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      1 page.title=Managing Projects from Eclipse with ADT
      2 parent.title=Managing Projects
      3 parent.link=index.html
      4 @jd:body
      5 
      6  <div id="qv-wrapper">
      7     <div id="qv">
      8       <h2>In this document</h2>
      9 
     10       <ol>
     11         <li><a href="#CreatingAProject">Creating an Android Project</a></li>
     12 
     13         <li><a href="#SettingUpLibraryProject">Setting up a Library Project</a></li>
     14 
     15         <li><a href="#ReferencingLibraryProject">Referencing a Library Project</a></li>
     16       </ol>
     17 
     18       <h2>See also</h2>
     19 
     20       <ol>
     21         <li><a href=
     22         "{@docRoot}guide/developing/testing/testing_eclipse.html#CreateTestProjectEclipse">Testing
     23         from Eclipse with ADT</a></li>
     24       </ol>
     25     </div>
     26   </div>
     27 
     28   <p>Eclipse and the ADT plugin provide GUIs and wizards to create all three types of projects
     29   (Android project, Library project, and Test project):
     30   
     31   <ul>
     32     <li>An Android project contains all of the files and resources that are needed to build a project into
     33   an .apk file for installation. You need to create an Android project for any application that you
     34   want to eventually install on a device.</li>
     35 
     36   <li>You can also designate an Android project as a library project, which allows it to be shared
     37   with other projects that depend on it. Once an Android project is designated as a library
     38   project, it cannot be installed onto a device.</li>
     39 
     40   <li>Test projects extend JUnit test functionality to include Android specific functionality. For
     41   more information on creating a test project, see <a href=
     42   "{@docRoot}guide/developing/testing/testing_eclipse.html">Testing from Eclipse with ADT</a>.</li>
     43   </ul>
     44 
     45   <h2 id="CreatingAProject">Creating an Android Project</h2>
     46 
     47   <p>The ADT plugin provides a <em>New Project Wizard</em> that you can use to quickly create a new Android
     48   project (or a project from existing code). To create a new project:</p>
     49 
     50   <ol>
     51     <li>Select <strong>File</strong> &gt; <strong>New</strong> &gt; <strong>Project</strong>.</li>
     52 
     53     <li>Select <strong>Android</strong> &gt; <strong>Android Project</strong>, and click
     54     <strong>Next</strong>.</li>
     55 
     56     <li>Select the contents for the project:
     57 
     58       <ul>
     59         <li>Enter a <em>Project Name</em>. This will be the name of the folder where your project
     60         is created.</li>
     61 
     62         <li>Under Contents, select <strong>Create new project in workspace</strong>. Select your
     63         project workspace location.</li>
     64 
     65         <li>Under Target, select an Android target to be used as the project's Build Target. The
     66         Build Target specifies which Android platform you'd like your application built against.
     67 
     68           <p>Select the lowest platform with which your application is compatible.</p>
     69 
     70           <p class="note"><strong>Note:</strong> You can change your the Build Target for your
     71           project at any time: Right-click the project in the Package Explorer, select
     72           <strong>Properties</strong>, select <strong>Android</strong> and then check the desired
     73           Project Target.</p>
     74         </li>
     75 
     76         <li>Under Properties, fill in all necessary fields.
     77 
     78           <ul>
     79             <li>Enter an <em>Application name</em>. This is the human-readable title for your
     80             application &mdash; the name that will appear on the Android device.</li>
     81 
     82             <li>Enter a <em>Package name</em>. This is the package namespace (following the same
     83             rules as for packages in the Java programming language) where all your source code will
     84             reside.</li>
     85 
     86             <li>Select <em>Create Activity</em> (optional, of course, but common) and enter a name
     87             for your main Activity class.</li>
     88 
     89             <li>Enter a <em>Min SDK Version</em>. This is an integer that indicates the minimum API
     90             Level required to properly run your application. Entering this here automatically sets
     91             the <code>minSdkVersion</code> attribute in the <a href=
     92             "{@docRoot}guide/topics/manifest/uses-sdk-element.html">&lt;uses-sdk&gt;</a> of your
     93             Android Manifest file. If you're unsure of the appropriate <a href=
     94             "{@docRoot}guide/appendix/api-levels.html">API Level</a> to use, copy the API Level
     95             listed for the Build Target you selected in the Target tab.</li>
     96           </ul>
     97         </li>
     98       </ul>
     99     </li>
    100 
    101     <li>Click <strong>Finish</strong>.</li>
    102   </ol>
    103 
    104   <p class="note"><strong>Tip:</strong> You can also start the New Project Wizard from the
    105   <em>New</em> icon in the toolbar.</p>
    106 
    107   <h2 id="SettingUpLibraryProject">Setting up a Library Project</h2>
    108 
    109   <p>A library project is a standard Android project, so you can create a new one in the same way
    110   as you would a new application project.</p>
    111 
    112   <p>When you are creating the library project, you can select any application name, package, and
    113   set other fields as needed, as shown in figure 1.</p>
    114 
    115   <p>Next, set the project's properties to indicate that it is a library project:</p>
    116 
    117   <ol>
    118     <li>In the <strong>Package Explorer</strong>, right-click the library project and select
    119     <strong>Properties</strong>.</li>
    120 
    121     <li>In the <strong>Properties</strong> window, select the "Android" properties group at left
    122     and locate the <strong>Library</strong> properties at right.</li>
    123 
    124     <li>Select the "is Library" checkbox and click <strong>Apply</strong>.</li>
    125 
    126     <li>Click <strong>OK</strong> to close the <em>Properties</em> window.</li>
    127   </ol>
    128 
    129   <p>The new project is now marked as a library project. You can begin moving source code and
    130   resources into it, as described in the sections below.</p>
    131 
    132   <p>You can also convert an existing application project into a library. To do so, simply open the
    133   Properties for the project and select the "is Library" checkbox. Other application projects can
    134   now reference the existing project as a library project.</p>
    135   
    136   <img src= "{@docRoot}images/developing/adt-props-isLib.png">
    137 
    138   <p class="img-caption"><strong>Figure 1.</strong> Marking a project as an
    139      Android library project.</p>
    140 
    141   <h3>Creating the manifest file</h3>
    142 
    143   <p>A library project's manifest file must declare all of the shared components that it includes,
    144   just as would a standard Android application. For more information, see the documentation for
    145   <a href="{@docRoot}guide/topics/manifest/manifest-intro.html">AndroidManifest.xml</a>.</p>
    146 
    147   <p>For example, the <a href=
    148   "{@docRoot}resources/samples/TicTacToeLib/AndroidManifest.html">TicTacToeLib</a> example library
    149   project declares the Activity <code>GameActivity</code>:</p>
    150   <pre>
    151 &lt;manifest&gt;
    152   ...
    153   &lt;application&gt;
    154     ...
    155     &lt;activity android:name="GameActivity" /&gt;
    156     ...
    157   &lt;/application&gt;
    158 &lt;/manifest&gt;
    159 </pre>
    160 
    161   <h2 id="ReferencingLibraryProject">Referencing a library project</h2>
    162 
    163   <p>If you are developing an application and want to include the shared code or resources from a
    164   library project, you can do so easily by adding a reference to the library project in the
    165   application project's Properties.</p>
    166 
    167   <p>To add a reference to a library project, follow these steps:</p>
    168 
    169   <ol>
    170     <li>In the <strong>Package Explorer</strong>, right-click the dependent project and select
    171     <strong>Properties</strong>.</li>
    172 
    173     <li>In the <strong>Properties</strong> window, select the "Android" properties group at left
    174     and locate the <strong>Library</strong> properties at right.</li>
    175 
    176     <li>Click <strong>Add</strong> to open the <strong>Project Selection</strong> dialog.</li>
    177 
    178     <li>From the list of available library projects, select a project and click
    179     <strong>OK</strong>.</li>
    180 
    181     <li>When the dialog closes, click <strong>Apply</strong> in the <strong>Properties</strong>
    182     window.</li>
    183 
    184     <li>Click <strong>OK</strong> to close the <strong>Properties</strong> window.</li>
    185   </ol>
    186 
    187   <p>As soon as the Properties dialog closes, Eclipse rebuilds the project, including the contents
    188   of the library project.</p>
    189 
    190   <p>Figure 2 shows the Properties dialog that lets you add library references and move
    191   them up and down in priority.</p><img src="{@docRoot}images/developing/adt-props-libRef.png">
    192 
    193   <p class="img-caption"><strong>Figure 2.</strong> Adding a reference to a
    194      library project in the properties of an application project.</p>
    195 
    196   <p>If you are adding references to multiple libraries, note that you can set their relative
    197   priority (and merge order) by selecting a library and using the <strong>Up</strong> and
    198   <strong>Down</strong> controls. The tools merge the referenced libraries with your application
    199   starting from lowest priority (bottom of the list) to highest (top of the list). If more than one
    200   library defines the same resource ID, the tools select the resource from the library with higher
    201   priority. The application itself has highest priority and its resources are always used in
    202   preference to identical resource IDs defined in libraries.</p>
    203 
    204   <h3>Declaring library components in the the manifest file</h3>
    205 
    206   <p>In the manifest file of the application project, you must add declarations of all components
    207   that the application will use that are imported from a library project. For example, you must
    208   declare any <code>&lt;activity&gt;</code>, <code>&lt;service&gt;</code>,
    209   <code>&lt;receiver&gt;</code>, <code>&lt;provider&gt;</code>, and so on, as well as
    210   <code>&lt;permission&gt;</code>, <code>&lt;uses-library&gt;</code>, and similar elements.</p>
    211 
    212   <p>Declarations should reference the library components by their fully-qualified package names,
    213   where appropriate.</p>
    214 
    215   <p>For example, the <a href=
    216   "{@docRoot}resources/samples/TicTacToeMain/AndroidManifest.html">TicTacToeMain</a> example
    217   application declares the library Activity <code>GameActivity</code> like this:</p>
    218   <pre>
    219 &lt;manifest&gt;
    220   ...
    221   &lt;application&gt;
    222     ...
    223     &lt;activity android:name="com.example.android.tictactoe.library.GameActivity" /&gt;
    224     ...
    225   &lt;/application&gt;
    226 &lt;/manifest&gt;
    227 </pre>
    228 
    229   <p>For more information about the manifest file, see the documentation for <a href=
    230   "{@docRoot}guide/topics/manifest/manifest-intro.html">AndroidManifest.xml</a>.</p>
    231 
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