/external/webkit/Source/WebKit/android/ |
RenderSkinMediaButton.h | 41 * Draw the skin to the canvas, using the rectangle for its bounds and the 44 static void Draw(SkCanvas* , const IntRect& , int buttonType, bool translucent = false,
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RenderSkinMediaButton.cpp | 85 ALOGD("RenderSkinButton::Init: button assets failed to decode\n\tBrowser buttons will not draw"); 91 void RenderSkinMediaButton::Draw(SkCanvas* canvas, const IntRect& r, int buttonType, 102 // and webkit will still draw the label and layout space for us.
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/external/skia/emoji/ |
EmojiFont.h | 60 /** Draw the specified emoji form, given the x,y origin of the text 64 static void Draw(SkCanvas*, uint16_t index, SkScalar x, SkScalar y,
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EmojiFont.cpp | 183 void EmojiFont::Draw(SkCanvas* canvas, uint16_t glyphID, 186 SkDebugf("-------- bad glyph passed to EmojiFont::Draw %d\n", glyphID);
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/external/skia/samplecode/ |
SampleDraw.cpp | 30 // You might draw something here, but it's not necessary. 87 class Draw : public SkRefCnt { 89 Draw() : fFlags(0) {} 106 void draw(SkCanvas* canvas) { function in class:Draw 161 class RDraw : public Draw { 238 virtual Draw* create(const SkPoint&, const SkPoint&) = 0; 246 virtual Draw* create(const SkPoint& p0, const SkPoint& p1) { 259 Draw* fDraw; 262 SkTDArray<Draw*> fList; 275 Draw* setDraw(Draw* d) [all...] |
SampleWarp.cpp | 157 SkMeshUtils::Draw(canvas, bm, Rows, Cols, pts, NULL, paint); 204 SkMeshUtils::Draw(canvas, bm, Rows, Cols, pts, NULL, paint); 227 void draw(SkCanvas*, const SkPaint&); 316 void Mesh::draw(SkCanvas* canvas, const SkPaint& paint) { function in class:Mesh 443 fMesh.draw(canvas, paint); //return; 447 fMesh.draw(canvas, paint);
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/external/chromium/chrome/browser/resources/net_internals/ |
timelineviewpainter.js | 10 addTextNode(node, 'TODO(eroman): Draw some sort of waterfall.');
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/external/skia/include/utils/ |
SkMeshUtils.h | 45 static void Draw(SkCanvas*, const SkBitmap&, int rows, int cols,
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/external/qemu/distrib/sdl-1.2.12/src/video/bwindow/ |
SDL_BView.h | 61 * draw a nice black box in the entire view to get black borders. 73 Draw(bounds); 84 virtual void Draw(BRect updateRect) {
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/external/skia/src/gpu/ |
GrInOrderDrawBuffer.h | 25 * draws for eventual playback into a GrGpu. In theory one draw buffer could 27 * sources it is the callers the draw buffer only holds references to the 29 * valid when the draw buffer is played back into a GrGpu. Similarly, it is the 42 * (possible indirectly). GrResources used with the draw 56 * Copies the draw state and clip from target to this draw buffer. 70 * Empties the draw buffer of any queued up draws. 96 struct Draw { 154 GrSTAllocator<kDrawPreallocCnt, Draw> fDraws;
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GrInOrderDrawBuffer.cpp | 146 Draw& lastDraw = fDraws.back(); 202 Draw& draw = fDraws.push_back(); local 203 draw.fPrimitiveType = primitiveType; 204 draw.fStartVertex = startVertex; 205 draw.fStartIndex = startIndex; 206 draw.fVertexCount = vertexCount; 207 draw.fIndexCount = indexCount; 209 draw.fClipChanged = this->needsNewClip(); 210 if (draw.fClipChanged) 269 Draw& draw = fDraws.push_back(); local 386 const Draw& draw = fDraws[i]; local [all...] |
/external/webkit/Source/WebCore/platform/android/ |
RenderThemeAndroid.cpp | 346 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::FULLSCREEN, translucent); 357 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::MUTE, translucent); 370 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::PLAY, translucent); 372 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::PAUSE, translucent); 385 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::REWIND, translucent); 396 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::FORWARD, translucent); 407 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, 420 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, 432 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, 654 RenderSkinMediaButton::Draw(canvas, r [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
TouchPaint.java | 54 * a stylus we have extra buttons. Here we use the primary button to draw, 218 Draw, 332 paint(PaintMode.Draw, mCurX, mCurY); 361 // Draw paint when touching or if the primary button is pressed. 362 mode = PaintMode.Draw; 428 case Draw: 452 * Draw an oval.
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/external/openfst/src/include/fst/script/ |
draw.h | 22 #include <fst/script/draw-impl.h> 87 fstdrawer.Draw(args->ostrm, args->dest);
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draw-impl.h | 0 // draw.h 19 // Class to draw a binary FST by producing a text file in dot format, 65 // Draw Fst to an output buffer (or stdout if buf = 0) 66 void Draw(ostream *strm, const string &dest) {
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/external/skia/src/utils/ |
SkMeshUtils.cpp | 88 void SkMeshUtils::Draw(SkCanvas* canvas, const SkBitmap& bitmap,
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/sdk/eclipse/scripts/ |
gen_icon.py | 50 draw = ImageDraw.Draw(img) 52 draw.ellipse((0, 0, sz4-zoom, sz4-zoom), 55 draw.ellipse((i, i, sz4-i-zoom, sz4-i-zoom), 59 tsx, tsy = draw.textsize(data.letter, font=font) 64 draw.text((ptx + i, pty), data.letter, font=font, fill=data.letter_color)
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/sdk/emulator/opengl/tests/translator_tests/GLES_V2/ |
triangleV2.cpp | 240 // Draw a triangle using the shader pair created in Init() 242 void Draw(EGLDisplay display,EGLSurface surface,int width,int height,GLuint program) 439 Draw(d,egl_surface,WINDOW_WIDTH,WINDOW_HEIGHT,program);
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/external/skia/src/xml/ |
SkJSDisplayable.cpp | 67 static JSBool Draw(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval); 74 JSBool SkJSDisplayable::Draw(JSContext *cx, JSObject *obj, uintN argc, 81 drawable->draw(maker); 88 { "draw", SkJSDisplayable::Draw, 1, 0, 0 },
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/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.apache.ant_1.7.1.v20090120-1145/lib/ |
ant-jai.jar | |
/frameworks/base/media/mca/filterfw/native/core/ |
shader_program.h | 321 // Set the draw mode, which can be any of GL_POINTS, GL_LINES, 329 // to draw. This will activate the program, push all used attributes, and 340 // - Draw 460 bool Draw(); 532 // The draw mode used during rendering
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shader_program.cpp | 498 ? Draw() 507 bool ShaderProgram::Draw() { [all...] |
/external/freetype/src/smooth/ |
ftgrays.c | 64 /* callback function that will be called by the renderer to draw gray */ 908 goto Draw; 922 goto Draw; 945 Draw: 1023 goto Draw; 1027 /* Decide whether to split or draw. See `Rapid Termination */ [all...] |
/external/webkit/Source/WebCore/platform/graphics/android/layers/ |
VideoLayerManager.cpp | 86 RenderSkinMediaButton::Draw(&canvas, m_buttonRect, buttonType, true, 0, 133 // Delete the texture in retired mode, but have not hit draw call to be 155 // Getting TextureId for GL draw call, in the UI thread. 165 // Getting the aspect ratio for GL draw call, in the UI thread. 175 // Getting matrix for GL draw call, in the UI thread.
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/external/webkit/Source/WebKit/mac/Carbon/ |
HIWebView.mm | 156 static void Draw( HIWebView* inView, RgnHandle limitRgn, CGContextRef inContext ); 304 // Draw 308 Draw( HIWebView* inView, RgnHandle limitRgn, CGContextRef inContext ) 348 // In Cocoa we make sure to do layout and invalidate any new regions before draw, so everything [all...] |