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      1 /*
      2  * Copyright (C) 2010, Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1.  Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2.  Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
     20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     23  */
     24 
     25 #ifndef AudioResamplerKernel_h
     26 #define AudioResamplerKernel_h
     27 
     28 #include "AudioArray.h"
     29 
     30 namespace WebCore {
     31 
     32 class AudioResampler;
     33 
     34 // AudioResamplerKernel does resampling on a single mono channel.
     35 // It uses a simple linear interpolation for good performance.
     36 
     37 class AudioResamplerKernel {
     38 public:
     39     AudioResamplerKernel(AudioResampler*);
     40 
     41     // getSourcePointer() should be called each time before process() is called.
     42     // Given a number of frames to process (for subsequent call to process()), it returns a pointer and numberOfSourceFramesNeeded
     43     // where sample data should be copied. This sample data provides the input to the resampler when process() is called.
     44     // framesToProcess must be less than or equal to MaxFramesToProcess.
     45     float* getSourcePointer(size_t framesToProcess, size_t* numberOfSourceFramesNeeded);
     46 
     47     // process() resamples framesToProcess frames from the source into destination.
     48     // Each call to process() must be preceded by a call to getSourcePointer() so that source input may be supplied.
     49     // framesToProcess must be less than or equal to MaxFramesToProcess.
     50     void process(float* destination, size_t framesToProcess);
     51 
     52     // Resets the processing state.
     53     void reset();
     54 
     55     static const size_t MaxFramesToProcess;
     56 
     57 private:
     58     double rate() const;
     59 
     60     AudioResampler* m_resampler;
     61     AudioFloatArray m_sourceBuffer;
     62 
     63     // This is a (floating point) read index on the input stream.
     64     double m_virtualReadIndex;
     65 
     66     // We need to have continuity from one call of process() to the next.
     67     // m_lastValues stores the last two sample values from the last call to process().
     68     // m_fillIndex represents how many buffered samples we have which can be as many as 2.
     69     // For the first call to process() (or after reset()) there will be no buffered samples.
     70     float m_lastValues[2];
     71     unsigned m_fillIndex;
     72 };
     73 
     74 } // namespace WebCore
     75 
     76 #endif // AudioResamplerKernel_h
     77