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      1 /*
      2  * Copyright 2006, The Android Open Source Project
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *  * Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  *  * Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #ifndef platform_graphics_context_h
     27 #define platform_graphics_context_h
     28 
     29 #include "IntRect.h"
     30 #include "RenderSkinAndroid.h"
     31 #include "RenderSkinButton.h"
     32 #include "SkCanvas.h"
     33 #include "SkPicture.h"
     34 #include "SkTDArray.h"
     35 
     36 class SkCanvas;
     37 
     38 namespace WebCore {
     39 
     40     class GraphicsContext;
     41 
     42 class PlatformGraphicsContext {
     43 public:
     44     PlatformGraphicsContext();
     45     // Pass in a recording canvas, and an array of button information to be
     46     // updated.
     47     PlatformGraphicsContext(SkCanvas* canvas);
     48     ~PlatformGraphicsContext();
     49 
     50     SkCanvas*                   mCanvas;
     51 
     52     bool deleteUs() const { return m_deleteCanvas; }
     53 private:
     54     bool                     m_deleteCanvas;
     55 };
     56 
     57 }
     58 #endif
     59