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      1 page.title=Building and Running from Eclipse with ADT
      2 parent.title=Building and Running
      3 parent.link=index.html
      4 @jd:body
      5 
      6 <div id="qv-wrapper">
      7     <div id="qv">
      8       <h2>In this document</h2>
      9 
     10       <ol>
     11         <li><a href="#RunningOnEmulatorEclipse">Running on an Emulator</a></li>
     12 
     13         <li><a href="#RunningOnDeviceEclipse">Running on a Device</a></li>
     14 
     15         <li><a href="#RunConfig">Creating a Run Configuration</a></li>
     16       </ol>
     17     </div>
     18   </div>
     19 
     20   <p>Eclipse and ADT provide an environment where most of the details of the build process are
     21   hidden from you. By default, the build process constantly runs in the background as you make
     22   changes to your project.</p>
     23 
     24   <p>When Eclipse automatically builds your application, it enables debugging and signs the
     25   <code>.apk</code> with a debug key, by default. When you run the application,
     26   Eclipse invokes ADB and installs your application to a device or emulator, so you do not have to
     27   manually perform these tasks. Since most of the build process is taken care of by Eclipse, the
     28   following topics show you how to run an application, which will automatically build your
     29   application as well.</p>
     30 
     31   <p>To distribute your application, however, you must build your application in release mode and sign the
     32   <code>.apk</code> file with your own private key.</p>
     33   
     34    <p>This document shows you how to run your application on an emulator or a real device 
     35    from Eclipse&mdash;all of which is done using the debug version of your application. 
     36    For more information about how to sign your application with a private key for release, see <a href=
     37   "{@docRoot}guide/publishing/app-signing.html#ExportWizard">Signing Your Applications</a></p>
     38 
     39   <h2 id="RunningOnEmulatorEclipse">Running on the emulator</h2>
     40 
     41   <p>Before you can run your application on the Android Emulator, you must <a href=
     42   "{@docRoot}guide/developing/devices/managing-avds.html">create an AVD</a>.</p>
     43 
     44   <p>To run (or debug) your application, select <strong>Run</strong> &gt; <strong>Run</strong> (or
     45   <strong>Run</strong> &gt; <strong>Debug</strong>) from the Eclipse menu bar. The ADT plugin will
     46   automatically create a default run configuration for the project. Eclipse will then perform the
     47   following:</p>
     48 
     49   <ol>
     50     <li>Compile the project (if there have been changes since the last build).</li>
     51 
     52     <li>Create a default run configuration (if one does not already exist for the project).</li>
     53 
     54     <li>Install and start the application on an emulator (or device), based on the Deployment
     55     Target defined by the run configuration.
     56 
     57       <p>By default, Android run configurations use an "automatic target" mode for selecting a
     58       device target. For information on how automatic target mode selects a deployment target, see
     59       <a href="#AutoAndManualTargetModes">Automatic and manual target modes</a> below.</p>
     60     </li>
     61   </ol>
     62 
     63   <p>If you run the application with the Debug option, the application will start in the "Waiting For Debugger" mode. Once the debugger
     64   is attached, Eclipse opens the Debug perspective and starts the application's main activity. Otherwise, if you run the
     65   application with the normal Run option, Eclipse installs the application on the device and launches the main activity.</p>
     66 
     67   <p>To set or change the run configuration used for your project, use the run configuration
     68   manager. See the section below about <a href="#RunConfig">Creating a Run Configuration</a> for more information.</p>
     69 
     70   <p>Be certain to create multiple AVDs upon which to test your application. You should have one
     71   AVD for each platform and screen type with which your application is compatible. For instance, if
     72   your application compiles against the Android 1.5 (API Level 3) platform, you should create an
     73   AVD for each platform equal to and greater than 1.5 and an AVD for each <a href=
     74   "{@docRoot}guide/practices/screens_support.html">screen type</a> you support, then test your
     75   application on each one.</p>
     76 
     77   <h2 id="RunningOnDeviceEclipse">Running on a device</h2>
     78 
     79   <p>Before you can run your application on a device, you must perform some basic setup for your
     80   device:</p>
     81 
     82   <ul>
     83     <li>Ensure that your application is debuggable by setting the
     84     <code>android:debuggable</code> attribute of the <code>&lt;application&gt;</code>
     85     element to <code>true</code>. As of ADT 8.0, this is done by default when you build in debug mode.</li>
     86 
     87     <li>Enable USB Debugging on your device. You can find the setting on most Android devices by
     88     going to <strong>Settings > Applications > Development > USB debugging</strong>.</li>
     89 
     90     <li>Ensure that your development computer can detect your device when connected via USB</li>
     91   </ul>
     92 
     93   <p>Read <a href="{@docRoot}guide/developing/device.html">Using Hardware Devices</a>
     94   for more information.</p>
     95 
     96   <p>Once set up and your device is connected via USB, install your application on the device by
     97   selecting <strong>Run</strong> &gt; <strong>Run</strong> (or <strong>Run</strong> &gt;
     98   <strong>Debug</strong>) from the Eclipse menu bar.</p>
     99 
    100   <h2 id="RunConfig">Creating a Run Configuration</h2>
    101 
    102   <p>The run configuration specifies the project to run, the Activity to start, the emulator or
    103   connected device to use, and so on. When you first run a project as an <em>Android
    104   Application</em>, ADT will automatically create a run configuration. The default run
    105   configuration will launch the default project Activity and use automatic target mode for device
    106   selection (with no preferred AVD). If the default settings don't suit your project, you can
    107   customize the run configuration or even create a new one.</p>
    108 
    109   <p>To create or modify a run configuration, refer to the Eclipse documentation on how to create Run configurations.
    110   The following steps highlight the important things you need to do for an Android project:</p>
    111 
    112   <ol>
    113     <li>Open the run configuration manager from the Run Menu.</li>
    114 
    115     <li>Expand the <strong>Android Application</strong> item and create a new configuration or open
    116     an existing one.
    117     </li>
    118 
    119     <li>With the Run Configuration selected, adjust your desired run configuration settings:
    120       <ul>
    121       <li>In the Android tab, specify the Project and Activity to launch.
    122       </li>
    123       <li><p>In the Target tab, consider whether you'd like to use Manual or Automatic mode when
    124       selecting an AVD to run your application. See the following section on <a href=
    125       "#AutoAndManualTargetModes">Automatic and manual target modes</a>).</p>
    126 
    127       <p>You can specify any emulator options to the Additional Emulator Command Line Options
    128       field. For example, you could add <code>-scale 96dpi</code> to scale the AVD's screen to an
    129       accurate size, based on the dpi of your computer monitor. For a full list of emulator
    130       options, see the <a href="{@docRoot}guide/developing/tools/emulator.html">Android
    131       Emulator</a> document.</p>
    132       </li>
    133       </ul>
    134     </li>
    135   </ol>
    136 
    137   <h4 id="AutoAndManualTargetModes">Automatic and manual target modes</h4>
    138 
    139   <p>By default, a run configuration uses the <strong>automatic</strong> target mode in order to
    140   select an AVD. In this mode, ADT will select an AVD for the application in the following
    141   manner:</p>
    142 
    143   <ol>
    144     <li>If there's a device or emulator already running and its AVD configuration meets the
    145     requirements of the application's build target, the application is installed and run upon
    146     it.</li>
    147 
    148     <li>If there's more than one device or emulator running, each of which meets the requirements
    149     of the build target, a "device chooser" is shown to let you select which device to use.</li>
    150 
    151     <li>If there are no devices or emulators running that meet the requirements of the build
    152     target, ADT looks at the available AVDs. If there is an AVD that matches the build target of the project,
    153     ADT chooses that AVD. If the AVD versions are newer than the build target of the project, ADT chooses
    154     the oldest possible version of an AVD that meets the project's build target requirement.</li>
    155 
    156     <li>If there are no suitable AVDs, the application is not installed a console error warning tells
    157     you that there is no existing AVD that meets the build target requirements.</li>
    158   </ol>
    159 
    160   <p>However, if a "preferred AVD" is selected in the run configuration, then the application will
    161   <em>always</em> be deployed to that AVD. If it's not already running, then a new emulator will be
    162   launched.</p>
    163 
    164   <p>If your run configuration uses <strong>manual</strong> mode, then the "device chooser" is
    165   presented every time that your application is run, so that you can select which AVD to use.</p>