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      1 #include "SkBitmapProcState.h"
      2 
      3 /*  A platform may optionally overwrite any of these with accelerated
      4     versions. On input, these will already have valid function pointers,
      5     so a platform need only overwrite the ones it chooses, based on the
      6     current state (e.g. fBitmap, fInvMatrix, etc.)
      7 
      8     fShaderProc32
      9     fShaderProc16
     10     fMatrixProc
     11     fSampleProc32
     12     fSampleProc32
     13  */
     14 
     15 // empty implementation just uses default supplied function pointers
     16 void SkBitmapProcState::platformProcs() {}
     17 
     18 
     19