1 /* 2 * Copyright (C) 2007 Kevin Ollivier All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #include "config.h" 27 #include "AffineTransform.h" 28 #include "TransformationMatrix.h" 29 30 #include "Assertions.h" 31 #include "FloatRect.h" 32 #include "IntRect.h" 33 34 #include <stdio.h> 35 #include <wx/defs.h> 36 #include <wx/graphics.h> 37 38 namespace WebCore { 39 40 #if USE(WXGC) 41 TransformationMatrix::operator wxGraphicsMatrix() const 42 { 43 wxGraphicsRenderer* renderer = wxGraphicsRenderer::GetDefaultRenderer(); 44 ASSERT(renderer); 45 46 wxGraphicsMatrix matrix = renderer->CreateMatrix(a(), b(), c(), d(), e(), f()); 47 return matrix; 48 } 49 50 AffineTransform::operator wxGraphicsMatrix() const 51 { 52 wxGraphicsRenderer* renderer = wxGraphicsRenderer::GetDefaultRenderer(); 53 ASSERT(renderer); 54 55 wxGraphicsMatrix matrix = renderer->CreateMatrix(a(), b(), c(), d(), e(), f()); 56 return matrix; 57 } 58 #endif 59 60 } 61