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      1 /*
      2  * Copyright (C) 2004, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1. Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2. Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #ifndef TextEncoding_h
     27 #define TextEncoding_h
     28 
     29 #include "TextCodec.h"
     30 #include <wtf/Forward.h>
     31 #include <wtf/unicode/Unicode.h>
     32 
     33 namespace WebCore {
     34 
     35     class TextEncoding {
     36     public:
     37         TextEncoding() : m_name(0) { }
     38         TextEncoding(const char* name);
     39         TextEncoding(const String& name);
     40 
     41         bool isValid() const { return m_name; }
     42         const char* name() const { return m_name; }
     43         const char* domName() const; // name exposed via DOM
     44         bool usesVisualOrdering() const;
     45         bool isJapanese() const;
     46 
     47         PassRefPtr<StringImpl> displayString(PassRefPtr<StringImpl> str) const
     48         {
     49             if (m_backslashAsCurrencySymbol == '\\' || !str)
     50                 return str;
     51             return str->replace('\\', m_backslashAsCurrencySymbol);
     52         }
     53         void displayBuffer(UChar* characters, unsigned len) const
     54         {
     55             if (m_backslashAsCurrencySymbol == '\\')
     56                 return;
     57             for (unsigned i = 0; i < len; ++i) {
     58                 if (characters[i] == '\\')
     59                     characters[i] = m_backslashAsCurrencySymbol;
     60             }
     61         }
     62 
     63         const TextEncoding& closestByteBasedEquivalent() const;
     64         const TextEncoding& encodingForFormSubmission() const;
     65 
     66         String decode(const char* str, size_t length) const
     67         {
     68             bool ignored;
     69             return decode(str, length, false, ignored);
     70         }
     71         String decode(const char*, size_t length, bool stopOnError, bool& sawError) const;
     72         CString encode(const UChar*, size_t length, UnencodableHandling) const;
     73 
     74         UChar backslashAsCurrencySymbol() const;
     75 
     76     private:
     77         bool isNonByteBasedEncoding() const;
     78         bool isUTF7Encoding() const;
     79 
     80         const char* m_name;
     81         UChar m_backslashAsCurrencySymbol;
     82     };
     83 
     84     inline bool operator==(const TextEncoding& a, const TextEncoding& b) { return a.name() == b.name(); }
     85     inline bool operator!=(const TextEncoding& a, const TextEncoding& b) { return a.name() != b.name(); }
     86 
     87     const TextEncoding& ASCIIEncoding();
     88     const TextEncoding& Latin1Encoding();
     89     const TextEncoding& UTF16BigEndianEncoding();
     90     const TextEncoding& UTF16LittleEndianEncoding();
     91     const TextEncoding& UTF32BigEndianEncoding();
     92     const TextEncoding& UTF32LittleEndianEncoding();
     93     const TextEncoding& UTF8Encoding();
     94     const TextEncoding& WindowsLatin1Encoding();
     95 
     96 } // namespace WebCore
     97 
     98 #endif // TextEncoding_h
     99