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      1 varying vec4 varColor;
      2 
      3 void main()  {
      4     lowp vec4 texColor;
      5     texColor = texture2D(UNI_Tex0, gl_PointCoord);
      6     
      7     // texColor = texture2D(UNI_Tex1, gl_PointCoord);
      8     
      9     gl_FragColor.rgb = texColor.rgb;
     10     gl_FragColor.a = 0.1;
     11     // gl_FragColor = varColor;
     12 }