1 page.title=APK Expansion Files 2 @jd:body 3 4 5 <div id="qv-wrapper"> 6 <div id="qv"> 7 <h2>Quickview</h2> 8 <ul> 9 <li>Recommended for most apps that exceed the 50MB APK limit</li> 10 <li>You can provide up to 4GB of additional data for each APK</li> 11 <li>Google Play hosts and serves the expansion files at no charge</li> 12 <li>The files can be any file type you want and are saved to the device's shared storage</li> 13 </ul> 14 15 <h2>In this document</h2> 16 <ol> 17 <li><a href="#Overview">Overview</a> 18 <ol> 19 <li><a href="#Filename">File name format</a></li> 20 <li><a href="#StorageLocation">Storage location</a></li> 21 <li><a href="#DownloadProcess">Download process</a></li> 22 <li><a href="#Checklist">Development checklist</a></li> 23 </ol> 24 </li> 25 <li><a href="#Rules">Rules and Limitations</a></li> 26 <li><a href="#Downloading">Downloading the Expansion Files</a> 27 <ol> 28 <li><a href="#AboutLibraries">About the Downloader Library</a></li> 29 <li><a href="#Preparing">Preparing to use the Downloader Library</a></li> 30 <li><a href="#Permissions">Declaring user permissions</a></li> 31 <li><a href="#DownloaderService">Implementing the downloader service</a></li> 32 <li><a href="#AlarmReceiver">Implementing the alarm receiver</a></li> 33 <li><a href="#Download">Starting the download</a></li> 34 <li><a href="#Progress">Receiving download progress</a></li> 35 </ol> 36 </li> 37 <li><a href="#ExpansionPolicy">Using APKExpansionPolicy</a></li> 38 <li><a href="#ReadingTheFile">Reading the Expansion File</a> 39 <ol> 40 <li><a href="#GettingFilenames">Getting the file names</a></li> 41 <li><a href="#ZipLib">Using the APK Expansion Zip Library</a></li> 42 </ol> 43 </li> 44 <li><a href="#Testing">Testing Your Expansion Files</a> 45 <ol> 46 <li><a href="#TestingReading">Testing file reads</a></li> 47 <li><a href="#TestingReading">Testing file downloads</a></li> 48 </ol> 49 </li> 50 <li><a href="#Updating">Updating Your Application</a></li> 51 </ol> 52 53 <h2>See also</h2> 54 <ol> 55 <li><a href="{@docRoot}guide/market/licensing/index.html">Application Licensing</a></li> 56 <li><a href="{@docRoot}guide/market/publishing/multiple-apks.html">Multiple 57 APK Support</a></li> 58 </ol> 59 </div> 60 </div> 61 62 63 64 <p>Google Play currently requires that your APK file be no more than 50MB. For most 65 applications, this is plenty of space for all the application's code and assets. 66 However, some apps need more space for high-fidelity graphics, media files, or other large assets. 67 Previously, if your app exceeded 50MB, you had to host and download the additional resources 68 yourself when the user opens the app. Hosting and serving the extra files can be costly, and the 69 user experience is often less than ideal. To make this process easier for you and more pleasant 70 for users, Google Play allows you to attach two large expansion files that supplement your 71 APK.</p> 72 73 <p>Google Play hosts the expansion files for your application and serves them to the device at 74 no cost to you. The expansion files are saved to the device's shared storage location (the 75 SD card or USB-mountable partition; also known as the "external" storage) where your app can access 76 them. On most devices, Google Play downloads the expansion file(s) at the same time it 77 downloads the APK, so your application has everything it needs when the user opens it for the 78 first time. In some cases, however, your application must download the files from Google Play 79 when your application starts.</p> 80 81 82 83 <h2 id="Overview">Overview</h2> 84 85 <p>Each time you upload an APK using the Google Play Android Developer Console, you have the option to 86 add one or two expansion files to the APK. Each file can be up to 2GB and it can be any format you 87 choose, but we recommend you use a compressed file to conserve bandwidth during the download. 88 Conceptually, each expansion file plays a different role:</p> 89 90 <ul> 91 <li>The <strong>main</strong> expansion file is the 92 primary expansion file for additional resources required by your application.</li> 93 <li>The <strong>patch</strong> expansion file is optional and intended for small updates to the 94 main expansion file.</li> 95 </ul> 96 97 <p>While you can use the two expansion files any way you wish, we recommend that the main 98 expansion file deliver the primary assets and should rarely if ever updated; the patch expansion 99 file should be smaller and serve as a patch carrier, getting updated with each major 100 release or as necessary.</p> 101 102 <p>However, even if your application update requires only a new patch expansion file, you still must 103 upload a new APK with an updated <a 104 href="{@docRoot}guide/topics/manifest/manifest-element.html#vcode">{@code 105 versionCode}</a> in the manifest. (The 106 Developer Console does not allow you to upload an expansion file to an existing APK.)</p> 107 108 <p class="note"><strong>Note:</strong> The patch expansion file is semantically the same as the 109 main expansion file—you can use each file any way you want. The system does 110 not use the patch expansion file to perform patching for your app. You must perform patching 111 yourself or be able to distinguish between the two files.</p> 112 113 114 115 <h3 id="Filename">File name format</h3> 116 117 <p>Each expansion file you upload can be any format you choose (ZIP, PDF, MP4, etc.). Regardless of 118 the file type, Google Play considers them opaque binary blobs and renames the files 119 using the following scheme:</p> 120 121 <pre class="classic no-pretty-print"> 122 [main|patch].<expansion-version>.<package-name>.obb 123 </pre> 124 125 <p>There are three components to this scheme:</p> 126 127 <dl> 128 <dt>{@code main} or {@code patch}</dt> 129 <dd>Specifies whether the file is the main or patch expansion file. There can be 130 only one main file and one patch file for each APK.</dd> 131 <dt>{@code <expansion-version>}</dt> 132 <dd>This is an integer that matches the version code of the APK with which the expansion is 133 <em>first</em> associated (it matches the application's <a 134 href="{@docRoot}guide/topics/manifest/manifest-element.html#vcode">{@code android:versionCode}</a> 135 value). 136 <p>"First" is emphasized because although the Developer Console allows you to 137 re-use an uploaded expansion file with a new APK, the expansion file's name does not change—it 138 retains the version applied to it when you first uploaded the file.</p></dd> 139 <dt>{@code <package-name>}</dt> 140 <dd>Your application's Java-style package name.</dd> 141 </dl> 142 143 <p>For example, suppose your APK version is 314159 and your package name is com.example.app. If you 144 upload a main expansion file, the file is renamed to:</p> 145 <pre class="classic no-pretty-print">main.314159.com.example.app.obb</pre> 146 147 148 <h3 id="StorageLocation">Storage location</h3> 149 150 <p>When Google Play downloads your expansion files to a device, it saves them to the system's 151 shared storage location. To ensure proper behavior, you must not delete, move, or rename the 152 expansion files. In the event that your application must perform the download from Google Play 153 itself, you must save the files to the exact same location.</p> 154 155 <p>The specific location for your expansion files is:</p> 156 157 <pre class="classic no-pretty-print"> 158 <shared-storage>/Android/obb/<package-name>/ 159 </pre> 160 161 <ul> 162 <li>{@code <shared-storage>} is the path to the shared storage space, available from 163 {@link android.os.Environment#getExternalStorageDirectory()}.</li> 164 <li>{@code <package-name>} is your application's Java-style package name, available 165 from {@link android.content.Context#getPackageName()}.</li> 166 </ul> 167 168 <p>For each application, there are never more than two expansion files in this directory. 169 One is the main expansion file and the other is the patch expansion file (if necessary). Previous 170 versions are overwritten when you update your application with new expansion files.</p> 171 172 <p>If you must unpack the contents of your expansion files, <strong>do not</strong> delete the 173 {@code .obb} expansion files afterwards and <strong>do not</strong> save the unpacked data 174 in the same directory. You should save your unpacked files in the directory 175 specified by {@link android.content.Context#getExternalFilesDir getExternalFilesDir()}. However, 176 if possible, it's best if you use an expansion file format that allows you to read directly from 177 the file instead of requiring you to unpack the data. For example, we've provided a library 178 project called the <a href="#ZipLib">APK Expansion Zip Library</a> that reads your data directly 179 from the ZIP file.</p> 180 181 <p class="note"><strong>Note:</strong> Unlike APK files, any files saved on the shared storage can 182 be read by the user and other applications.</p> 183 184 <p class="note"><strong>Tip:</strong> If you're packaging media files into a ZIP, you can use media 185 playback calls on the files with offset and length controls (such as {@link 186 android.media.MediaPlayer#setDataSource(FileDescriptor,long,long) MediaPlayer.setDataSource()} and 187 {@link android.media.SoundPool#load(FileDescriptor,long,long,int) SoundPool.load()}) without the 188 need to unpack your ZIP. In order for this to work, you must not perform additional compression on 189 the media files when creating the ZIP packages. For example, when using the <code>zip</code> tool, 190 you should use the <code>-n</code> option to specify the file suffixes that should not be 191 compressed: <br/> 192 <code>zip -n .mp4;.ogg main_expansion media_files</code></p> 193 194 195 <h3 id="DownloadProcess">Download process</h3> 196 197 <p>Most of the time, Google Play downloads and saves your expansion files at the same time it 198 downloads the APK to the device. However, in some cases Google Play 199 cannot download the expansion files or the user might have deleted previously downloaded expansion 200 files. To handle these situations, your app must be able to download the files 201 itself when the main activity starts, using a URL provided by Google Play.</p> 202 203 <p>The download process from a high level looks like this:</p> 204 205 <ol> 206 <li>User selects to install your app from Google Play.</li> 207 <li>If Google Play is able to download the expansion files (which is the case for most 208 devices), it downloads them along with the APK. 209 <p>If Google Play is unable to download the expansion files, it downloads the 210 APK only.</p> 211 </li> 212 <li>When the user launches your application, your app must check whether the expansion files are 213 already saved on the device. 214 <ol> 215 <li>If yes, your app is ready to go.</li> 216 <li>If no, your app must download the expansion files over HTTP from Google Play. Your app 217 must send a request to the Google Play client using the Google Play's <a 218 href="{@docRoot}guide/market/licensing/index.html">Application Licensing</a> service, which 219 responds with the name, file size, and URL for each expansion file. With this information, you then 220 download the files and save them to the proper <a href="#StorageLocation">storage location</a>.</li> 221 </ol> 222 </li> 223 </ol> 224 225 <p class="caution"><strong>Caution:</strong> It is critical that you include the necessary code to 226 download the expansion files from Google Play in the event that the files are not already on the 227 device when your application starts. As discussed in the following section about <a 228 href="#Downloading">Downloading the Expansion Files</a>, we've made a library available to you that 229 greatly simplifies this process and performs the download from a service with a minimal amount of 230 code from you.</p> 231 232 233 234 235 <h3 id="Checklist">Development checklist</h3> 236 237 <p>Here's a summary of the tasks you should perform to use expansion files with your 238 application:</p> 239 240 <ol> 241 <li>First determine whether your application absolutely requires more than 50MB per installation. 242 Space is precious and you should keep your total application size as small as possible. If your app 243 uses more than 50MB in order to provide multiple versions of your graphic assets for multiple screen 244 densities, consider instead publishing <a 245 href="{@docRoot}guide/market/publishing/multiple-apks.html">multiple APKs</a> in which each APK 246 contains only the assets required for the screens that it targets.</li> 247 <li>Determine which application resources to separate from your APK and package them in a 248 file to use as the main expansion file. 249 <p>Normally, you should only use the second patch expansion file when performing updates to 250 the main expansion file. However, if your resources exceed the 2GB limit for the main 251 expansion file, you can use the patch file for the rest of your assets.</p> 252 </li> 253 <li>Develop your application such that it uses the resources from your expansion files in the 254 device's <a href="#StorageLocation">shared storage location</a>. 255 <p>Remember that you must not delete, move, or rename the expansion files.</p> 256 <p>If your application doesn't demand a specific format, we suggest you create ZIP files for 257 your expansion files, then read them using the <a href="#ZipLib">APK Expansion Zip 258 Library</a>.</p> 259 </li> 260 <li>Add logic to your application's main activity that checks whether the expansion files 261 are on the device upon start-up. If the files are not on the device, use Google Play's <a 262 href="{@docRoot}guide/market/licensing/index.html">Application Licensing</a> service to request URLs 263 for the expansion files, then download and save them. 264 <p>To greatly reduce the amount of code you must write and ensure a good user experience 265 during the download, we recommend you use the <a href="AboutLibraries">Downloader 266 Library</a> to implement your download behavior.</p> 267 <p>If you build your own download service instead of using the library, be aware that you 268 must not change the name of the expansion files and must save them to the proper 269 <a href="#StorageLocation">storage location</a>.</p></li> 270 </ol> 271 272 <p>Once you've finished your application development, follow the guide to <a href="#Testing">Testing 273 Your Expansion Files</a>.</p> 274 275 276 277 278 279 280 <h2 id="Rules">Rules and Limitations</h2> 281 282 <p>Adding APK expansion files is a feature available when you upload your application using the 283 Developer Console. When uploading your application for the first time or updating an 284 application that uses expansion files, you must be aware of the following rules and limitations:</p> 285 286 <ol type="I"> 287 <li>Each expansion file can be no more than 2GB.</li> 288 <li>In order to download your expansion files from Google Play, <strong>the user must have 289 acquired your application from Google Play</strong>. Google Play will not 290 provide the URLs for your expansion files if the application was installed by other means.</li> 291 <li>When performing the download from within your application, the URL that Google Play 292 provides for each file is unique for every download and each one expires shortly after it is given 293 to your application.</li> 294 <li>If you update your application with a new APK or upload <a 295 href="{@docRoot}guide/market/publishing/multiple-apks.html">multiple APKs</a> for the same 296 application, you can select expansion files that you've uploaded for a previous APK. <strong>The 297 expansion file's name does not change</strong>—it retains the version received by the APK to 298 which the file was originally associated.</li> 299 <li>If you use expansion files in combination with <a 300 href="{@docRoot}guide/market/publishing/multiple-apks.html">multiple APKs</a> in order to 301 provide different expansion files for different devices, you still must upload separate APKs 302 for each device in order to provide a unique <a 303 href="{@docRoot}guide/topics/manifest/manifest-element.html#vcode">{@code versionCode}</a> 304 value and declare different <a href="{@docRoot}guide/appendix/market-filters.html">filters</a> for 305 each APK.</li> 306 <li>You cannot issue an update to your application by changing the expansion files 307 alone—<strong>you must upload a new APK</strong> to update your app. If your changes only 308 concern the assets in your expansion files, you can update your APK simply by changing the <a 309 href="{@docRoot}guide/topics/manifest/manifest-element.html#vcode">{@code versionCode}</a> (and 310 perhaps also the <a href="{@docRoot}guide/topics/manifest/manifest-element.html#vname">{@code 311 versionName}</a>).</p></li> 312 <li><strong>Do not save other data into your <code>obb/</code> 313 directory</strong>. If you must unpack some data, save it into the location specified by {@link 314 android.content.Context#getExternalFilesDir getExternalFilesDir()}.</li> 315 <li><strong>Do not delete or rename the {@code .obb} expansion file</strong> (unless you're 316 performing an update). Doing so will cause Google Play (or your app itself) to repeatedly 317 download the expansion file.</li> 318 <li>When updating an expansion file manually, you must delete the previous expansion file.</li> 319 </ol> 320 321 322 323 324 325 326 327 328 329 <h2 id="Downloading">Downloading the Expansion Files</h2> 330 331 <p>In most cases, Google Play downloads and saves your expansion files to the device at the same 332 time it installs or updates the APK. This way, the expansion files are available when your 333 application launches for the first time. However, in some cases your app must download the 334 expansion files itself by requesting them from a URL provided to you in a response 335 from Google Play's <a 336 href="{@docRoot}guide/market/licensing/index.html">Application Licensing</a> service.</p> 337 338 <p>The basic logic you need to download your expansion files is the following:</p> 339 340 <ol> 341 <li>When your application starts, look for the expansion files on the <a 342 href="#StorageLocation">shared storage location</a> (in the 343 <code>Android/obb/<package-name>/</code> directory). 344 <ol type="a"> 345 <li>If the expansion files are there, you're all set and your application can continue.</li> 346 <li>If the expansion files are <em>not</em> there: 347 <ol> 348 <li>Perform a request using Google Play's <a 349 href="{@docRoot}guide/market/licensing/index.html">Application Licensing</a> to get your 350 app's expansion file names, sizes, and URLs.</li> 351 <li>Use the URLs provided by Google Play to download the expansion files and save 352 the expansion files. You <strong>must</strong> save the files to the <a 353 href="#StorageLocation">shared storage location</a> 354 (<code>Android/obb/<package-name>/</code>) and use the exact file name provided 355 by Google Play's response. 356 <p class="note"><strong>Note:</strong> The URL that Google Play provides for your 357 expansion files is unique for every download and each one expires shortly after it is given to 358 your application.</p> 359 </li> 360 </ol> 361 </li> 362 </ol> 363 </li> 364 </ol> 365 366 367 <p>If your application is free (not a paid app), then you probably haven't used the <a 368 href="{@docRoot}guide/market/licensing/index.html">Application Licensing</a> service. It's primarily 369 designed for you to enforce 370 licensing policies for your application and ensure that the user has the right to 371 use your app (he or she rightfully paid for it on Google Play). In order to facilitate the 372 expansion file functionality, the licensing service has been enhanced to provide a response 373 to your application that includes the URL of your application's expansion files that are hosted 374 on Google Play. So, even if your application is free for users, you need to include the 375 License Verification Library (LVL) to use APK expansion files. Of course, if your application 376 is free, you don't need to enforce license verification—you simply need the 377 library to perform the request that returns the URL of your expansion files.</p> 378 379 <p class="note"><strong>Note:</strong> Whether your application is free or not, Google Play 380 returns the expansion file URLs only if the user acquired your application from Google Play.</p> 381 382 <p>In addition to the LVL, you need a set of code that downloads the expansion files 383 over an HTTP connection and saves them to the proper location on the device's shared storage. 384 As you build this procedure into your application, there are several issues you should take into 385 consideration:</p> 386 387 <ul> 388 <li>The device might not have enough space for the expansion files, so you should check 389 before beginning the download and warn the user if there's not enough space.</li> 390 <li>File downloads should occur in a background service in order to avoid blocking the user 391 interaction and allow the user to leave your app while the download completes.</li> 392 <li>A variety of errors might occur during the request and download that you must 393 gracefully handle.</li> 394 <li>Network connectivity can change during the download, so you should handle such changes and 395 if interrupted, resume the download when possible.</li> 396 <li>While the download occurs in the background, you should provide a notification that 397 indicates the download progress, notifies the user when it's done, and takes the user back to 398 your application when selected.</li> 399 </ul> 400 401 402 <p>To simplify this work for you, we've built the <a href="#AboutLibraries">Downloader Library</a>, 403 which requests the expansion file URLs through the licensing service, downloads the expansion files, 404 performs all of the tasks listed above, and even allows your activity to pause and resume the 405 download. By adding the Downloader Library and a few code hooks to your application, almost all the 406 work to download the expansion files is already coded for you. As such, in order to provide the best 407 user experience with minimal effort on your behalf, we recommend you use the Downloader Library to 408 download your expansion files. The information in the following sections explain how to integrate 409 the library into your application.</p> 410 411 <p>If you'd rather develop your own solution to download the expansion files using the Google 412 Play URLs, you must follow the <a href="{@docRoot}guide/market/licensing/index.html">Application 413 Licensing</a> documentation to perform a license request, then retrieve the expansion file names, 414 sizes, and URLs from the response extras. You should use the <a href="#ExpansionPolicy">{@code 415 APKExpansionPolicy}</a> class (included in the License Verification Library) as your licensing 416 policy, which captures the expansion file names, sizes, and URLs from the licensing service..</p> 417 418 419 420 <h3 id="AboutLibraries">About the Downloader Library</h3> 421 422 <p>To use APK expansion files with your application and provide the best user experience with 423 minimal effort on your behalf, we recommend you use the Downloader Library that's included in the 424 Google Market Apk Expansion package. This library downloads your expansion files in a 425 background service, shows a user notification with the download status, handles network 426 connectivity loss, resumes the download when possible, and more.</p> 427 428 <p>To implement expansion file downloads using the Downloader Library, all you need to do is:</p> 429 430 <ul> 431 <li>Extend a special {@link android.app.Service} subclass and {@link 432 android.content.BroadcastReceiver} subclass that each require just a few 433 lines of code from you.</li> 434 <li>Add some logic to your main activity that checks whether the expansion files have 435 already been downloaded and, if not, invokes the download process and displays a 436 progress UI.</li> 437 <li>Implement a callback interface with a few methods in your main activity that 438 receives updates about the download progress.</li> 439 </ul> 440 441 <p>The following sections explain how to set up your app using the Downloader Library.</p> 442 443 444 <h3 id="Preparing">Preparing to use the Downloader Library</h3> 445 446 <p>To use the Downloader Library, you need to 447 download two packages from the SDK Manager and add the appropriate libraries to your 448 application.</p> 449 450 <p>First, open the <a href="{@docRoot}sdk/adding-components.html">Android SDK Manager</a>, expand 451 <em>Extras</em> and download:</p> 452 <ul> 453 <li><em>Google Market Licensing package</em></li> 454 <li><em>Google Market Apk Expansion package</em></li> 455 </ul> 456 457 <p>If you're using Eclipse, create a project for each library and add it to your app:</p> 458 <ol> 459 <li>Create a new Library Project for the License Verification Library and Downloader 460 Library. For each library: 461 <ol> 462 <li>Begin a new Android project.</li> 463 <li>Select <strong>Create project from existing 464 source</strong> and choose the library from the {@code <sdk>/extras/google/} directory 465 ({@code market_licensing/} for the License Verification Library or {@code 466 market_apk_expansion/downloader_library/} for the Downloader Library).</li> 467 <li>Specify a <em>Project Name</em> such as "Google Play License Library" and "Google Play 468 Downloader 469 Library"</li> 470 <li>Click <strong>Finish</strong>.</li> 471 </ol> 472 <p class="note"><strong>Note:</strong> The Downloader Library depends on the License 473 Verification Library. Be sure to add the License 474 Verification Library to the Downloader Library's project properties (same process as 475 steps 2 and 3 below).</p> 476 </li> 477 <li>Right-click the Android project in which you want to use APK expansion files and 478 select <strong>Properties</strong>.</li> 479 <li>In the <em>Library</em> panel, click <strong>Add</strong> to select and add each of the 480 libraries to your application.</li> 481 </ol> 482 483 <p>Or, from a command line, update your project to include the libraries:</p> 484 <ol> 485 <li>Change directories to the <code><sdk>/tools/</code> directory.</li> 486 <li>Execute <code>android update project</code> with the {@code --library} option to add both the 487 LVL and the Downloader Library to your project. For example: 488 <pre class="no-pretty-print"> 489 android update project --path ~/Android/MyApp \ 490 --library ~/android_sdk/extras/google/market_licensing \ 491 --library ~/android_sdk/extras/google/market_apk_expansion/downloader_library 492 </pre> 493 </li> 494 </ol> 495 496 <p>With both the License Verification Library and Downloader Library added to your 497 application, you'll be able to quickly integrate the ability to download expansion files from 498 Google Play. The format that you choose for the expansion files and how you read them 499 from the shared storage is a separate implementation that you should consider based on your 500 application needs.</p> 501 502 <p class="note"><strong>Tip:</strong> The Apk Expansion package includes a sample 503 application 504 that shows how to use the Downloader Library in an app. The sample uses a third library 505 available in the Apk Expansion package called the APK Expansion Zip Library. If 506 you plan on 507 using ZIP files for your expansion files, we suggest you also add the APK Expansion Zip Library to 508 your application. For more information, see the section below 509 about <a href="#ZipLib">Using the APK Expansion Zip Library</a>.</p> 510 511 512 513 <h3 id="Permissions">Declaring user permissions</h3> 514 515 <p>In order to download the expansion files, the Downloader Library 516 requires several permissions that you must declare in your application's manifest file. They 517 are:</p> 518 519 <pre> 520 <manifest ...> 521 <!-- Required to access Google Play Licensing --> 522 <uses-permission android:name="com.android.vending.CHECK_LICENSE" /> 523 524 <!-- Required to download files from Google Play --> 525 <uses-permission android:name="android.permission.INTERNET" /> 526 527 <!-- Required to keep CPU alive while downloading files (NOT to keep screen awake) --> 528 <uses-permission android:name="android.permission.WAKE_LOCK" /> 529 530 <!-- Required to poll the state of the network connection and respond to changes --> 531 <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> 532 533 <!-- Required to check whether Wi-Fi is enabled --> 534 <uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/> 535 536 <!-- Required to read and write the expansion files on shared storage --> 537 <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> 538 ... 539 </manifest> 540 </pre> 541 542 <p class="note"><strong>Note:</strong> By default, the Downloader Library requires API 543 level 4, but the APK Expansion Zip Library requires API level 5.</p> 544 545 546 <h3 id="DownloaderService">Implementing the downloader service</h3> 547 548 <p>In order to perform downloads in the background, the Downloader Library provides its 549 own {@link android.app.Service} subclass called {@code DownloaderService} that you should extend. In 550 addition to downloading the expansion files for you, the {@code DownloaderService} also:</p> 551 552 <ul> 553 <li>Registers a {@link android.content.BroadcastReceiver} that listens for changes to the 554 device's network connectivity (the {@link android.net.ConnectivityManager#CONNECTIVITY_ACTION} 555 broadcast) in order to pause the download when necessary (such as due to connectivity loss) and 556 resume the download when possible (connectivity is acquired).</li> 557 <li>Schedules an {@link android.app.AlarmManager#RTC_WAKEUP} alarm to retry the download for 558 cases in which the service gets killed.</li> 559 <li>Builds a custom {@link android.app.Notification} that displays the download progress and 560 any errors or state changes.</li> 561 <li>Allows your application to manually pause and resume the download.</li> 562 <li>Verifies that the shared storage is mounted and available, that the files don't already exist, 563 and that there is enough space, all before downloading the expansion files. Then notifies the user 564 if any of these are not true.</li> 565 </ul> 566 567 <p>All you need to do is create a class in your application that extends the {@code 568 DownloaderService} class and override three methods to provide specific application details:</p> 569 570 <dl> 571 <dt>{@code getPublicKey()}</dt> 572 <dd>This must return a string that is the Base64-encoded RSA public key for your publisher 573 account, available from the profile page on the Developer Console (see <a 574 href="{@docRoot}guide/market/licensing/setting-up.html">Setting Up for Licensing</a>).</dd> 575 <dt>{@code getSALT()}</dt> 576 <dd>This must return an array of random bytes that the licensing {@code Policy} uses to 577 create an <a 578 href="{@docRoot}guide/market/licensing/adding-licensing.html#impl-Obfuscator">{@code 579 Obfuscator}</a>. The salt ensures that your obfuscated {@link android.content.SharedPreferences} 580 file in which your licensing data is saved will be unique and non-discoverable.</dd> 581 <dt>{@code getAlarmReceiverClassName()}</dt> 582 <dd>This must return the class name of the {@link android.content.BroadcastReceiver} in 583 your application that should receive the alarm indicating that the download should be 584 restarted (which might happen if the downloader service unexpectedly stops).</dd> 585 </dl> 586 587 <p>For example, here's a complete implementation of {@code DownloaderService}:</p> 588 589 <pre> 590 public class SampleDownloaderService extends DownloaderService { 591 // You must use the public key belonging to your publisher account 592 public static final String BASE64_PUBLIC_KEY = "YourLVLKey"; 593 // You should also modify this salt 594 public static final byte[] SALT = new byte[] { 1, 42, -12, -1, 54, 98, 595 -100, -12, 43, 2, -8, -4, 9, 5, -106, -107, -33, 45, -1, 84 596 }; 597 598 @Override 599 public String getPublicKey() { 600 return BASE64_PUBLIC_KEY; 601 } 602 603 @Override 604 public byte[] getSALT() { 605 return SALT; 606 } 607 608 @Override 609 public String getAlarmReceiverClassName() { 610 return SampleAlarmReceiver.class.getName(); 611 } 612 } 613 </pre> 614 615 <p class="caution"><strong>Notice:</strong> You must update the {@code BASE64_PUBLIC_KEY} value 616 to be the public key belonging to your publisher account. You can find the key in the Developer 617 Console under your profile information. This is necessary even when testing 618 your downloads.</p> 619 620 <p>Remember to declare the service in your manifest file:</p> 621 <pre> 622 <application ...> 623 <service android:name=".SampleDownloaderService" /> 624 ... 625 </application> 626 </pre> 627 628 629 630 <h3 id="AlarmReceiver">Implementing the alarm receiver</h3> 631 632 <p>In order to monitor the progress of the file downloads and restart the download if necessary, the 633 {@code DownloaderService} schedules an {@link android.app.AlarmManager#RTC_WAKEUP} alarm that 634 delivers an {@link android.content.Intent} to a {@link android.content.BroadcastReceiver} in your 635 application. You must define the {@link android.content.BroadcastReceiver} to call an API 636 from the Downloader Library that checks the status of the download and restarts 637 it if necessary.</p> 638 639 <p>You simply need to override the {@link android.content.BroadcastReceiver#onReceive 640 onReceive()} method to call {@code 641 DownloaderClientMarshaller.startDownloadServiceIfRequired()}.</p> 642 643 <p>For example:</p> 644 645 <pre> 646 public class SampleAlarmReceiver extends BroadcastReceiver { 647 @Override 648 public void onReceive(Context context, Intent intent) { 649 try { 650 DownloaderClientMarshaller.startDownloadServiceIfRequired(context, intent, 651 SampleDownloaderService.class); 652 } catch (NameNotFoundException e) { 653 e.printStackTrace(); 654 } 655 } 656 } 657 </pre> 658 659 <p>Notice that this is the class for which you must return the name 660 in your service's {@code getAlarmReceiverClassName()} method (see the previous section).</p> 661 662 <p>Remember to declare the receiver in your manifest file:</p> 663 <pre> 664 <application ...> 665 <receiver android:name=".SampleAlarmReceiver" /> 666 ... 667 </application> 668 </pre> 669 670 671 672 <h3 id="Download">Starting the download</h3> 673 674 <p>The main activity in your application (the one started by your launcher icon) is 675 responsible for verifying whether the expansion files are already on the device and initiating 676 the download if they are not.</p> 677 678 <p>Starting the download using the Downloader Library requires the following 679 procedures:</p> 680 681 <ol> 682 <li>Check whether the files have been downloaded. 683 <p>The Downloader Library includes some APIs in the {@code Helper} class to 684 help with this process:</p> 685 <ul> 686 <li>{@code getExtendedAPKFileName(Context, c, boolean mainFile, int 687 versionCode)}</li> 688 <li>{@code doesFileExist(Context c, String fileName, long fileSize)}</li> 689 </ul> 690 <p>For example, the sample app provided in the Apk Expansion package calls the 691 following method in the activity's {@link android.app.Activity#onCreate onCreate()} method to check 692 whether the expansion files already exist on the device:</p> 693 <pre> 694 boolean expansionFilesDelivered() { 695 for (XAPKFile xf : xAPKS) { 696 String fileName = Helpers.getExpansionAPKFileName(this, xf.mIsBase, xf.mFileVersion); 697 if (!Helpers.doesFileExist(this, fileName, xf.mFileSize, false)) 698 return false; 699 } 700 return true; 701 } 702 </pre> 703 <p>In this case, each {@code XAPKFile} object holds the version number and file size of a known 704 expansion file and a boolean as to whether it's the main expansion file. (See the sample 705 application's {@code SampleDownloaderActivity} class for details.)</p> 706 <p>If this method returns false, then the application must begin the download.</p> 707 </li> 708 <li>Start the download by calling the static method {@code 709 DownloaderClientMarshaller.startDownloadServiceIfRequired(Context c, PendingIntent 710 notificationClient, Class<?> serviceClass)}. 711 <p>The method takes the following parameters:</p> 712 <ul> 713 <li><code>context</code>: Your application's {@link android.content.Context}.</li> 714 <li><code>notificationClient</code>: A {@link android.app.PendingIntent} to start your main 715 activity. This is used in the {@link android.app.Notification} that the {@code DownloaderService} 716 creates to show the download progress. When the user selects the notification, the system 717 invokes the {@link android.app.PendingIntent} you supply here and should open the activity 718 that shows the download progress (usually the same activity that started the download).</li> 719 <li><code>serviceClass</code>: The {@link java.lang.Class} object for your implementation of 720 {@code DownloaderService}, required to start the service and begin the download if necessary.</li> 721 </ul> 722 <p>The method returns an integer that indicates 723 whether or not the download is required. Possible values are:</p> 724 <ul> 725 <li>{@code NO_DOWNLOAD_REQUIRED}: Returned if the files already 726 exist or a download is already in progress.</li> 727 <li>{@code LVL_CHECK_REQUIRED}: Returned if a license verification is 728 required in order to acquire the expansion file URLs.</li> 729 <li>{@code DOWNLOAD_REQUIRED}: Returned if the expansion file URLs are already known, 730 but have not been downloaded.</li> 731 </ul> 732 <p>The behavior for {@code LVL_CHECK_REQUIRED} and {@code DOWNLOAD_REQUIRED} are essentially the 733 same and you normally don't need to be concerned about them. In your main activity that calls {@code 734 startDownloadServiceIfRequired()}, you can simply check whether or not the response is {@code 735 NO_DOWNLOAD_REQUIRED}. If the response is anything <em>other than</em> {@code NO_DOWNLOAD_REQUIRED}, 736 the Downloader Library begins the download and you should update your activity UI to 737 display the download progress (see the next step). If the response <em>is</em> {@code 738 NO_DOWNLOAD_REQUIRED}, then the files are available and your application can start.</p> 739 <p>For example:</p> 740 <pre> 741 @Override 742 public void onCreate(Bundle savedInstanceState) { 743 // Check if expansion files are available before going any further 744 if (!expansionFilesDelivered()) { 745 // Build an Intent to start this activity from the Notification 746 Intent notifierIntent = new Intent(this, MainActivity.getClass()); 747 notifierIntent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK | 748 Intent.FLAG_ACTIVITY_CLEAR_TOP); 749 ... 750 PendingIntent pendingIntent = PendingIntent.getActivity(this, 0, 751 notifierIntent, PendingIntent.FLAG_UPDATE_CURRENT); 752 753 // Start the download service (if required) 754 int startResult = DownloaderClientMarshaller.startDownloadServiceIfRequired(this, 755 pendingIntent, SampleDownloaderService.class); 756 // If download has started, initialize this activity to show download progress 757 if (startResult != DownloaderClientMarshaller.NO_DOWNLOAD_REQUIRED) { 758 // This is where you do set up to display the download progress (next step) 759 ... 760 return; 761 } // If the download wasn't necessary, fall through to start the app 762 } 763 startApp(); // Expansion files are available, start the app 764 } 765 </pre> 766 </li> 767 <li>When the {@code startDownloadServiceIfRequired()} method returns anything <em>other 768 than</em> {@code NO_DOWNLOAD_REQUIRED}, create an instance of {@code IStub} by 769 calling {@code DownloaderClientMarshaller.CreateStub(IDownloaderClient client, Class<?> 770 downloaderService)}. The {@code IStub} provides a binding between your activity to the downloader 771 service such that your activity receives callbacks about the download progress. 772 <p>In order to instantiate your {@code IStub} by calling {@code CreateStub()}, you must pass it 773 an implementation of the {@code IDownloaderClient} interface and your {@code DownloaderService} 774 implementation. The next section about <a href="#Progress">Receiving download progress</a> discusses 775 the {@code IDownloaderClient} interface, which you should usually implement in your {@link 776 android.app.Activity} class so you can update the activity UI when the download state changes.</p> 777 <p>We recommend that you call {@code 778 CreateStub()} to instantiate your {@code IStub} during your activity's {@link 779 android.app.Activity#onCreate onCreate()} method, after {@code startDownloadServiceIfRequired()} 780 starts the download. </p> 781 <p>For example, in the previous code sample for {@link android.app.Activity#onCreate 782 onCreate()}, you can respond to the {@code startDownloadServiceIfRequired()} result like this:</p> 783 <pre> 784 // Start the download service (if required) 785 int startResult = DownloaderClientMarshaller.startDownloadServiceIfRequired(this, 786 pendingIntent, SampleDownloaderService.class); 787 // If download has started, initialize activity to show progress 788 if (startResult != DownloaderClientMarshaller.NO_DOWNLOAD_REQUIRED) { 789 // Instantiate a member instance of IStub 790 mDownloaderClientStub = DownloaderClientMarshaller.CreateStub(this, 791 SampleDownloaderService.class); 792 // Inflate layout that shows download progress 793 setContentView(R.layout.downloader_ui); 794 return; 795 } 796 </pre> 797 798 <p>After the {@link android.app.Activity#onCreate onCreate()} method returns, your activity 799 receives a call to {@link android.app.Activity#onResume onResume()}, which is where you should then 800 call {@code connect()} on the {@code IStub}, passing it your application's {@link 801 android.content.Context}. Conversely, you should call 802 {@code disconnect()} in your activity's {@link android.app.Activity#onStop onStop()} callback.</p> 803 <pre> 804 @Override 805 protected void onResume() { 806 if (null != mDownloaderClientStub) { 807 mDownloaderClientStub.connect(this); 808 } 809 super.onResume(); 810 } 811 812 @Override 813 protected void onStop() { 814 if (null != mDownloaderClientStub) { 815 mDownloaderClientStub.disconnect(this); 816 } 817 super.onStop(); 818 } 819 </pre> 820 <p>Calling {@code connect()} on the {@code IStub} binds your activity to the {@code 821 DownloaderService} such that your activity receives callbacks regarding changes to the download 822 state through the {@code IDownloaderClient} interface.</p> 823 </li> 824 </ol> 825 826 827 828 <h3 id="Progress">Receiving download progress</h3> 829 830 <p>To receive updates regarding the download progress and to interact with the {@code 831 DownloaderService}, you must implement the Downloader Library's {@code IDownloaderClient} interface. 832 Usually, the activity you use to start the download should implement this interface in order to 833 display the download progress and send requests to the service.</p> 834 835 <p>The required interface methods for {@code IDownloaderClient} are:</p> 836 837 <dl> 838 <dt>{@code onServiceConnected(Messenger m)}</dt> 839 <dd>After you instantiate the {@code IStub} in your activity, you'll receive a call to this 840 method, which passes a {@link android.os.Messenger} object that's connected with your instance 841 of {@code DownloaderService}. To send requests to the service, such as to pause and resume 842 downloads, you must call {@code DownloaderServiceMarshaller.CreateProxy()} to receive the {@code 843 IDownloaderService} interface connected to the service. 844 <p>A recommended implementation looks like this:</p> 845 <pre> 846 private IDownloaderService mRemoteService; 847 ... 848 849 @Override 850 public void onServiceConnected(Messenger m) { 851 mRemoteService = DownloaderServiceMarshaller.CreateProxy(m); 852 mRemoteService.onClientUpdated(mDownloaderClientStub.getMessenger()); 853 } 854 </pre> 855 <p>With the {@code IDownloaderService} object initialized, you can send commands to the 856 downloader service, such as to pause and resume the download ({@code requestPauseDownload()} 857 and {@code requestContinueDownload()}).</p> 858 </dd> 859 <dt>{@code onDownloadStateChanged(int newState)}</dt> 860 <dd>The download service calls this when a change in download state occurs, such as the 861 download begins or completes. 862 <p>The <code>newState</code> value will be one of several possible values specified in 863 by one of the {@code IDownloaderClient} class's {@code STATE_*} constants.</p> 864 <p>To provide a useful message to your users, you can request a corresponding string 865 for each state by calling {@code Helpers.getDownloaderStringResourceIDFromState()}. This 866 returns the resource ID for one of the strings bundled with the Downloader 867 Library. For example, the string "Download paused because you are roaming" corresponds to {@code 868 STATE_PAUSED_ROAMING}.</p></dd> 869 <dt>{@code onDownloadProgress(DownloadProgressInfo progress)}</dt> 870 <dd>The download service calls this to deliver a {@code DownloadProgressInfo} object, 871 which describes various information about the download progress, including estimated time remaining, 872 current speed, overall progress, and total so you can update the download progress UI.</dd> 873 </dl> 874 <p class="note"><strong>Tip:</strong> For examples of these callbacks that update the download 875 progress UI, see the {@code SampleDownloaderActivity} in the sample app provided with the 876 Apk Expansion package.</p> 877 878 <p>Some public methods for the {@code IDownloaderService} interface you might find useful are:</p> 879 880 <dl> 881 <dt>{@code requestPauseDownload()}</dt> 882 <dd>Pauses the download.</dd> 883 <dt>{@code requestContinueDownload()}</dt> 884 <dd>Resumes a paused download.</dd> 885 <dt>{@code setDownloadFlags(int flags)}</dt> 886 <dd>Sets user preferences for network types on which its OK to download the files. The 887 current implementation supports one flag, {@code FLAGS_DOWNLOAD_OVER_CELLULAR}, but you can add 888 others. By default, this flag is <em>not</em> enabled, so the user must be on Wi-Fi to download 889 expansion files. You might want to provide a user preference to enable downloads over 890 the cellular network. In which case, you can call: 891 <pre> 892 mRemoteService.setDownloadFlags(IDownloaderService.FLAGS_DOWNLOAD_OVER_CELLULAR); 893 </pre> 894 </dd> 895 </dl> 896 897 898 899 900 <h2 id="ExpansionPolicy">Using APKExpansionPolicy</h2> 901 902 <p>If you decide to build your own downloader service instead of using the Google Play 903 <a href="#AboutLibraries">Downloader Library</a>, you should still use the {@code 904 APKExpansionPolicy} that's provided in the License Verification Library. The {@code 905 APKExpansionPolicy} class is nearly identical to {@code ServerManagedPolicy} (available in the 906 Google Play License Verification Library) but includes additional handling for the APK expansion 907 file response extras.</p> 908 909 <p class="note"><strong>Note:</strong> If you <em>do use</em> the <a 910 href="#AboutLibraries">Downloader Library</a> as discussed in the previous section, the 911 library performs all interaction with the {@code APKExpansionPolicy} so you don't have to use 912 this class directly.</p> 913 914 <p>The class includes methods to help you get the necessary information about the available 915 expansion files:</p> 916 917 <ul> 918 <li>{@code getExpansionURLCount()}</li> 919 <li>{@code getExpansionURL(int index)}</li> 920 <li>{@code getExpansionFileName(int index)}</li> 921 <li>{@code getExpansionFileSize(int index)}</li> 922 </ul> 923 924 <p>For more information about how to use the {@code APKExpansionPolicy} when you're <em>not</em> 925 using the <a 926 href="#AboutLibraries">Downloader Library</a>, see the documentation for <a 927 href="{@docRoot}guide/market/licensing/adding-licensing.html">Adding Licensing to Your App</a>, 928 which explains how to implement a license policy such as this one.</p> 929 930 931 932 933 934 935 936 <h2 id="ReadingTheFile">Reading the Expansion File</h2> 937 938 <p>Once your APK expansion files are saved on the device, how you read your files 939 depends on the type of file you've used. As discussed in the <a href="#Overview">overview</a>, your 940 expansion files can be any kind of file you 941 want, but are renamed using a particular <a href="#Filename">file name format</a> and are saved to 942 {@code <shared-storage>/Android/obb/<package-name>/}.</p> 943 944 <p>Regardless of how you read your files, you should always first check that the external 945 storage is available for reading. There's a chance that the user has the storage mounted to a 946 computer over USB or has actually removed the SD card.</p> 947 948 <p class="note"><strong>Note:</strong> When your application starts, you should always check whether 949 the external storage space is available and readable by calling {@link 950 android.os.Environment#getExternalStorageState()}. This returns one of several possible strings 951 that represent the state of the external storage. In order for it to be readable by your 952 application, the return value must be {@link android.os.Environment#MEDIA_MOUNTED}.</p> 953 954 955 <h3 id="GettingFilenames">Getting the file names</h3> 956 957 <p>As described in the <a href="#Overview">overview</a>, your APK expansion files are saved 958 using a specific file name format:</p> 959 960 <pre class="classic no-pretty-print"> 961 [main|patch].<expansion-version>.<package-name>.obb 962 </pre> 963 964 <p>To get the location and names of your expansion files, you should use the 965 {@link android.os.Environment#getExternalStorageDirectory()} and {@link 966 android.content.Context#getPackageName()} methods to construct the path to your files.</p> 967 968 <p>Here's a method you can use in your application to get an array containing the complete path 969 to both your expansion files:</p> 970 971 <pre> 972 // The shared path to all app expansion files 973 private final static String EXP_PATH = "/Android/obb/"; 974 975 static String[] getAPKExpansionFiles(Context ctx, int mainVersion, int patchVersion) { 976 String packageName = ctx.getPackageName(); 977 Vector<String> ret = new Vector<String>(); 978 if (Environment.getExternalStorageState().equals(Environment.MEDIA_MOUNTED)) { 979 // Build the full path to the app's expansion files 980 File root = Environment.getExternalStorageDirectory(); 981 File expPath = new File(root.toString() + EXP_PATH + packageName); 982 983 // Check that expansion file path exists 984 if (expPath.exists()) { 985 if ( mainVersion > 0 ) { 986 String strMainPath = expPath + File.separator + "main." + 987 mainVersion + "." + packageName + ".obb"; 988 File main = new File(strMainPath); 989 if ( main.isFile() ) { 990 ret.add(strMainPath); 991 } 992 } 993 if ( patchVersion > 0 ) { 994 String strPatchPath = expPath + File.separator + "patch." + 995 mainVersion + "." + packageName + ".obb"; 996 File main = new File(strPatchPath); 997 if ( main.isFile() ) { 998 ret.add(strPatchPath); 999 } 1000 } 1001 } 1002 } 1003 String[] retArray = new String[ret.size()]; 1004 ret.toArray(retArray); 1005 return retArray; 1006 } 1007 </pre> 1008 1009 <p>You can call this method by passing it your application {@link android.content.Context} 1010 and the desired expansion file's version.</p> 1011 1012 <p>There are many ways you could determine the expansion file version number. One simple way is to 1013 save the version in a {@link android.content.SharedPreferences} file when the download begins, by 1014 querying the expansion file name with the {@code APKExpansionPolicy} class's {@code 1015 getExpansionFileName(int index)} method. You can then get the version code by reading the {@link 1016 android.content.SharedPreferences} file when you want to access the expansion 1017 file.</p> 1018 1019 <p>For more information about reading from the shared storage, see the <a 1020 href="{@docRoot}guide/topics/data/data-storage.html#filesExternal">Data Storage</a> 1021 documentation.</p> 1022 1023 1024 1025 <h3 id="ZipLib">Using the APK Expansion Zip Library</h3> 1026 1027 <div class="sidebox-wrapper"> 1028 <div class="sidebox"> 1029 <h3>Reading media files from a ZIP</h3> 1030 <p>If you're using your expansion files to store media files, a ZIP file still allows you to 1031 use Android media playback calls that provide offset and length controls (such as {@link 1032 android.media.MediaPlayer#setDataSource(FileDescriptor,long,long) MediaPlayer.setDataSource()} and 1033 {@link android.media.SoundPool#load(FileDescriptor,long,long,int) SoundPool.load()}). In order for 1034 this to work, you must not perform additional compression on the media files when creating the ZIP 1035 packages. For example, when using the <code>zip</code> tool, you should use the <code>-n</code> 1036 option to specify the file suffixes that should not be compressed:</p> 1037 <p><code>zip -n .mp4;.ogg main_expansion media_files</code></p> 1038 </div> 1039 </div> 1040 1041 <p>The Google Market Apk Expansion package includes a library called the APK 1042 Expansion Zip Library (located in {@code 1043 <sdk>/extras/google/google_market_apk_expansion/zip_file/}). This is an optional library that 1044 helps you read your expansion 1045 files when they're saved as ZIP files. Using this library allows you to easily read resources from 1046 your ZIP expansion files as a virtual file system.</p> 1047 1048 <p>The APK Expansion Zip Library includes the following classes and APIs:</p> 1049 1050 <dl> 1051 <dt>{@code APKExpansionSupport}</dt> 1052 <dd>Provides some methods to access expansion file names and ZIP files: 1053 1054 <dl style="margin-top:1em"> 1055 <dt>{@code getAPKExpansionFiles()}</dt> 1056 <dd>The same method shown above that returns the complete file path to both expansion 1057 files.</dd> 1058 <dt>{@code getAPKExpansionZipFile(Context ctx, int mainVersion, int 1059 patchVersion)}</dt> 1060 <dd>Returns a {@code ZipResourceFile} representing the sum of both the main file and 1061 patch file. That is, if you specify both the <code>mainVersion</code> and the 1062 <code>patchVersion</code>, this returns a {@code ZipResourceFile} that provides read access to 1063 all the data, with the patch file's data merged on top of the main file.</dd> 1064 </dl> 1065 </dd> 1066 1067 <dt>{@code ZipResourceFile}</dt> 1068 <dd>Represents a ZIP file on the shared storage and performs all the work to provide a virtual 1069 file system based on your ZIP files. You can get an instance using {@code 1070 APKExpansionSupport.getAPKExpansionZipFile()} or with the {@code ZipResourceFile} by passing it the 1071 path to your expansion file. This class includes a variety of useful methods, but you generally 1072 don't need to access most of them. A couple of important methods are: 1073 1074 <dl style="margin-top:1em"> 1075 <dt>{@code getInputStream(String assetPath)}</dt> 1076 <dd>Provides an {@link java.io.InputStream} to read a file within the ZIP file. The 1077 <code>assetPath</code> must be the path to the desired file, relative to 1078 the root of the ZIP file contents.</dd> 1079 <dt>{@code getAssetFileDescriptor(String assetPath)}</dt> 1080 <dd>Provides an {@link android.content.res.AssetFileDescriptor} for a file within the 1081 ZIP file. The <code>assetPath</code> must be the path to the desired file, relative to 1082 the root of the ZIP file contents. This is useful for certain Android APIs that require an {@link 1083 android.content.res.AssetFileDescriptor}, such as some {@link android.media.MediaPlayer} APIs.</dd> 1084 </dl> 1085 </dd> 1086 1087 <dt>{@code APEZProvider}</dt> 1088 <dd>Most applications don't need to use this class. This class defines a {@link 1089 android.content.ContentProvider} that marshals the data from the ZIP files through a content 1090 provider {@link android.net.Uri} in order to provide file access for certain Android APIs that 1091 expect {@link android.net.Uri} access to media files. For example, this is useful if you want to 1092 play a video with {@link android.widget.VideoView#setVideoURI VideoView.setVideoURI()}.</p></dd> 1093 </dl> 1094 1095 <h4>Reading from a ZIP file</h4> 1096 1097 <p>When using the APK Expansion Zip Library, reading a file from your ZIP usually requires the 1098 following:</p> 1099 1100 <pre> 1101 // Get a ZipResourceFile representing a merger of both the main and patch files 1102 ZipResourceFile expansionFile = APKExpansionSupport.getAPKExpansionZipFile(appContext, 1103 mainVersion, patchVersion); 1104 1105 // Get an input stream for a known file inside the expansion file ZIPs 1106 InputStream fileStream = expansionFile.getInputStream(pathToFileInsideZip); 1107 </pre> 1108 1109 <p>The above code provides access to any file that exists in either your main expansion file or 1110 patch expansion file, by reading from a merged map of all the files from both files. All you 1111 need to provide the {@code getAPKExpansionFile()} method is your application {@code 1112 android.content.Context} and the version number for both the main expansion file and patch 1113 expansion file.</p> 1114 1115 <p>If you'd rather read from a specific expansion file, you can use the {@code 1116 ZipResourceFile} constructor with the path to the desired expansion file:</p> 1117 1118 <pre> 1119 // Get a ZipResourceFile representing a specific expansion file 1120 ZipResourceFile expansionFile = new ZipResourceFile(filePathToMyZip); 1121 1122 // Get an input stream for a known file inside the expansion file ZIPs 1123 InputStream fileStream = expansionFile.getInputStream(pathToFileInsideZip); 1124 </pre> 1125 1126 <p>For more information about using this library for your expansion files, look at 1127 the sample application's {@code SampleDownloaderActivity} class, which includes additional code to 1128 verify the downloaded files using CRC. Beware that if you use this sample as the basis for 1129 your own implementation, it requires that you <strong>declare the byte size of your expansion 1130 files</strong> in the {@code xAPKS} array.</p> 1131 1132 1133 1134 1135 <h2 id="Testing">Testing Your Expansion Files</h2> 1136 1137 <p>Before publishing your application, there are two things you should test: Reading the 1138 expansion files and downloading the files.</p> 1139 1140 1141 <h3 id="TestingReading">Testing file reads</h3> 1142 1143 <p>Before you upload your application to Google Play, you 1144 should test your application's ability to read the files from the shared storage. All you need to do 1145 is add the files to the appropriate location on the device shared storage and launch your 1146 application:</p> 1147 1148 <ol> 1149 <li>On your device, create the appropriate directory on the shared storage where Google 1150 Play will save your files. 1151 <p>For example, if your package name is {@code com.example.android}, you need to create 1152 the directory {@code Android/obb/com.example.android/} on the shared storage space. (Plug in 1153 your test device to your computer to mount the shared storage and manually create this 1154 directory.)</p> 1155 </li> 1156 <li>Manually add the expansion files to that directory. Be sure that you rename your files to 1157 match the <a href="#Filename">file name format</a> that Google Play will use. 1158 <p>For example, regardless of the file type, the main expansion file for the {@code 1159 com.example.android} application should be {@code main.0300110.com.example.android.obb}. 1160 The version code can be whatever value you want. Just remember:</p> 1161 <ul> 1162 <li>The main expansion file always starts with {@code main} and the patch file starts with 1163 {@code patch}.</li> 1164 <li>The package name always matches that of the APK to which the file is attached on 1165 Google Play. 1166 </ul> 1167 </li> 1168 <li>Now that the expansion file(s) are on the device, you can install and run your application to 1169 test your expansion file(s).</li> 1170 </ol> 1171 1172 <p>Here are some reminders about handling the expansion files:</p> 1173 <ul> 1174 <li><strong>Do not delete or rename</strong> the {@code .obb} expansion files (even if you unpack 1175 the data to a different location). Doing so will cause Google Play (or your app itself) to 1176 repeatedly download the expansion file.</li> 1177 <li><strong>Do not save other data into your <code>obb/</code> 1178 directory</strong>. If you must unpack some data, save it into the location specified by {@link 1179 android.content.Context#getExternalFilesDir getExternalFilesDir()}.</li> 1180 </ul> 1181 1182 1183 1184 <h3 id="TestingReading">Testing file downloads</h3> 1185 1186 <p>Because your application must sometimes manually download the expansion files when it first 1187 opens, it's important that you test this process to be sure your application can successfully query 1188 for the URLs, download the files, and save them to the device.</p> 1189 1190 <p>To test your application's implementation of the manual download procedure, you must upload 1191 your application to Google Play as a "draft" to make your expansion files available for 1192 download:</p> 1193 1194 <ol> 1195 <li>Upload your APK and corresponding expansion files using the Google Play Developer 1196 Console.</li> 1197 <li>Fill in the necessary application details (title, screenshots, etc.). You can come back and 1198 finalize these details before publishing your application. 1199 <p>Click the <strong>Save</strong> button. <em>Do not click Publish.</em> This saves 1200 the application as a draft, such that your application is not published for Google Play users, 1201 but the expansion files are available for you to test the download process.</p></li> 1202 <li>Install the application on your test device using the Eclipse tools or <a 1203 href="{@docRoot}guide/developing/tools/adb.html">{@code adb}</a>.</li> 1204 <li>Launch the app.</li> 1205 </ol> 1206 1207 <p>If everything works as expected, your application should begin downloading the expansion 1208 files as soon as the main activity starts.</p> 1209 1210 1211 1212 1213 <h2 id="Updating">Updating Your Application</h2> 1214 1215 <p>One of the great benefits to using expansion files on Google Play is the ability to 1216 update your application without re-downloading all of the original assets. Because Google Play 1217 allows you to provide two expansion files with each APK, you can use the second file as a "patch" 1218 that provides updates and new assets. Doing so avoids the 1219 need to re-download the main expansion file which could be large and expensive for users.</p> 1220 1221 <p>The patch expansion file is technically the same as the main expansion file and neither 1222 the Android system nor Google Play perform actual patching between your main and patch expansion 1223 files. Your application code must perform any necessary patches itself.</p> 1224 1225 <p>If you use ZIP files as your expansion files, the <a href="#ZipLib">APK Expansion Zip 1226 Library</a> that's included with the Apk Expansion package includes the ability to merge 1227 your 1228 patch file with the main expansion file.</p> 1229 1230 <p class="note"><strong>Note:</strong> Even if you only need to make changes to the patch 1231 expansion file, you must still update the APK in order for Google Play to perform an update. 1232 If you don't require code changes in the application, you should simply update the <a 1233 href="{@docRoot}guide/topics/manifest/manifest-element.html#vcode">{@code versionCode}</a> in the 1234 manifest.</p> 1235 1236 <p>As long as you don't change the main expansion file that's associated with the APK 1237 in the Developer Console, users who previously installed your application will not 1238 download the main expansion file. Existing users receive only the updated APK and the new patch 1239 expansion file (retaining the previous main expansion file).</p> 1240 1241 <p>Here are a few issues to keep in mind regarding updates to expansion files:</p> 1242 1243 <ul> 1244 <li>There can be only two expansion files for your application at a time. One main expansion 1245 file and one patch expansion file. During an update to a file, Google Play deletes the 1246 previous version (and so must your application when performing manual updates).</li> 1247 <li>When adding a patch expansion file, the Android system does not actually patch your 1248 application or main expansion file. You must design your application to support the patch data. 1249 However, the Apk Expansion package includes a library for using ZIP files 1250 as expansion files, which merges the data from the patch file into the main expansion file so 1251 you can easily read all the expansion file data.</li> 1252 </ul> 1253 1254 1255 1256 <!-- Tools are not ready. 1257 1258 <h3>Using OBB tool and APIs</h3> 1259 1260 <pre> 1261 $ mkobb.sh -d /data/myfiles -k my_secret_key -o /data/data.obb 1262 $ obbtool a -n com.example.myapp -v 1 -s seed_from_mkobb /data/data.obb 1263 </pre> 1264 1265 <pre> 1266 storage = (StorageManager) getSystemService( STORAGE_SERVICE ); 1267 storage.mountObb( obbFilepath, "my_secret_key", myListener ); 1268 obbContentPath = storage.getMountedObbPath( obbFilepath ); 1269 </pre> 1270 --> 1271