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      1 /*
      2     SDL - Simple DirectMedia Layer
      3     Copyright (C) 1997-2006 Sam Lantinga
      4 
      5     This library is free software; you can redistribute it and/or
      6     modify it under the terms of the GNU Lesser General Public
      7     License as published by the Free Software Foundation; either
      8     version 2.1 of the License, or (at your option) any later version.
      9 
     10     This library is distributed in the hope that it will be useful,
     11     but WITHOUT ANY WARRANTY; without even the implied warranty of
     12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13     Lesser General Public License for more details.
     14 
     15     You should have received a copy of the GNU Lesser General Public
     16     License along with this library; if not, write to the Free Software
     17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     18 
     19     Sam Lantinga
     20     slouken (at) libsdl.org
     21 */
     22 
     23 /* Include file for SDL keyboard event handling */
     24 
     25 #ifndef _SDL_keyboard_h
     26 #define _SDL_keyboard_h
     27 
     28 #include "SDL_stdinc.h"
     29 #include "SDL_error.h"
     30 #include "SDL_keysym.h"
     31 
     32 #include "begin_code.h"
     33 /* Set up for C function definitions, even when using C++ */
     34 #ifdef __cplusplus
     35 extern "C" {
     36 #endif
     37 
     38 /* Keysym structure
     39    - The scancode is hardware dependent, and should not be used by general
     40      applications.  If no hardware scancode is available, it will be 0.
     41 
     42    - The 'unicode' translated character is only available when character
     43      translation is enabled by the SDL_EnableUNICODE() API.  If non-zero,
     44      this is a UNICODE character corresponding to the keypress.  If the
     45      high 9 bits of the character are 0, then this maps to the equivalent
     46      ASCII character:
     47 	char ch;
     48 	if ( (keysym.unicode & 0xFF80) == 0 ) {
     49 		ch = keysym.unicode & 0x7F;
     50 	} else {
     51 		An international character..
     52 	}
     53  */
     54 typedef struct SDL_keysym {
     55 	Uint8 scancode;			/* hardware specific scancode */
     56 	SDLKey sym;			/* SDL virtual keysym */
     57 	SDLMod mod;			/* current key modifiers */
     58 	Uint16 unicode;			/* translated character */
     59 } SDL_keysym;
     60 
     61 /* This is the mask which refers to all hotkey bindings */
     62 #define SDL_ALL_HOTKEYS		0xFFFFFFFF
     63 
     64 /* Function prototypes */
     65 /*
     66  * Enable/Disable UNICODE translation of keyboard input.
     67  * This translation has some overhead, so translation defaults off.
     68  * If 'enable' is 1, translation is enabled.
     69  * If 'enable' is 0, translation is disabled.
     70  * If 'enable' is -1, the translation state is not changed.
     71  * It returns the previous state of keyboard translation.
     72  */
     73 extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
     74 
     75 /*
     76  * Enable/Disable keyboard repeat.  Keyboard repeat defaults to off.
     77  * 'delay' is the initial delay in ms between the time when a key is
     78  * pressed, and keyboard repeat begins.
     79  * 'interval' is the time in ms between keyboard repeat events.
     80  */
     81 #define SDL_DEFAULT_REPEAT_DELAY	500
     82 #define SDL_DEFAULT_REPEAT_INTERVAL	30
     83 /*
     84  * If 'delay' is set to 0, keyboard repeat is disabled.
     85  */
     86 extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
     87 extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval);
     88 
     89 /*
     90  * Get a snapshot of the current state of the keyboard.
     91  * Returns an array of keystates, indexed by the SDLK_* syms.
     92  * Used:
     93  * 	Uint8 *keystate = SDL_GetKeyState(NULL);
     94  *	if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed.
     95  */
     96 extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
     97 
     98 /*
     99  * Get the current key modifier state
    100  */
    101 extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
    102 
    103 /*
    104  * Set the current key modifier state
    105  * This does not change the keyboard state, only the key modifier flags.
    106  */
    107 extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
    108 
    109 /*
    110  * Get the name of an SDL virtual keysym
    111  */
    112 extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key);
    113 
    114 
    115 /* Ends C function definitions when using C++ */
    116 #ifdef __cplusplus
    117 }
    118 #endif
    119 #include "close_code.h"
    120 
    121 #endif /* _SDL_keyboard_h */
    122