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      1 /*
      2  * Copyright 2010, The Android Open Source Project
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *  * Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  *  * Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 #include "android_npapi.h"
     26 #include "SkCanvas.h"
     27 #include "SkBitmap.h"
     28 
     29 #include <utils/threads.h>
     30 #include <EGL/egl.h>
     31 #include <GLES2/gl2.h>
     32 
     33 #ifndef RenderingThread__DEFINED
     34 #define RenderingThread__DEFINED
     35 
     36 #define USE_SOFTWARE_RENDERING false
     37 #define MS_PER_FRAME 17 // approx 60 fps
     38 
     39 class RenderingThread : public android::Thread {
     40 public:
     41     RenderingThread(NPP npp);
     42     virtual ~RenderingThread() {};
     43     virtual android::status_t readyToRun();
     44 
     45     void setDimensions(int width, int height);
     46     void getDimensions(int& width, int& height);
     47 
     48 protected:
     49     NPP m_npp;
     50     ANativeWindow* m_ANW;
     51 
     52     static void printGLString(const char *name, GLenum s);
     53     static void checkGlError(const char* op);
     54     static GLenum getInternalFormat(SkBitmap::Config config);
     55     static GLenum getType(SkBitmap::Config config);
     56     void setupNativeWindow(ANativeWindow* ANW, const SkBitmap& bitmap);
     57     void updateNativeWindow(ANativeWindow* ANW, const SkBitmap& bitmap);
     58 
     59 private:
     60     virtual bool threadLoop() = 0;
     61 
     62     android::Mutex m_sync;
     63     int m_width;
     64     int m_height;
     65 
     66 #if (!USE_SOFTWARE_RENDERING)
     67     EGLDisplay m_eglDisplay;
     68     EGLSurface m_eglSurface;
     69     EGLContext m_eglContext;
     70     EGLConfig  m_eglConfig;
     71 #endif
     72 };
     73 
     74 
     75 
     76 
     77 #endif // RenderingThread__DEFINED
     78