Home | History | Annotate | Download | only in wtf
      1 /*
      2  * Copyright (C) 2010 Apple Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1. Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2. Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #ifndef BumpPointerAllocator_h
     27 #define BumpPointerAllocator_h
     28 
     29 #include <wtf/PageAllocation.h>
     30 
     31 namespace WTF {
     32 
     33 #define MINIMUM_BUMP_POOL_SIZE 0x1000
     34 
     35 class BumpPointerPool {
     36 public:
     37     // ensureCapacity will check whether the current pool has capacity to
     38     // allocate 'size' bytes of memory  If it does not, it will attempt to
     39     // allocate a new pool (which will be added to this one in a chain).
     40     //
     41     // If allocation fails (out of memory) this method will return null.
     42     // If the return value is non-null, then callers should update any
     43     // references they have to this current (possibly full) BumpPointerPool
     44     // to instead point to the newly returned BumpPointerPool.
     45     BumpPointerPool* ensureCapacity(size_t size)
     46     {
     47         void* allocationEnd = static_cast<char*>(m_current) + size;
     48         ASSERT(allocationEnd > m_current); // check for overflow
     49         if (allocationEnd <= static_cast<void*>(this))
     50             return this;
     51         return ensureCapacityCrossPool(this, size);
     52     }
     53 
     54     // alloc should only be called after calling ensureCapacity; as such
     55     // alloc will never fail.
     56     void* alloc(size_t size)
     57     {
     58         void* current = m_current;
     59         void* allocationEnd = static_cast<char*>(current) + size;
     60         ASSERT(allocationEnd > current); // check for overflow
     61         ASSERT(allocationEnd <= static_cast<void*>(this));
     62         m_current = allocationEnd;
     63         return current;
     64     }
     65 
     66     // The dealloc method releases memory allocated using alloc.  Memory
     67     // must be released in a LIFO fashion, e.g. if the client calls alloc
     68     // four times, returning pointer A, B, C, D, then the only valid order
     69     // in which these may be deallocaed is D, C, B, A.
     70     //
     71     // The client may optionally skip some deallocations.  In the example
     72     // above, it would be valid to only explicitly dealloc C, A (D being
     73     // dealloced along with C, B along with A).
     74     //
     75     // If pointer was not allocated from this pool (or pools) then dealloc
     76     // will CRASH().  Callers should update any references they have to
     77     // this current BumpPointerPool to instead point to the returned
     78     // BumpPointerPool.
     79     BumpPointerPool* dealloc(void* position)
     80     {
     81         if ((position >= m_start) && (position <= static_cast<void*>(this))) {
     82             ASSERT(position <= m_current);
     83             m_current = position;
     84             return this;
     85         }
     86         return deallocCrossPool(this, position);
     87     }
     88 
     89 private:
     90     // Placement operator new, returns the last 'size' bytes of allocation for use as this.
     91     void* operator new(size_t size, const PageAllocation& allocation)
     92     {
     93         ASSERT(size < allocation.size());
     94         return reinterpret_cast<char*>(reinterpret_cast<intptr_t>(allocation.base()) + allocation.size()) - size;
     95     }
     96 
     97     BumpPointerPool(const PageAllocation& allocation)
     98         : m_current(allocation.base())
     99         , m_start(allocation.base())
    100         , m_next(0)
    101         , m_previous(0)
    102         , m_allocation(allocation)
    103     {
    104     }
    105 
    106     static BumpPointerPool* create(size_t minimumCapacity = 0)
    107     {
    108         // Add size of BumpPointerPool object, check for overflow.
    109         minimumCapacity += sizeof(BumpPointerPool);
    110         if (minimumCapacity < sizeof(BumpPointerPool))
    111             return 0;
    112 
    113         size_t poolSize = MINIMUM_BUMP_POOL_SIZE;
    114         while (poolSize < minimumCapacity) {
    115             poolSize <<= 1;
    116             // The following if check relies on MINIMUM_BUMP_POOL_SIZE being a power of 2!
    117             ASSERT(!(MINIMUM_BUMP_POOL_SIZE & (MINIMUM_BUMP_POOL_SIZE - 1)));
    118             if (!poolSize)
    119                 return 0;
    120         }
    121 
    122         PageAllocation allocation = PageAllocation::allocate(poolSize);
    123         if (!!allocation)
    124             return new(allocation) BumpPointerPool(allocation);
    125         return 0;
    126     }
    127 
    128     void shrink()
    129     {
    130         ASSERT(!m_previous);
    131         m_current = m_start;
    132         while (m_next) {
    133             BumpPointerPool* nextNext = m_next->m_next;
    134             m_next->destroy();
    135             m_next = nextNext;
    136         }
    137     }
    138 
    139     void destroy()
    140     {
    141         m_allocation.deallocate();
    142     }
    143 
    144     static BumpPointerPool* ensureCapacityCrossPool(BumpPointerPool* previousPool, size_t size)
    145     {
    146         // The pool passed should not have capacity, so we'll start with the next one.
    147         ASSERT(previousPool);
    148         ASSERT((static_cast<char*>(previousPool->m_current) + size) > previousPool->m_current); // check for overflow
    149         ASSERT((static_cast<char*>(previousPool->m_current) + size) > static_cast<void*>(previousPool));
    150         BumpPointerPool* pool = previousPool->m_next;
    151 
    152         while (true) {
    153             if (!pool) {
    154                 // We've run to the end; allocate a new pool.
    155                 pool = BumpPointerPool::create(size);
    156                 previousPool->m_next = pool;
    157                 pool->m_previous = previousPool;
    158                 return pool;
    159             }
    160 
    161             //
    162             void* current = pool->m_current;
    163             void* allocationEnd = static_cast<char*>(current) + size;
    164             ASSERT(allocationEnd > current); // check for overflow
    165             if (allocationEnd <= static_cast<void*>(pool))
    166                 return pool;
    167         }
    168     }
    169 
    170     static BumpPointerPool* deallocCrossPool(BumpPointerPool* pool, void* position)
    171     {
    172         // Should only be called if position is not in the current pool.
    173         ASSERT((position < pool->m_start) || (position > static_cast<void*>(pool)));
    174 
    175         while (true) {
    176             // Unwind the current pool to the start, move back in the chain to the previous pool.
    177             pool->m_current = pool->m_start;
    178             pool = pool->m_previous;
    179 
    180             // position was nowhere in the chain!
    181             if (!pool)
    182                 CRASH();
    183 
    184             if ((position >= pool->m_start) && (position <= static_cast<void*>(pool))) {
    185                 ASSERT(position <= pool->m_current);
    186                 pool->m_current = position;
    187                 return pool;
    188             }
    189         }
    190     }
    191 
    192     void* m_current;
    193     void* m_start;
    194     BumpPointerPool* m_next;
    195     BumpPointerPool* m_previous;
    196     PageAllocation m_allocation;
    197 
    198     friend class BumpPointerAllocator;
    199 };
    200 
    201 // A BumpPointerAllocator manages a set of BumpPointerPool objects, which
    202 // can be used for LIFO (stack like) allocation.
    203 //
    204 // To begin allocating using this class call startAllocator().  The result
    205 // of this method will be null if the initial pool allocation fails, or a
    206 // pointer to a BumpPointerPool object that can be used to perform
    207 // allocations.  Whilst running no memory will be released until
    208 // stopAllocator() is called.  At this point all allocations made through
    209 // this allocator will be reaped, and underlying memory may be freed.
    210 //
    211 // (In practice we will still hold on to the initial pool to allow allocation
    212 // to be quickly restared, but aditional pools will be freed).
    213 //
    214 // This allocator is non-renetrant, it is encumbant on the clients to ensure
    215 // startAllocator() is not called again until stopAllocator() has been called.
    216 class BumpPointerAllocator {
    217 public:
    218     BumpPointerAllocator()
    219         : m_head(0)
    220     {
    221     }
    222 
    223     ~BumpPointerAllocator()
    224     {
    225         if (m_head)
    226             m_head->destroy();
    227     }
    228 
    229     BumpPointerPool* startAllocator()
    230     {
    231         if (!m_head)
    232             m_head = BumpPointerPool::create();
    233         return m_head;
    234     }
    235 
    236     void stopAllocator()
    237     {
    238         if (m_head)
    239             m_head->shrink();
    240     }
    241 
    242 private:
    243     BumpPointerPool* m_head;
    244 };
    245 
    246 }
    247 
    248 using WTF::BumpPointerAllocator;
    249 
    250 #endif // BumpPointerAllocator_h
    251