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      1 /*
      2  * Copyright (C) 2010 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *
      8  * 1.  Redistributions of source code must retain the above copyright
      9  *     notice, this list of conditions and the following disclaimer.
     10  * 2.  Redistributions in binary form must reproduce the above copyright
     11  *     notice, this list of conditions and the following disclaimer in the
     12  *     documentation and/or other materials provided with the distribution.
     13  *
     14  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
     15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     16  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     17  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     18  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     19  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     20  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
     21  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
     23  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #include "config.h"
     27 
     28 #if ENABLE(WEB_AUDIO)
     29 
     30 #include "AudioParam.h"
     31 
     32 #include <wtf/MathExtras.h>
     33 
     34 namespace WebCore {
     35 
     36 const double AudioParam::DefaultSmoothingConstant = 0.05;
     37 const double AudioParam::SnapThreshold = 0.001;
     38 
     39 void AudioParam::setValue(float value)
     40 {
     41     // Check against JavaScript giving us bogus floating-point values.
     42     // Don't ASSERT, since this can happen if somebody writes bad JS.
     43     if (!isnan(value) && !isinf(value))
     44         m_value = value;
     45 }
     46 
     47 bool AudioParam::smooth()
     48 {
     49     if (m_smoothedValue == m_value) {
     50         // Smoothed value has already approached and snapped to value.
     51         return true;
     52     }
     53 
     54     // Exponential approach
     55     m_smoothedValue += (m_value - m_smoothedValue) * m_smoothingConstant;
     56 
     57     // If we get close enough then snap to actual value.
     58     if (fabs(m_smoothedValue - m_value) < SnapThreshold) // FIXME: the threshold needs to be adjustable depending on range - but this is OK general purpose value.
     59         m_smoothedValue = m_value;
     60 
     61     return false;
     62 }
     63 
     64 } // namespace WebCore
     65 
     66 #endif // ENABLE(WEB_AUDIO)
     67