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  /external/webkit/Source/WebKit/android/
RenderSkinMediaButton.h 41 * Draw the skin to the canvas, using the rectangle for its bounds and the
44 static void Draw(SkCanvas* , const IntRect& , int buttonType, bool translucent = false,
RenderSkinMediaButton.cpp 85 ALOGD("RenderSkinButton::Init: button assets failed to decode\n\tBrowser buttons will not draw");
91 void RenderSkinMediaButton::Draw(SkCanvas* canvas, const IntRect& r, int buttonType,
102 // and webkit will still draw the label and layout space for us.
  /external/skia/emoji/
EmojiFont.h 60 /** Draw the specified emoji form, given the x,y origin of the text
64 static void Draw(SkCanvas*, uint16_t index, SkScalar x, SkScalar y,
EmojiFont.cpp 183 void EmojiFont::Draw(SkCanvas* canvas, uint16_t glyphID,
186 SkDebugf("-------- bad glyph passed to EmojiFont::Draw %d\n", glyphID);
  /external/skia/samplecode/
SampleDraw.cpp 30 // You might draw something here, but it's not necessary.
87 class Draw : public SkRefCnt {
89 Draw() : fFlags(0) {}
106 void draw(SkCanvas* canvas) { function in class:Draw
161 class RDraw : public Draw {
238 virtual Draw* create(const SkPoint&, const SkPoint&) = 0;
246 virtual Draw* create(const SkPoint& p0, const SkPoint& p1) {
259 Draw* fDraw;
262 SkTDArray<Draw*> fList;
275 Draw* setDraw(Draw* d)
    [all...]
SampleWarp.cpp 157 SkMeshUtils::Draw(canvas, bm, Rows, Cols, pts, NULL, paint);
204 SkMeshUtils::Draw(canvas, bm, Rows, Cols, pts, NULL, paint);
227 void draw(SkCanvas*, const SkPaint&);
316 void Mesh::draw(SkCanvas* canvas, const SkPaint& paint) { function in class:Mesh
443 fMesh.draw(canvas, paint); //return;
447 fMesh.draw(canvas, paint);
  /external/chromium/chrome/browser/resources/net_internals/
timelineviewpainter.js 10 addTextNode(node, 'TODO(eroman): Draw some sort of waterfall.');
  /external/skia/include/utils/
SkMeshUtils.h 45 static void Draw(SkCanvas*, const SkBitmap&, int rows, int cols,
  /external/qemu/distrib/sdl-1.2.12/src/video/bwindow/
SDL_BView.h 61 * draw a nice black box in the entire view to get black borders.
73 Draw(bounds);
84 virtual void Draw(BRect updateRect) {
  /external/skia/src/gpu/
GrInOrderDrawBuffer.h 25 * draws for eventual playback into a GrGpu. In theory one draw buffer could
27 * sources it is the callers the draw buffer only holds references to the
29 * valid when the draw buffer is played back into a GrGpu. Similarly, it is the
42 * (possible indirectly). GrResources used with the draw
56 * Copies the draw state and clip from target to this draw buffer.
70 * Empties the draw buffer of any queued up draws.
96 struct Draw {
154 GrSTAllocator<kDrawPreallocCnt, Draw> fDraws;
GrInOrderDrawBuffer.cpp 146 Draw& lastDraw = fDraws.back();
202 Draw& draw = fDraws.push_back(); local
203 draw.fPrimitiveType = primitiveType;
204 draw.fStartVertex = startVertex;
205 draw.fStartIndex = startIndex;
206 draw.fVertexCount = vertexCount;
207 draw.fIndexCount = indexCount;
209 draw.fClipChanged = this->needsNewClip();
210 if (draw.fClipChanged)
269 Draw& draw = fDraws.push_back(); local
386 const Draw& draw = fDraws[i]; local
    [all...]
  /external/webkit/Source/WebCore/platform/android/
RenderThemeAndroid.cpp 346 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::FULLSCREEN, translucent);
357 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::MUTE, translucent);
370 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::PLAY, translucent);
372 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::PAUSE, translucent);
385 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::REWIND, translucent);
396 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::FORWARD, translucent);
407 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect,
420 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect,
432 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect,
654 RenderSkinMediaButton::Draw(canvas, r
    [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
TouchPaint.java 54 * a stylus we have extra buttons. Here we use the primary button to draw,
218 Draw,
332 paint(PaintMode.Draw, mCurX, mCurY);
361 // Draw paint when touching or if the primary button is pressed.
362 mode = PaintMode.Draw;
428 case Draw:
452 * Draw an oval.
  /external/openfst/src/include/fst/script/
draw.h 22 #include <fst/script/draw-impl.h>
87 fstdrawer.Draw(args->ostrm, args->dest);
draw-impl.h 0 // draw.h
19 // Class to draw a binary FST by producing a text file in dot format,
65 // Draw Fst to an output buffer (or stdout if buf = 0)
66 void Draw(ostream *strm, const string &dest) {
  /external/skia/src/utils/
SkMeshUtils.cpp 88 void SkMeshUtils::Draw(SkCanvas* canvas, const SkBitmap& bitmap,
  /sdk/eclipse/scripts/
gen_icon.py 50 draw = ImageDraw.Draw(img)
52 draw.ellipse((0, 0, sz4-zoom, sz4-zoom),
55 draw.ellipse((i, i, sz4-i-zoom, sz4-i-zoom),
59 tsx, tsy = draw.textsize(data.letter, font=font)
64 draw.text((ptx + i, pty), data.letter, font=font, fill=data.letter_color)
  /sdk/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp 240 // Draw a triangle using the shader pair created in Init()
242 void Draw(EGLDisplay display,EGLSurface surface,int width,int height,GLuint program)
439 Draw(d,egl_surface,WINDOW_WIDTH,WINDOW_HEIGHT,program);
  /external/skia/src/xml/
SkJSDisplayable.cpp 67 static JSBool Draw(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval);
74 JSBool SkJSDisplayable::Draw(JSContext *cx, JSObject *obj, uintN argc,
81 drawable->draw(maker);
88 { "draw", SkJSDisplayable::Draw, 1, 0, 0 },
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.apache.ant_1.7.1.v20090120-1145/lib/
ant-jai.jar 
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.h 321 // Set the draw mode, which can be any of GL_POINTS, GL_LINES,
329 // to draw. This will activate the program, push all used attributes, and
340 // - Draw
460 bool Draw();
532 // The draw mode used during rendering
shader_program.cpp 498 ? Draw()
507 bool ShaderProgram::Draw() {
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  /external/freetype/src/smooth/
ftgrays.c 64 /* callback function that will be called by the renderer to draw gray */
908 goto Draw;
922 goto Draw;
945 Draw:
1023 goto Draw;
1027 /* Decide whether to split or draw. See `Rapid Termination */
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/android/layers/
VideoLayerManager.cpp 86 RenderSkinMediaButton::Draw(&canvas, m_buttonRect, buttonType, true, 0,
133 // Delete the texture in retired mode, but have not hit draw call to be
155 // Getting TextureId for GL draw call, in the UI thread.
165 // Getting the aspect ratio for GL draw call, in the UI thread.
175 // Getting matrix for GL draw call, in the UI thread.
  /external/webkit/Source/WebKit/mac/Carbon/
HIWebView.mm 156 static void Draw( HIWebView* inView, RgnHandle limitRgn, CGContextRef inContext );
304 // Draw
308 Draw( HIWebView* inView, RgnHandle limitRgn, CGContextRef inContext )
348 // In Cocoa we make sure to do layout and invalidate any new regions before draw, so everything
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