable;
     53         gDefaultInterface.fDisableClientState = glDisableClientState;
     54         gDefaultInterface.fDisableVertexAttribArray =
     55                                             glDisableVertexAttribArray;
     56         gDefaultInterface.fDrawArrays = glDrawArrays;
     57         gDefaultInterface.fDrawElements = glDrawElements;
     58         gDefaultInterface.fEnable = glEnable;
     59         gDefaultInterface.fEnableClientState = glEnableClientState;
     60         gDefaultInterface.fEnableVertexAttribArray = glEnableVertexAttribArray;
     61         gDefaultInterface.fFrontFace = glFrontFace;
     62         gDefaultInterface.fGenBuffers = glGenBuffers;
     63         gDefaultInterface.fGetBufferParameteriv = glGetBufferParameteriv;
     64         gDefaultInterface.fGetError = glGetError;
     65         gDefaultInterface.fGetIntegerv = glGetIntegerv;
     66         gDefaultInterface.fGetProgramInfoLog = glGetProgramInfoLog;
     67         gDefaultInterface.fGetProgramiv = glGetProgramiv;
     68         gDefaultInterface.fGetShaderInfoLog = glGetShaderInfoLog;
     69         gDefaultInterface.fGetShaderiv = glGetShaderiv;
     70         gDefaultInterface.fGetString = glGetString;
     71         gDefaultInterface.fGenTextures = glGenTextures;
     72         gDefaultInterface.fGetUniformLocation = glGetUniformLocation;
     73         gDefaultInterface.fLineWidth = glLineWidth;
     74         gDefaultInterface.fLinkProgram = glLinkProgram;
     75         gDefaultInterface.fLoadMatrixf = glLoadMatrixf;
     76         gDefaultInterface.fMapBuffer = glMapBuffer;
     77         gDefaultInterface.fMatrixMode = glMatrixMode;
     78         gDefaultInterface.fPointSize = glPointSize;
     79         gDefaultInterface.fPixelStorei = glPixelStorei;
     80         gDefaultInterface.fReadPixels = glReadPixels;
     81         gDefaultInterface.fScissor = glScissor;
     82         gDefaultInterface.fShadeModel = glShadeModel;
     83         gDefaultInterface.fShaderSource = glShaderSource;
     84         gDefaultInterface.fStencilFunc = glStencilFunc;
     85         gDefaultInterface.fStencilFuncSeparate = glStencilFuncSeparate;
     86         gDefaultInterface.fStencilMask = glStencilMask;
     87         gDefaultInterface.fStencilMaskSeparate = glStencilMaskSeparate;
     88         gDefaultInterface.fStencilOp = glStencilOp;
     89         gDefaultInterface.fStencilOpSeparate = glStencilOpSeparate;
     90         gDefaultInterface.fTexCoordPointer = glTexCoordPointer;
     91         gDefaultInterface.fTexEnvi = glTexEnvi;
     92         // mac uses GLenum for internalFormat param (non-standard)
     93         // amounts to int vs. uint.
     94         gDefaultInterface.fTexImage2D = (GrGLTexImage2DProc)glTexImage2D;
     95         gDefaultInterface.fTexParameteri = glTexParameteri;
     96         gDefaultInterface.fTexSubImage2D = glTexSubImage2D;
     97         gDefaultInterface.fUniform1f = glUniform1f;
     98         gDefaultInterface.fUniform1i = glUniform1i;
     99         gDefaultInterface.fUniform1fv = glUniform1fv;
    100         gDefaultInterface.fUniform1iv = glUniform1iv;
    101         gDefaultInterface.fUniform2f = glUniform2f;
    102         gDefaultInterface.fUniform2i = glUniform2i;
    103         gDefaultInterface.fUniform2fv = glUniform2fv;
    104         gDefaultInterface.fUniform2iv = glUniform2iv;
    105         gDefaultInterface.fUniform3f = glUniform3f;
    106         gDefaultInterface.fUniform3i = glUniform3i;
    107         gDefaultInterface.fUniform3fv = glUniform3fv;
    108         gDefaultInterface.fUniform3iv = glUniform3iv;
    109         gDefaultInterface.fUniform4f = glUniform4f;
    110         gDefaultInterface.fUniform4i = glUniform4i;
    111         gDefaultInterface.fUniform4fv = glUniform4fv;
    112         gDefaultInterface.fUniform4iv = glUniform4iv;
    113         gDefaultInterface.fUniform4fv = glUniform4fv;
    114         gDefaultInterface.fUniformMatrix2fv = glUniformMatrix2fv;
    115         gDefaultInterface.fUniformMatrix3fv = glUniformMatrix3fv;
    116         gDefaultInterface.fUniformMatrix4fv = glUniformMatrix4fv;
    117         gDefaultInterface.fUnmapBuffer = glUnmapBuffer;
    118         gDefaultInterface.fUseProgram = glUseProgram;
    119         gDefaultInterface.fVertexAttrib4fv = glVertexAttrib4fv;
    120         gDefaultInterface.fVertexAttribPointer = glVertexAttribPointer;
    121         gDefaultInterface.fVertexPointer = glVertexPointer;
    122         gDefaultInterface.fViewport = glViewport;
    123 
    124 #if GL_ARB_framebuffer_object
    125         gDefaultInterface.fGenFramebuffers = glGenFramebuffers;
    126         gDefaultInterface.fBindFramebuffer = glBindFramebuffer;
    127         gDefaultInterface.fFramebufferTexture2D = glFramebufferTexture2D;
    128         gDefaultInterface.fCheckFramebufferStatus = glCheckFramebufferStatus;
    129         gDefaultInterface.fDeleteFramebuffers = glDeleteFramebuffers;
    130         gDefaultInterface.fRenderbufferStorage = glRenderbufferStorage;
    131         gDefaultInterface.fGenRenderbuffers = glGenRenderbuffers;
    132         gDefaultInterface.fDeleteRenderbuffers = glDeleteRenderbuffers;
    133         gDefaultInterface.fFramebufferRenderbuffer = glFramebufferRenderbuffer;
    134         gDefaultInterface.fBindRenderbuffer = glBindRenderbuffer;
    135         gDefaultInterface.fRenderbufferStorageMultisample =
    136                                         glRenderbufferStorageMultisample;
    137         gDefaultInterface.fBlitFramebuffer = glBlitFramebuffer;
    138 #elif GL_EXT_framebuffer_object
    139         gDefaultInterface.fGenFramebuffers = glGenFramebuffersEXT;
    140         gDefaultInterface.fBindFramebuffer = glBindFramebufferEXT;
    141         gDefaultInterface.fFramebufferTexture2D = glFramebufferTexture2DEXT;
    142         gDefaultInterface.fCheckFramebufferStatus = glCheckFramebufferStatusEXT;
    143         gDefaultInterface.fDeleteFramebuffers = glDeleteFramebuffersEXT;
    144         gDefaultInterface.fRenderbufferStorage = glRenderbufferStorageEXT;
    145         gDefaultInterface.fGenRenderbuffers = glGenRenderbuffersEXT;
    146         gDefaultInterface.fDeleteRenderbuffers = glDeleteRenderbuffers;
    147         gDefaultInterface.fFramebufferRenderbuffer =
    148                                                 glFramebufferRenderbufferEXT;
    149         gDefaultInterface.fBindRenderbuffer = glBindRenderbufferEXT;
    150     #if GL_EXT_framebuffer_multisample
    151         gDefaultInterface.fRenderbufferStorageMultisample =
    152                                             glRenderbufferStorageMultisampleEXT;
    153     #endif
    154     #if GL_EXT_framebuffer_blit
    155         gDefaultInterface.fBlitFramebuffer = glBlitFramebufferEXT;
    156     #endif
    157 #endif
    158         gDefaultInterface.fBindFragDataLocationIndexed = NULL;
    159 
    160         gDefaultInterface.fBindingsExported = kDesktop_GrGLBinding;
    161 
    162         gDefaultInterfaceInit = true;
    163     }
    164     GrGLSetGLInterface(&gDefaultInterface);
    165 }
    166