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      1 page.title=Android 2.3 Platform Highlights
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     50 
     51 <p>The Android 2.3 platform introduces many new and exciting features for
     52 users and developers. This document provides a glimpse at some of the new features
     53 and technologies in Android 2.3. For detailed information about the new developer APIs, see the <a
     54 href="android-2.3.html">Android 2.3 version notes</a>.</p>
     55 
     56 <ul>
     57   <li><a href="#UserFeatures">New User Features</a></li>
     58   <li><a href="#DeveloperApis">New Developer Features</a></li>
     59   <li><a href="#PlatformTechnologies">New Platform Technologies</a></li>
     60 </ul>
     61 
     62 
     63 <h2 id="UserFeatures" style="clear:right">New User Features</h2>
     64 
     65 <div>
     66 <img style="float:right;padding-bottom:2em;" src="images/2.3/home-menu.png" alt="" height="280" />
     67 <img style="float:right;padding-bottom:2em;" src="images/2.3/home-plain.png" alt="" height="280" />
     68 
     69 <h3>UI refinements for simplicity and speed</h3>
     70 
     71 <p>The user interface is refined in many ways across the system, making it
     72 easier to learn, faster to use, and more power-efficient. A simplified
     73 visual theme of colors against black brings vividness and contrast to the
     74 notification bar, menus, and other parts of the UI.  Changes in menus and
     75 settings make it easier for the user to navigate and control the features
     76 of the system and device. </p>
     77 
     78 <h3>Faster, more intuitive text input</h3>
     79 
     80 <p>The Android soft keyboard is redesigned and optimized for faster text input
     81 and editing. The keys themselves are reshaped and repositioned for improved
     82 targeting, making them easier to see and press accurately, even at high speeds.
     83 The keyboard also displays the current character and dictionary suggestions in a
     84 larger, more vivid style that is easier to read.</p>
     85 
     86 <p>The keyboard adds the capability to correct entered words from suggestions in
     87 the dictionary. As the user selects a word already entered, the keyboard
     88 displays suggestions that the user can choose from, to replace the selection.
     89 The user can also switch to voice input mode to replace the selection. Smart
     90 suggestions let the user accept a suggestion and then return to correct it
     91 later, if needed, from the original set of suggestions.</p>
     92 
     93 <p>New multitouch key-chording lets the user quickly enter numbers and symbols
     94 by pressing Shift+&lt;<em>letter</em>&gt; and ?123+&lt;<em>symbol</em>&gt;,
     95 without needing to manually switch input modes. From certain keys, users can
     96 also access a popup menu of accented characters, numbers, and symbols by holding
     97 the key and sliding to select a character.</p>
     98 </div>
     99 
    100 <div  style="padding-top:1em;">
    101 <div style="margin-right:1em;float:left;"><img src="images/2.3/onetouch.png" alt="" height="260" /></div>
    102 <div style="padding-right:2em;float:left;"><img src="images/2.3/selection.png" alt="" height="160" /></div>
    103 
    104 
    105 <h3>One-touch word selection and copy/paste</h3>
    106 
    107 <p>When entering text or viewing a web page, the user can quickly select a word
    108 by press-hold, then copy to the clipboard and paste. Pressing on a word enters a
    109 free-selection mode &mdash; the user can adjust the selection area as needed by
    110 dragging a set of bounding arrows to new positions, then copy the bounded area
    111 by pressing anywhere in the selection area. For text entry, the user can
    112 slide-press to enter a cursor mode, then reposition the cursor easily and
    113 accurately by dragging the cursor arrow. With both the selection and cursor
    114 modes, no use of a trackball is needed.</p>
    115 
    116 </div>
    117 
    118 <div style="clear:left">
    119 <div style="padding-right:2em;float:right;"><img src="images/2.3/running.png" alt="" height="280" /></div>
    120 <div style="padding-left:1em;float:right;"><img src="images/2.3/power.png" alt="" height="280" /></div>
    121 
    122 <h3>Improved power management </h3>
    123 
    124 <p>The Android system takes a more active role in managing apps that are keeping
    125 the device awake for too long or that are consuming CPU while running in the
    126 background. By managing such apps &mdash; closing them if appropriate &mdash;
    127 the system helps ensure best possible performance and maximum battery life.</p>
    128 
    129 <p>The system also gives the user more visibility over the power being consumed
    130 by system components and running apps. The Application settings provides an
    131 accurate overview of how the battery  is being used, with details of the usage
    132 and relative power consumed  by each component or application.</p>
    133 
    134 <h3>Control over applications</h3>
    135 
    136 <p>A shortcut to the Manage Applications control now appears in the Options Menu
    137 in the Home screen and Launcher, making it much easier to check and manage
    138 application activity. Once the user enters Manage Applications, a new Running
    139 tab displays a list of active applications and the storage and memory being used
    140 by each. The user can read further details about each application and if
    141 necessary stop an application or report feedback to its developer. </p>
    142 </div>
    143 
    144 <h3>New ways of communicating, organizing</h3>
    145 
    146 <p>An updated set of standard applications lets the user take new approaches to
    147 managing information and relationships. </p>
    148 
    149 <div  style="padding-top:1em;">
    150 <div style="padding-right:1.5em;float:left;"><img src="images/2.3/sipcall.png" alt="" height="190" align="left"/><br>
    151 <img src="images/2.3/ffc.png" alt="" height="190" align="left" style="margin-bottom:1.5em;margin-top:.75em;"/><div></div>
    152 </div>
    153 
    154 <p style="margin-top:1em;margin-bottom:.75em;"><strong>Internet calling</strong></p>
    155 
    156 <p>The user can make voice calls over the internet to other users who have SIP
    157 accounts. The user can add an internet calling number (a SIP address) to any
    158 Contact and can initiate a call from Quick Contact or Dialer. To use internet
    159 calling, the user must create an account at the SIP provider of their choice
    160 &mdash; SIP accounts are not provided as part of the internet calling feature.
    161 Additionally, support for the platform's SIP and internet calling features on
    162 specific devices is determined by their manufacturers and associated carriers.
    163 </p>
    164 
    165 <div style="padding-right:1.5em;float:right;;"><img src="images/2.3/nfc.png" alt="" height="190" /> </div>
    166 
    167 <p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Near-field communications</strong></p>
    168 
    169 <p>An NFC Reader application lets the user read and interact with near-field
    170 communication (NFC)  tags. For example, the user can touch or swipe an NFC
    171 tag that might be embedded in a poster, sticker, or advertisement, then act on
    172 the data read from the tag. A typical use would be to read a tag at a
    173 restaurant, store, or event and then rate or register by jumping to a web site
    174 whose URL is included in the tag data. NFC communication relies on wireless
    175 technology in the device hardware, so support for the platform's NFC features on
    176 specific devices is determined by their manufacturers.
    177 </p>
    178 </div>
    179 
    180 <p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Downloads management</strong></p>
    181 
    182 <p>The Downloads application gives the user easy access to any file downloaded from
    183 the browser, email, or another application. Downloads is built on an completely new
    184 download manager facility in the system that any other applications can use, to
    185 more easily manage and store their downloads.</p>
    186 
    187 <p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Camera</strong></p>
    188 
    189 <p>The application now lets the user access multiple cameras on the device,
    190 including a front-facing camera, if available. </p>
    191 
    192 
    193 <h2 id="DeveloperApis" style="clear:both">New Developer Features</h2>
    194 
    195 <p>Android 2.3 delivers a variety of features and APIs that
    196 let developers bring new types of applications to the Android
    197 platform.</p>
    198 
    199  <ul>
    200 <li><a href="#gaming">Enhancements for gaming</a></li>
    201 <li><a href="#communication">New forms of communication</a></li>
    202 <li><a href="#multimedia">Rich multimedia</a></li>
    203 </ul>
    204 
    205 <h3 id="gaming">Enhancements for gaming</h3>
    206 
    207 <p style="margin-top:.75em;margin-bottom:.75em;"><strong>Performance</strong></p>
    208 
    209 <p>Android 2.3 includes a variety of improvements across the system that make
    210 common operations faster and more efficient for all applications. Of particular
    211 interest to game developers are:</p>
    212 
    213 <ul>
    214 <li>Concurrent garbage collector &mdash; The Dalivik VM introduces a new,
    215 concurrent garbage collector that minimizes application pauses, helping to
    216 ensure smoother animation and increased responsiveness in games and similar
    217 applications. </li>
    218 <li>Faster event distribution &mdash; The plaform now handles touch and keyboard
    219 events faster and more efficiently, minimizing CPU utilization during event
    220 distribution. The changes improve responsiveness for all applications, but
    221 especially benefit games that use touch events in combination with 3D graphics
    222 or other CPU-intensive operations. </li>
    223 <li>Updated video drivers &mdash; The platform uses updated third-party video
    224 drivers that improve the efficiency of OpenGL ES operations, for faster overall
    225 3D graphics performance. </li>
    226 </ul>
    227 
    228 
    229 <p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Native input and
    230 sensor events</strong></p>
    231 
    232 <p>Applications that use native code can now receive and process input and
    233 sensor events directly in their native code, which dramatically improves
    234 efficiency and responsiveness. </p>
    235 
    236 <p>Native libraries exposed by the platform let applications handle the same
    237 types of input events as those available through the framework. Applications
    238 can receive events from all supported sensor types and can enable/disable
    239 specific sensors and manage event delivery rate and queueing. </p>
    240 
    241 
    242 <p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Gyroscope and other
    243 new sensors, for improved 3D motion processing</strong></p>
    244 
    245 <p>Android 2.3 adds API support for several new sensor types, including
    246 gyroscope, rotation vector, linear acceleration, gravity, and barometer sensors.
    247 Applications can use the new sensors in combination with any other sensors
    248 available on the device, to track three-dimensional device motion and
    249 orientation change with high precision and accuracy. For example, a game
    250 application could use readings from a gyroscope and accelerometer on the device
    251 to recognize complex user gestures and motions, such as tilt, spin, thrust, and
    252 slice.  </p>
    253 
    254 
    255 <p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Open API for native
    256 audio</strong></p>
    257 
    258 <p>The platform provides a software implementation of <a
    259 href="http://www.khronos.org/opensles/">Khronos OpenSL ES</a>, a standard API
    260 that gives applications access to powerful audio controls and effects from
    261 native code. Applications can use the API to manage audio devices and control
    262 audio input, output, and processing directly from native code.</p>
    263 
    264 <p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Native graphics
    265 management</strong></p>
    266 
    267 <p>The platform provides an interface to its <a
    268 href="http://www.khronos.org/egl/">Khronos EGL</a> library, which lets
    269 applications manage graphics contexts and create and manage OpenGL ES textures
    270 and surfaces from native code.</p>
    271 
    272 
    273 <p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Native access to
    274 Activity lifecycle, window management</strong></p>
    275 
    276 <p>Native applications can declare a new type of Activity class,
    277 <code>NativeActivity</code> whose lifecycle callbacks are implemented directly
    278 in native code. The <code>NativeActivity</code> and its underlying native code
    279 run in the system just as do other Activities &mdash; they run in the
    280 application's system process and execute on the application's main UI thread,
    281 and they receive the same lifecycle callbacks as do other Activities. </p>
    282 
    283 <p>The platform also exposes native APIs for managing windows, including the
    284 ability to lock/unlock the pixel buffer to draw directly into it. Through the
    285 API, applications can obtain a native window object associated with a framework
    286 Surface object and interact with it directly in native code.</p>
    287 
    288 
    289 <p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Native access to
    290 assets, storage</strong></p>
    291 
    292 <p>Applications can now access a native Asset Manager API to retrieve
    293 application assets directly from native code without needing to go through JNI.
    294 If the assets are compressed, the platform does streaming decompression as the
    295 application reads the asset data. There is no longer a limit on the size of
    296 compressed <code>.apk</code> assets that can be read.</p>
    297 
    298 <p>Additionally, applications can access a native Storage Manager API to work
    299 directly with OBB files downloaded and managed by the system. Note that although
    300 platform support for OBB is available in Android 2.3, development tools for
    301 creating and managing OBB files will not be available until early 2011.</p>
    302 
    303 
    304 <p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Robust native
    305 development environment</strong></p>
    306 
    307 <p>The Android NDK (r5 or higher) provides a complete set of tools, toolchains,
    308 and libraries for developing applications that use the rich native environment
    309 offered by the Android 2.3 platform. For more information or to download the
    310 NDK, please see the <a
    311 href="http://developer.android.com/sdk/ndk/index.html">Android&nbsp;NDK</a>
    312 page. </p>
    313 
    314 
    315 <h3 id="communication">New forms of communication</h3>
    316 
    317 <p style="margin-top:.75em;margin-bottom:.75em;"><strong>Internet
    318 telephony</strong></p>
    319 
    320 <p>Developers can now add SIP-based internet telephony features to their
    321 applications. Android 2.3 includes a full SIP protocol stack and integrated call
    322 management services that let applications easily set up outgoing and incoming
    323 voice calls, without having to manage sessions, transport-level communication,
    324 or audio record or playback directly. </p>
    325 
    326 <p>Support for the platform's SIP and internet calling features on specific
    327 devices is determined by their manufacturers and associated carriers.</p>
    328 
    329 
    330 <p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Near Field
    331 Communications (NFC)</strong></p>
    332 
    333 <p>The platform's support for Near Field Communications (NFC) lets developers
    334 get started creating a whole new class of applications for Android. Developers
    335 can create new applications that offer proximity-based information and services
    336 to users, organizations, merchants, and advertisers. </p>
    337 
    338 <p>Using the NFC API,
    339 applications can read and respond to NFC tags discovered as the user touches an
    340 NFC-enabled device to elements embedded in stickers, smart posters, and even
    341 other devices. When a tag of interest is collected, applications can respond to
    342 the tag, read messages from it, and then store the messages, prompting
    343 the user as needed. </p>
    344 
    345 <p>Starting from Android 2.3.3, applications can also write to tags and
    346 set up peer-to-peer connections with other NFC devices.</p>
    347 
    348 <p>NFC communication relies on wireless technology in the device hardware, so
    349 support for the platform's NFC features on specific devices is determined by
    350 their manufacturers.</p>
    351 
    352 
    353 <h3 id="multimedia">Rich multimedia</h3>
    354 
    355 <p style="margin-top:.75em;margin-bottom:.75em;"><strong>Mixable audio
    356 effects</strong></p>
    357 
    358 <p>A new audio effects API lets developers easily create rich audio environments
    359 by adding equalization, bass boost, headphone virtualization (widened
    360 soundstage), and reverb to audio tracks and sounds. Developers can mix multiple
    361 audio effects in a local track or apply effects globally, across multiple
    362 tracks.</p>
    363 
    364 <p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Support for new media
    365 formats</strong></p>
    366 
    367 <p>The platform now offers built-in support for the VP8 open video compression
    368 format and the WebM open container format. The platform also adds support for
    369 AAC encoding and AMR wideband encoding (in software), so that applications can
    370 capture higher quality audio than narrowband. </p>
    371 
    372 <p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Access to multiple
    373 cameras</strong></p>
    374 
    375 <p>The Camera API now lets developers access any cameras that are available on a
    376 device, including a front-facing camera. Applications can query the platform for
    377 the number of cameras on the device and their types and characteristics, then
    378 open the camera needed. For example, a video chat application might want to access a
    379 front-facing camera that offers lower-resolution, while a photo application
    380 might prefer a back-facing camera that offers higher-resolution.</p>
    381 
    382 
    383 <h2 id="PlatformTechnologies">New Platform Technologies</h2>
    384 
    385 <h3>Media Framework</h3>
    386 
    387 <ul>
    388 <li>New media framework fully replaces OpenCore, maintaining all previous
    389 codec/container support for encoding and decoding.</li>
    390 <li>Integrated support for the VP8 open video compression format and the WebM
    391 open container format</li>
    392 <li>Adds AAC encoding and AMR wideband encoding</li>
    393 </ul>
    394 
    395 <h3>Linux Kernel </h3>
    396 <ul>
    397 <li>Upgraded to 2.6.35</li>
    398 </ul>
    399 
    400 <h3>Networking</h3>
    401 <ul>
    402 <li>SIP stack, configurable by device manufacturer
    403 <li>Support for Near Field Communications (NFC), configurable by device manufacturer</li>
    404 <li>Updated BlueZ stack</li>
    405 </ul>
    406 
    407 <h3>Dalvik runtime</h3>
    408 
    409 <ul>
    410 <li>Dalvik VM:
    411 <ul>
    412 <li>Concurrent garbage collector (target sub-3ms pauses)</li>
    413 <li>Adds further JIT (code-generation) optimizations</li>
    414 <li>Improved code verification</li>
    415 <li>StrictMode debugging, for identifying performance and memory issues</li>
    416 </ul>
    417 </li>
    418 
    419 
    420 <li>Core libraries:
    421 <ul>
    422   <li>Expanded I18N support (full worldwide encodings, more locales)
    423   <li>Faster Formatter and number formatting. For example, float formatting is 2.5x faster.</li>
    424   <li>HTTP responses are gzipped by default. XML and JSON API response sizes may be reduced by 60% or more.</li>
    425   <li>New collections and utilities APIs</li>
    426   <li>Improved network APIs</li>
    427   <li>Improved file read and write controls</li>
    428   <li>Updated JDBC</li>
    429 </ul>
    430 </li>
    431 
    432 <li>Updates from upstream projects:
    433   <ul>
    434   <li>OpenSSL 1.0.0a</li>
    435   <li>BouncyCastle 1.45</li>
    436   <li>ICU 4.4</li>
    437   <li>zlib 1.2.5</li>
    438   </ul>
    439 </li>
    440 
    441 
    442 </ul>
    443 
    444 <p>For more information about the new developer APIs, see the <a
    445 href="android-2.3.html">Android 2.3 version notes</a> and the <a
    446 href="{@docRoot}sdk/api_diff/9/changes.html">API Differences Report</a>.</p>
    447