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326 	- some functions didn't support PBO functionality
327 - glGetTexImage didn't convert color index images to RGBA as required
336 - GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
343 - glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
372 - glReadPixels from a clipped front color buffer didn't always work
373 - glTexImage didn't accept GL_RED/GREEN/BLUE as the format
414 - spriteblast demo didn't handle window size changes correctly
415 - glTexSubImage didn't handle pixels=NULL correctly for PBOs
453 - glArrayElement in display lists didn't handle generic vertex attribs
454 - glFogCoord didn't always work properly
455 - ARB_fragment_program fog options didn't work
458 - glTexEnviv in display lists didn't work
459 - glRasterPos didn't do texgen or apply texture matrix
468 - glBeginQueryARB and glEndQueryARB didn't work inside display lists
498 - glBindProgramARB didn't update all necessary state
507 - two-sided lighting and vertex program didn't work (bug 887330)
509 didn't work.
512 - generic vertex attribute arrays didn't work in display lists
516 - linux-osmesa16-static config didn't work
518 - glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE
522 - glGetMaterial() didn't work reliably
670 - blended, wide lines didn't always work correctly (bug 711595)
673 - GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
678 - glFog() didn't clamp fog colors
683 - glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
739 - NV vertex program ARL-relative fetches didn't work
782 - GL_POINT and GL_LINE-mode polygons didn't obey cull state
786 - FX (Glide) driver didn't compile
787 - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
829 - OSMesaMakeCurrent() didn't recognize buffer size changes
869 - 3dfx MESA_GLX_FX=window (render to window) didn't work
872 - wglGetProcAddress didn't handle all API functions
893 - OSMesaMakeCurrent() didn't recognize buffer size changes
900 - blending clipped glDrawPixels didn't always work
901 - glGetTexImage() didn't accept packed pixel types
903 - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
905 - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
926 - glDraw/ReadPixels didn't catch all the errors that they should have
932 - N threads rendering into one window didn't work reliably
933 - glCopyPixels didn't work for deep color channels
935 - glPopAttrib() didn't correctly restore user clip planes
963 - glTexParameter didn't flush the vertex buffer (Ray Tice)
986 - Proxy textures for cube maps didn't work
995 - lighting didn't always produce the correct alpha value
1052 - Windows: reading pixels from framebuffer didn't always work
1055 - GL_NAND logicop didn't work right in RGBA mode
1089 - glPopAttrib() didn't restore all derived Mesa state correctly
1115 - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
1117 - per-fragment fog calculation didn't work without a Z buffer
1120 - glXGetProcAddressARB() didn't always return the right address
1121 - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
1171 - glDeleteTextures() didn't decrement reference count correctly<br>
1172 - GL_SRCA_ALPHA_SATURATE blend mode didn't work correctly<br>
1174 - 24bpp visuals didn't address pixels correctly<br>