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      1 /*
      2  * Copyright (C) 2007 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define LOG_TAG "AudioSRC"
     18 
     19 #include <stdint.h>
     20 #include <string.h>
     21 #include <sys/types.h>
     22 #include <cutils/log.h>
     23 
     24 #include "AudioResampler.h"
     25 #include "AudioResamplerCubic.h"
     26 
     27 namespace android {
     28 // ----------------------------------------------------------------------------
     29 
     30 void AudioResamplerCubic::init() {
     31     memset(&left, 0, sizeof(state));
     32     memset(&right, 0, sizeof(state));
     33 }
     34 
     35 void AudioResamplerCubic::resample(int32_t* out, size_t outFrameCount,
     36         AudioBufferProvider* provider) {
     37 
     38     // should never happen, but we overflow if it does
     39     // LOG_ASSERT(outFrameCount < 32767);
     40 
     41     // select the appropriate resampler
     42     switch (mChannelCount) {
     43     case 1:
     44         resampleMono16(out, outFrameCount, provider);
     45         break;
     46     case 2:
     47         resampleStereo16(out, outFrameCount, provider);
     48         break;
     49     }
     50 }
     51 
     52 void AudioResamplerCubic::resampleStereo16(int32_t* out, size_t outFrameCount,
     53         AudioBufferProvider* provider) {
     54 
     55     int32_t vl = mVolume[0];
     56     int32_t vr = mVolume[1];
     57 
     58     size_t inputIndex = mInputIndex;
     59     uint32_t phaseFraction = mPhaseFraction;
     60     uint32_t phaseIncrement = mPhaseIncrement;
     61     size_t outputIndex = 0;
     62     size_t outputSampleCount = outFrameCount * 2;
     63     size_t inFrameCount = (outFrameCount*mInSampleRate)/mSampleRate;
     64 
     65     // fetch first buffer
     66     if (mBuffer.frameCount == 0) {
     67         mBuffer.frameCount = inFrameCount;
     68         provider->getNextBuffer(&mBuffer);
     69         if (mBuffer.raw == NULL)
     70             return;
     71         // LOGW("New buffer: offset=%p, frames=%dn", mBuffer.raw, mBuffer.frameCount);
     72     }
     73     int16_t *in = mBuffer.i16;
     74 
     75     while (outputIndex < outputSampleCount) {
     76         int32_t sample;
     77         int32_t x;
     78 
     79         // calculate output sample
     80         x = phaseFraction >> kPreInterpShift;
     81         out[outputIndex++] += vl * interp(&left, x);
     82         out[outputIndex++] += vr * interp(&right, x);
     83         // out[outputIndex++] += vr * in[inputIndex*2];
     84 
     85         // increment phase
     86         phaseFraction += phaseIncrement;
     87         uint32_t indexIncrement = (phaseFraction >> kNumPhaseBits);
     88         phaseFraction &= kPhaseMask;
     89 
     90         // time to fetch another sample
     91         while (indexIncrement--) {
     92 
     93             inputIndex++;
     94             if (inputIndex == mBuffer.frameCount) {
     95                 inputIndex = 0;
     96                 provider->releaseBuffer(&mBuffer);
     97                 mBuffer.frameCount = inFrameCount;
     98                 provider->getNextBuffer(&mBuffer);
     99                 if (mBuffer.raw == NULL)
    100                     goto save_state;  // ugly, but efficient
    101                 in = mBuffer.i16;
    102                 // LOGW("New buffer: offset=%p, frames=%d\n", mBuffer.raw, mBuffer.frameCount);
    103             }
    104 
    105             // advance sample state
    106             advance(&left, in[inputIndex*2]);
    107             advance(&right, in[inputIndex*2+1]);
    108         }
    109     }
    110 
    111 save_state:
    112     // LOGW("Done: index=%d, fraction=%u", inputIndex, phaseFraction);
    113     mInputIndex = inputIndex;
    114     mPhaseFraction = phaseFraction;
    115 }
    116 
    117 void AudioResamplerCubic::resampleMono16(int32_t* out, size_t outFrameCount,
    118         AudioBufferProvider* provider) {
    119 
    120     int32_t vl = mVolume[0];
    121     int32_t vr = mVolume[1];
    122 
    123     size_t inputIndex = mInputIndex;
    124     uint32_t phaseFraction = mPhaseFraction;
    125     uint32_t phaseIncrement = mPhaseIncrement;
    126     size_t outputIndex = 0;
    127     size_t outputSampleCount = outFrameCount * 2;
    128     size_t inFrameCount = (outFrameCount*mInSampleRate)/mSampleRate;
    129 
    130     // fetch first buffer
    131     if (mBuffer.frameCount == 0) {
    132         mBuffer.frameCount = inFrameCount;
    133         provider->getNextBuffer(&mBuffer);
    134         if (mBuffer.raw == NULL)
    135             return;
    136         // LOGW("New buffer: offset=%p, frames=%d\n", mBuffer.raw, mBuffer.frameCount);
    137     }
    138     int16_t *in = mBuffer.i16;
    139 
    140     while (outputIndex < outputSampleCount) {
    141         int32_t sample;
    142         int32_t x;
    143 
    144         // calculate output sample
    145         x = phaseFraction >> kPreInterpShift;
    146         sample = interp(&left, x);
    147         out[outputIndex++] += vl * sample;
    148         out[outputIndex++] += vr * sample;
    149 
    150         // increment phase
    151         phaseFraction += phaseIncrement;
    152         uint32_t indexIncrement = (phaseFraction >> kNumPhaseBits);
    153         phaseFraction &= kPhaseMask;
    154 
    155         // time to fetch another sample
    156         while (indexIncrement--) {
    157 
    158             inputIndex++;
    159             if (inputIndex == mBuffer.frameCount) {
    160                 inputIndex = 0;
    161                 provider->releaseBuffer(&mBuffer);
    162                 mBuffer.frameCount = inFrameCount;
    163                 provider->getNextBuffer(&mBuffer);
    164                 if (mBuffer.raw == NULL)
    165                     goto save_state;  // ugly, but efficient
    166                 // LOGW("New buffer: offset=%p, frames=%dn", mBuffer.raw, mBuffer.frameCount);
    167                 in = mBuffer.i16;
    168             }
    169 
    170             // advance sample state
    171             advance(&left, in[inputIndex]);
    172         }
    173     }
    174 
    175 save_state:
    176     // LOGW("Done: index=%d, fraction=%u", inputIndex, phaseFraction);
    177     mInputIndex = inputIndex;
    178     mPhaseFraction = phaseFraction;
    179 }
    180 
    181 // ----------------------------------------------------------------------------
    182 }
    183 ; // namespace android
    184 
    185