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Searched
refs:AttachShader
(Results
1 - 10
of
10
) sorted by null
/frameworks/base/media/mca/filterfw/native/core/
gl_env.h
176
void
AttachShader
(int key, ShaderProgram* shader);
gl_frame.cpp
222
gl_env_->
AttachShader
(kIdentityShaderKey, stored_shader);
gl_env.cpp
385
void GLEnv::
AttachShader
(int key, ShaderProgram* shader) {
/external/skia/src/gpu/mesa/
GrGLCreateMesaInterface.cpp
38
GR_GL_GET_PROC(
AttachShader
);
/external/skia/src/gpu/unix/
GrGLCreateNativeInterface_unix.cpp
36
GR_GL_GET_PROC(
AttachShader
);
/external/skia/src/gpu/win/
GrGLCreateNativeInterface_win.cpp
85
GR_GL_GET_PROC(
AttachShader
);
/external/skia/src/gpu/gl/
GrGLProgram.cpp
[
all
...]
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/GL/
gl_mangle.h
50
#define glAttachShader MANGLE(
AttachShader
)
[
all
...]
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/GL/
gl_mangle.h
50
#define glAttachShader MANGLE(
AttachShader
)
[
all
...]
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/GL/
gl_mangle.h
50
#define glAttachShader MANGLE(
AttachShader
)
[
all
...]
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