1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.nfc; 18 19 import android.animation.Animator; 20 import android.animation.AnimatorSet; 21 import android.animation.ObjectAnimator; 22 import android.animation.PropertyValuesHolder; 23 import android.animation.TimeAnimator; 24 import android.app.ActivityManager; 25 import android.app.StatusBarManager; 26 import android.content.Context; 27 import android.content.pm.ActivityInfo; 28 import android.content.res.Configuration; 29 import android.graphics.Bitmap; 30 import android.graphics.Canvas; 31 import android.graphics.Matrix; 32 import android.graphics.PixelFormat; 33 import android.graphics.SurfaceTexture; 34 import android.os.Binder; 35 import android.util.DisplayMetrics; 36 import android.view.Display; 37 import android.view.LayoutInflater; 38 import android.view.MotionEvent; 39 import android.view.Surface; 40 import android.view.TextureView; 41 import android.view.View; 42 import android.view.ViewGroup; 43 import android.view.WindowManager; 44 import android.view.animation.AccelerateDecelerateInterpolator; 45 import android.view.animation.DecelerateInterpolator; 46 import android.widget.ImageView; 47 import android.widget.TextView; 48 import android.widget.Toast; 49 50 /** 51 * This class is responsible for handling the UI animation 52 * around Android Beam. The animation consists of the following 53 * animators: 54 * 55 * mPreAnimator: scales the screenshot down to INTERMEDIATE_SCALE 56 * mSlowSendAnimator: scales the screenshot down to 0.2f (used as a "send in progress" animation) 57 * mFastSendAnimator: quickly scales the screenshot down to 0.0f (used for send success) 58 * mFadeInAnimator: fades the current activity back in (used after mFastSendAnimator completes) 59 * mScaleUpAnimator: scales the screenshot back up to full screen (used for failure or receiving) 60 * mHintAnimator: Slowly turns up the alpha of the "Touch to Beam" hint 61 * 62 * Possible sequences are: 63 * 64 * mPreAnimator => mSlowSendAnimator => mFastSendAnimator => mFadeInAnimator (send success) 65 * mPreAnimator => mSlowSendAnimator => mScaleUpAnimator (send failure) 66 * mPreAnimator => mScaleUpAnimator (p2p link broken, or data received) 67 * 68 * Note that mFastSendAnimator and mFadeInAnimator are combined in a set, as they 69 * are an atomic animation that cannot be interrupted. 70 * 71 * All methods of this class must be called on the UI thread 72 */ 73 public class SendUi implements Animator.AnimatorListener, View.OnTouchListener, 74 TimeAnimator.TimeListener, TextureView.SurfaceTextureListener { 75 static final float INTERMEDIATE_SCALE = 0.6f; 76 77 static final float[] PRE_SCREENSHOT_SCALE = {1.0f, INTERMEDIATE_SCALE}; 78 static final int PRE_DURATION_MS = 350; 79 80 static final float[] SEND_SCREENSHOT_SCALE = {INTERMEDIATE_SCALE, 0.2f}; 81 static final int SLOW_SEND_DURATION_MS = 8000; // Stretch out sending over 8s 82 static final int FAST_SEND_DURATION_MS = 350; 83 84 static final float[] SCALE_UP_SCREENSHOT_SCALE = {INTERMEDIATE_SCALE, 1.0f}; 85 static final int SCALE_UP_DURATION_MS = 300; 86 87 static final int FADE_IN_DURATION_MS = 250; 88 static final int FADE_IN_START_DELAY_MS = 350; 89 90 static final int SLIDE_OUT_DURATION_MS = 300; 91 92 static final float[] TEXT_HINT_ALPHA_RANGE = {0.0f, 1.0f}; 93 static final int TEXT_HINT_ALPHA_DURATION_MS = 500; 94 static final int TEXT_HINT_ALPHA_START_DELAY_MS = 300; 95 96 static final int FINISH_SCALE_UP = 0; 97 static final int FINISH_SEND_SUCCESS = 1; 98 99 // all members are only used on UI thread 100 final WindowManager mWindowManager; 101 final Context mContext; 102 final Display mDisplay; 103 final DisplayMetrics mDisplayMetrics; 104 final Matrix mDisplayMatrix; 105 final WindowManager.LayoutParams mWindowLayoutParams; 106 final LayoutInflater mLayoutInflater; 107 final StatusBarManager mStatusBarManager; 108 final View mScreenshotLayout; 109 final ImageView mScreenshotView; 110 final TextureView mTextureView; 111 final TextView mTextHint; 112 final Callback mCallback; 113 114 // The mFrameCounter animation is purely used to count down a certain 115 // number of (vsync'd) frames. This is needed because the first 3 116 // times the animation internally calls eglSwapBuffers(), large buffers 117 // are allocated by the graphics drivers. This causes the animation 118 // to look janky. So on platforms where we can use hardware acceleration, 119 // the animation order is: 120 // Wait for hw surface => start frame counter => start pre-animation after 3 frames 121 // For platforms where no hw acceleration can be used, the pre-animation 122 // is started immediately. 123 final TimeAnimator mFrameCounterAnimator; 124 125 final ObjectAnimator mPreAnimator; 126 final ObjectAnimator mSlowSendAnimator; 127 final ObjectAnimator mFastSendAnimator; 128 final ObjectAnimator mFadeInAnimator; 129 final ObjectAnimator mHintAnimator; 130 final ObjectAnimator mScaleUpAnimator; 131 final AnimatorSet mSuccessAnimatorSet; 132 133 // Besides animating the screenshot, the Beam UI also renders 134 // fireflies on platforms where we can do hardware-acceleration. 135 // Firefly rendering is only started once the initial 136 // "pre-animation" has scaled down the screenshot, to avoid 137 // that animation becoming janky. Likewise, the fireflies are 138 // stopped in their tracks as soon as we finish the animation, 139 // to make the finishing animation smooth. 140 final boolean mHardwareAccelerated; 141 final FireflyRenderer mFireflyRenderer; 142 143 String mToastString; 144 Bitmap mScreenshotBitmap; 145 146 boolean mAttached; 147 boolean mSending; 148 149 int mRenderedFrames; 150 151 // Used for holding the surface 152 SurfaceTexture mSurface; 153 int mSurfaceWidth; 154 int mSurfaceHeight; 155 156 interface Callback { 157 public void onSendConfirmed(); 158 } 159 160 public SendUi(Context context, Callback callback) { 161 mContext = context; 162 mCallback = callback; 163 164 mDisplayMetrics = new DisplayMetrics(); 165 mDisplayMatrix = new Matrix(); 166 mWindowManager = (WindowManager) context.getSystemService(Context.WINDOW_SERVICE); 167 mStatusBarManager = (StatusBarManager) context.getSystemService(Context.STATUS_BAR_SERVICE); 168 169 mDisplay = mWindowManager.getDefaultDisplay(); 170 171 mLayoutInflater = (LayoutInflater) 172 context.getSystemService(Context.LAYOUT_INFLATER_SERVICE); 173 mScreenshotLayout = mLayoutInflater.inflate(R.layout.screenshot, null); 174 175 mScreenshotView = (ImageView) mScreenshotLayout.findViewById(R.id.screenshot); 176 mScreenshotLayout.setFocusable(true); 177 178 mTextHint = (TextView) mScreenshotLayout.findViewById(R.id.calltoaction); 179 180 mTextureView = (TextureView) mScreenshotLayout.findViewById(R.id.fireflies); 181 mTextureView.setSurfaceTextureListener(this); 182 183 // We're only allowed to use hardware acceleration if 184 // isHighEndGfx() returns true - otherwise, we're too limited 185 // on resources to do it. 186 mHardwareAccelerated = ActivityManager.isHighEndGfx(mDisplay); 187 int hwAccelerationFlags = mHardwareAccelerated ? 188 WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED : 0; 189 190 mWindowLayoutParams = new WindowManager.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, 191 ViewGroup.LayoutParams.MATCH_PARENT, 0, 0, 192 WindowManager.LayoutParams.TYPE_SYSTEM_ALERT, 193 WindowManager.LayoutParams.FLAG_FULLSCREEN 194 | hwAccelerationFlags 195 | WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN, 196 PixelFormat.OPAQUE); 197 mWindowLayoutParams.token = new Binder(); 198 199 mFrameCounterAnimator = new TimeAnimator(); 200 mFrameCounterAnimator.setTimeListener(this); 201 202 PropertyValuesHolder preX = PropertyValuesHolder.ofFloat("scaleX", PRE_SCREENSHOT_SCALE); 203 PropertyValuesHolder preY = PropertyValuesHolder.ofFloat("scaleY", PRE_SCREENSHOT_SCALE); 204 mPreAnimator = ObjectAnimator.ofPropertyValuesHolder(mScreenshotView, preX, preY); 205 mPreAnimator.setInterpolator(new DecelerateInterpolator()); 206 mPreAnimator.setDuration(PRE_DURATION_MS); 207 mPreAnimator.addListener(this); 208 209 PropertyValuesHolder postX = PropertyValuesHolder.ofFloat("scaleX", SEND_SCREENSHOT_SCALE); 210 PropertyValuesHolder postY = PropertyValuesHolder.ofFloat("scaleY", SEND_SCREENSHOT_SCALE); 211 PropertyValuesHolder alphaDown = PropertyValuesHolder.ofFloat("alpha", 212 new float[]{1.0f, 0.0f}); 213 214 mSlowSendAnimator = ObjectAnimator.ofPropertyValuesHolder(mScreenshotView, postX, postY); 215 mSlowSendAnimator.setInterpolator(new DecelerateInterpolator()); 216 mSlowSendAnimator.setDuration(SLOW_SEND_DURATION_MS); 217 218 mFastSendAnimator = ObjectAnimator.ofPropertyValuesHolder(mScreenshotView, postX, 219 postY, alphaDown); 220 mFastSendAnimator.setInterpolator(new DecelerateInterpolator()); 221 mFastSendAnimator.setDuration(FAST_SEND_DURATION_MS); 222 mFastSendAnimator.addListener(this); 223 224 PropertyValuesHolder scaleUpX = PropertyValuesHolder.ofFloat("scaleX", SCALE_UP_SCREENSHOT_SCALE); 225 PropertyValuesHolder scaleUpY = PropertyValuesHolder.ofFloat("scaleY", SCALE_UP_SCREENSHOT_SCALE); 226 227 mScaleUpAnimator = ObjectAnimator.ofPropertyValuesHolder(mScreenshotView, scaleUpX, scaleUpY); 228 mScaleUpAnimator.setInterpolator(new DecelerateInterpolator()); 229 mScaleUpAnimator.setDuration(SCALE_UP_DURATION_MS); 230 mScaleUpAnimator.addListener(this); 231 232 PropertyValuesHolder fadeIn = PropertyValuesHolder.ofFloat("alpha", 1.0f); 233 mFadeInAnimator = ObjectAnimator.ofPropertyValuesHolder(mScreenshotView, fadeIn); 234 mFadeInAnimator.setInterpolator(new AccelerateDecelerateInterpolator()); 235 mFadeInAnimator.setDuration(FADE_IN_DURATION_MS); 236 mFadeInAnimator.setStartDelay(FADE_IN_START_DELAY_MS); 237 mFadeInAnimator.addListener(this); 238 239 PropertyValuesHolder alphaUp = PropertyValuesHolder.ofFloat("alpha", TEXT_HINT_ALPHA_RANGE); 240 mHintAnimator = ObjectAnimator.ofPropertyValuesHolder(mTextHint, alphaUp); 241 mHintAnimator.setInterpolator(null); 242 mHintAnimator.setDuration(TEXT_HINT_ALPHA_DURATION_MS); 243 mHintAnimator.setStartDelay(TEXT_HINT_ALPHA_START_DELAY_MS); 244 245 mSuccessAnimatorSet = new AnimatorSet(); 246 mSuccessAnimatorSet.playSequentially(mFastSendAnimator, mFadeInAnimator); 247 248 if (mHardwareAccelerated) { 249 mFireflyRenderer = new FireflyRenderer(context); 250 } else { 251 mFireflyRenderer = null; 252 } 253 mAttached = false; 254 } 255 256 public void takeScreenshot() { 257 mScreenshotBitmap = createScreenshot(); 258 } 259 260 /** Show pre-send animation */ 261 public void showPreSend() { 262 // Update display metrics 263 mDisplay.getRealMetrics(mDisplayMetrics); 264 265 final int statusBarHeight = mContext.getResources().getDimensionPixelSize( 266 com.android.internal.R.dimen.status_bar_height); 267 268 if (mScreenshotBitmap == null || mAttached) { 269 return; 270 } 271 mScreenshotView.setOnTouchListener(this); 272 mScreenshotView.setImageBitmap(mScreenshotBitmap); 273 mScreenshotView.setTranslationX(0f); 274 mScreenshotView.setAlpha(1.0f); 275 mScreenshotView.setPadding(0, statusBarHeight, 0, 0); 276 277 mScreenshotLayout.requestFocus(); 278 279 mTextHint.setAlpha(0.0f); 280 mTextHint.setVisibility(View.VISIBLE); 281 mHintAnimator.start(); 282 283 // Lock the orientation. 284 // The orientation from the configuration does not specify whether 285 // the orientation is reverse or not (ie landscape or reverse landscape). 286 // So we have to use SENSOR_LANDSCAPE or SENSOR_PORTRAIT to make sure 287 // we lock in portrait / landscape and have the sensor determine 288 // which way is up. 289 int orientation = mContext.getResources().getConfiguration().orientation; 290 291 switch (orientation) { 292 case Configuration.ORIENTATION_LANDSCAPE: 293 mWindowLayoutParams.screenOrientation = 294 ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE; 295 break; 296 case Configuration.ORIENTATION_PORTRAIT: 297 mWindowLayoutParams.screenOrientation = 298 ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT; 299 break; 300 default: 301 mWindowLayoutParams.screenOrientation = 302 ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT; 303 break; 304 } 305 306 mWindowManager.addView(mScreenshotLayout, mWindowLayoutParams); 307 // Disable statusbar pull-down 308 mStatusBarManager.disable(StatusBarManager.DISABLE_EXPAND); 309 310 mToastString = null; 311 mSending = false; 312 mAttached = true; 313 314 if (!mHardwareAccelerated) { 315 mPreAnimator.start(); 316 } // else, we will start the animation once we get the hardware surface 317 } 318 319 /** Show starting send animation */ 320 public void showStartSend() { 321 if (!mAttached) return; 322 323 // Update the starting scale - touchscreen-mashers may trigger 324 // this before the pre-animation completes. 325 float currentScale = mScreenshotView.getScaleX(); 326 PropertyValuesHolder postX = PropertyValuesHolder.ofFloat("scaleX", 327 new float[] {currentScale, 0.0f}); 328 PropertyValuesHolder postY = PropertyValuesHolder.ofFloat("scaleY", 329 new float[] {currentScale, 0.0f}); 330 331 mSlowSendAnimator.setValues(postX, postY); 332 mSlowSendAnimator.start(); 333 } 334 335 public void finishAndToast(int finishMode, String toast) { 336 if (!mAttached) return; 337 mToastString = toast; 338 339 finish(finishMode); 340 } 341 342 /** Return to initial state */ 343 public void finish(int finishMode) { 344 if (!mAttached) return; 345 346 // Stop rendering the fireflies 347 if (mFireflyRenderer != null) { 348 mFireflyRenderer.stop(); 349 } 350 351 mTextHint.setVisibility(View.GONE); 352 353 float currentScale = mScreenshotView.getScaleX(); 354 float currentAlpha = mScreenshotView.getAlpha(); 355 356 if (finishMode == FINISH_SCALE_UP) { 357 PropertyValuesHolder scaleUpX = PropertyValuesHolder.ofFloat("scaleX", 358 new float[] {currentScale, 1.0f}); 359 PropertyValuesHolder scaleUpY = PropertyValuesHolder.ofFloat("scaleY", 360 new float[] {currentScale, 1.0f}); 361 PropertyValuesHolder scaleUpAlpha = PropertyValuesHolder.ofFloat("alpha", 362 new float[] {currentAlpha, 1.0f}); 363 mScaleUpAnimator.setValues(scaleUpX, scaleUpY, scaleUpAlpha); 364 365 mScaleUpAnimator.start(); 366 } else if (finishMode == FINISH_SEND_SUCCESS){ 367 // Modify the fast send parameters to match the current scale 368 PropertyValuesHolder postX = PropertyValuesHolder.ofFloat("scaleX", 369 new float[] {currentScale, 0.0f}); 370 PropertyValuesHolder postY = PropertyValuesHolder.ofFloat("scaleY", 371 new float[] {currentScale, 0.0f}); 372 PropertyValuesHolder alpha = PropertyValuesHolder.ofFloat("alpha", 373 new float[] {1.0f, 0.0f}); 374 mFastSendAnimator.setValues(postX, postY, alpha); 375 376 // Reset the fadeIn parameters to start from alpha 1 377 PropertyValuesHolder fadeIn = PropertyValuesHolder.ofFloat("alpha", 378 new float[] {0.0f, 1.0f}); 379 mFadeInAnimator.setValues(fadeIn); 380 381 mSlowSendAnimator.cancel(); 382 mSuccessAnimatorSet.start(); 383 } 384 } 385 386 public void dismiss() { 387 if (!mAttached) return; 388 389 // Immediately set to false, to prevent .cancel() calls 390 // below from immediately calling into dismiss() again. 391 mAttached = false; 392 mSurface = null; 393 mFrameCounterAnimator.cancel(); 394 mPreAnimator.cancel(); 395 mSlowSendAnimator.cancel(); 396 mFastSendAnimator.cancel(); 397 mSuccessAnimatorSet.cancel(); 398 mScaleUpAnimator.cancel(); 399 mWindowManager.removeView(mScreenshotLayout); 400 mStatusBarManager.disable(StatusBarManager.DISABLE_NONE); 401 releaseScreenshot(); 402 if (mToastString != null) { 403 Toast.makeText(mContext, mToastString, Toast.LENGTH_LONG).show(); 404 } 405 mToastString = null; 406 } 407 408 public void releaseScreenshot() { 409 mScreenshotBitmap = null; 410 } 411 412 /** 413 * @return the current display rotation in degrees 414 */ 415 static float getDegreesForRotation(int value) { 416 switch (value) { 417 case Surface.ROTATION_90: 418 return 90f; 419 case Surface.ROTATION_180: 420 return 180f; 421 case Surface.ROTATION_270: 422 return 270f; 423 } 424 return 0f; 425 } 426 427 /** 428 * Returns a screenshot of the current display contents. 429 */ 430 Bitmap createScreenshot() { 431 // We need to orient the screenshot correctly (and the Surface api seems to 432 // take screenshots only in the natural orientation of the device :!) 433 434 mDisplay.getRealMetrics(mDisplayMetrics); 435 boolean hasNavBar = mContext.getResources().getBoolean( 436 com.android.internal.R.bool.config_showNavigationBar); 437 438 float[] dims = {mDisplayMetrics.widthPixels, mDisplayMetrics.heightPixels}; 439 float degrees = getDegreesForRotation(mDisplay.getRotation()); 440 final int statusBarHeight = mContext.getResources().getDimensionPixelSize( 441 com.android.internal.R.dimen.status_bar_height); 442 443 // Navbar has different sizes, depending on orientation 444 final int navBarHeight = hasNavBar ? mContext.getResources().getDimensionPixelSize( 445 com.android.internal.R.dimen.navigation_bar_height) : 0; 446 final int navBarWidth = hasNavBar ? mContext.getResources().getDimensionPixelSize( 447 com.android.internal.R.dimen.navigation_bar_width) : 0; 448 449 boolean requiresRotation = (degrees > 0); 450 if (requiresRotation) { 451 // Get the dimensions of the device in its native orientation 452 mDisplayMatrix.reset(); 453 mDisplayMatrix.preRotate(-degrees); 454 mDisplayMatrix.mapPoints(dims); 455 dims[0] = Math.abs(dims[0]); 456 dims[1] = Math.abs(dims[1]); 457 } 458 459 Bitmap bitmap = Surface.screenshot((int) dims[0], (int) dims[1]); 460 // Bail if we couldn't take the screenshot 461 if (bitmap == null) { 462 return null; 463 } 464 465 if (requiresRotation) { 466 // Rotate the screenshot to the current orientation 467 Bitmap ss = Bitmap.createBitmap(mDisplayMetrics.widthPixels, 468 mDisplayMetrics.heightPixels, Bitmap.Config.ARGB_8888); 469 Canvas c = new Canvas(ss); 470 c.translate(ss.getWidth() / 2, ss.getHeight() / 2); 471 c.rotate(360f - degrees); 472 c.translate(-dims[0] / 2, -dims[1] / 2); 473 c.drawBitmap(bitmap, 0, 0, null); 474 475 bitmap = ss; 476 } 477 478 // TODO this is somewhat device-specific; need generic solution. 479 // Crop off the status bar and the nav bar 480 // Portrait: 0, statusBarHeight, width, height - status - nav 481 // Landscape: 0, statusBarHeight, width - navBar, height - status 482 int newLeft = 0; 483 int newTop = statusBarHeight; 484 int newWidth = bitmap.getWidth(); 485 int newHeight = bitmap.getHeight(); 486 if (bitmap.getWidth() < bitmap.getHeight()) { 487 // Portrait mode: status bar is at the top, navbar bottom, width unchanged 488 newHeight = bitmap.getHeight() - statusBarHeight - navBarHeight; 489 } else { 490 // Landscape mode: status bar is at the top, navbar right 491 newHeight = bitmap.getHeight() - statusBarHeight; 492 newWidth = bitmap.getWidth() - navBarWidth; 493 } 494 bitmap = Bitmap.createBitmap(bitmap, newLeft, newTop, newWidth, newHeight); 495 496 return bitmap; 497 } 498 499 @Override 500 public void onAnimationStart(Animator animation) { } 501 502 @Override 503 public void onAnimationEnd(Animator animation) { 504 if (animation == mScaleUpAnimator || animation == mSuccessAnimatorSet || 505 animation == mFadeInAnimator) { 506 // These all indicate the end of the animation 507 dismiss(); 508 } else if (animation == mFastSendAnimator) { 509 // After sending is done and we've faded out, reset the scale to 1 510 // so we can fade it back in. 511 mScreenshotView.setScaleX(1.0f); 512 mScreenshotView.setScaleY(1.0f); 513 } else if (animation == mPreAnimator) { 514 if (mHardwareAccelerated && mAttached && !mSending) { 515 mFireflyRenderer.start(mSurface, mSurfaceWidth, mSurfaceHeight); 516 } 517 } 518 } 519 520 @Override 521 public void onAnimationCancel(Animator animation) { } 522 523 @Override 524 public void onAnimationRepeat(Animator animation) { } 525 526 @Override 527 public void onTimeUpdate(TimeAnimator animation, long totalTime, long deltaTime) { 528 // This gets called on animation vsync 529 if (++mRenderedFrames < 4) { 530 // For the first 3 frames, call invalidate(); this calls eglSwapBuffers 531 // on the surface, which will allocate large buffers the first three calls 532 // as Android uses triple buffering. 533 mScreenshotLayout.invalidate(); 534 } else { 535 // Buffers should be allocated, start the real animation 536 mFrameCounterAnimator.cancel(); 537 mPreAnimator.start(); 538 } 539 } 540 541 @Override 542 public boolean onTouch(View v, MotionEvent event) { 543 if (!mAttached) { 544 return false; 545 } 546 mSending = true; 547 // Ignore future touches 548 mScreenshotView.setOnTouchListener(null); 549 550 // Cancel any ongoing animations 551 mFrameCounterAnimator.cancel(); 552 mPreAnimator.cancel(); 553 554 mCallback.onSendConfirmed(); 555 return true; 556 } 557 558 @Override 559 public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) { 560 if (mHardwareAccelerated && !mSending) { 561 mRenderedFrames = 0; 562 563 mFrameCounterAnimator.start(); 564 mSurface = surface; 565 mSurfaceWidth = width; 566 mSurfaceHeight = height; 567 } 568 } 569 570 @Override 571 public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) { 572 // Since we've disabled orientation changes, we can safely ignore this 573 } 574 575 @Override 576 public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) { 577 mSurface = null; 578 579 return true; 580 } 581 582 @Override 583 public void onSurfaceTextureUpdated(SurfaceTexture surface) { } 584 585 } 586