1 #include "SkBitmapProcState.h" 2 3 /* A platform may optionally overwrite any of these with accelerated 4 versions. On input, these will already have valid function pointers, 5 so a platform need only overwrite the ones it chooses, based on the 6 current state (e.g. fBitmap, fInvMatrix, etc.) 7 8 fShaderProc32 9 fShaderProc16 10 fMatrixProc 11 fSampleProc32 12 fSampleProc32 13 */ 14 15 // empty implementation just uses default supplied function pointers 16 void SkBitmapProcState::platformProcs() {} 17 18 19