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Searched
refs:GLC
(Results
1 - 14
of
14
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/chromium/
ProgramBinding.cpp
49
GLC
(m_context, m_context->deleteProgram(m_program));
68
GLC
(m_context, m_context->shaderSource(shader, sourceString));
69
GLC
(m_context, m_context->compileShader(shader));
71
GLC
(m_context, m_context->getShaderiv(shader, GraphicsContext3D::COMPILE_STATUS, &compiled));
73
GLC
(m_context, m_context->deleteShader(shader));
89
GLC
(m_context, m_context->deleteShader(vertexShader));
100
GLC
(m_context, m_context->attachShader(programObject, vertexShader));
101
GLC
(m_context, m_context->attachShader(programObject, fragmentShader));
104
GLC
(m_context, m_context->bindAttribLocation(programObject, GeometryBinding::positionAttribLocation(), "a_position"));
105
GLC
(m_context, m_context->bindAttribLocation(programObject, GeometryBinding::texCoordAttribLocation(), (…)
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all
...]
GeometryBinding.cpp
52
GLC
(m_context, m_quadVerticesVbo = m_context->createBuffer());
53
GLC
(m_context, m_quadElementsVbo = m_context->createBuffer());
54
GLC
(m_context, m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_quadVerticesVbo));
55
GLC
(m_context, m_context->bufferData(GraphicsContext3D::ARRAY_BUFFER, sizeof(vertices), vertices, GraphicsContext3D::STATIC_DRAW));
56
GLC
(m_context, m_context->bindBuffer(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, m_quadElementsVbo));
57
GLC
(m_context, m_context->bufferData(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GraphicsContext3D::STATIC_DRAW));
64
GLC
(m_context, m_context->deleteBuffer(m_quadVerticesVbo));
65
GLC
(m_context, m_context->deleteBuffer(m_quadElementsVbo));
70
GLC
(m_context, m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, quadVerticesVbo()));
71
GLC
(m_context, m_context->bindBuffer(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, quadElementsVbo()))
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all
...]
RenderSurfaceChromium.cpp
115
GLC
(context3D, context3D->activeTexture(GraphicsContext3D::TEXTURE0));
116
GLC
(context3D, context3D->uniform1i(maskProgram->fragmentShader().samplerLocation(), 0));
118
GLC
(context3D, context3D->activeTexture(GraphicsContext3D::TEXTURE1));
119
GLC
(context3D, context3D->uniform1i(maskProgram->fragmentShader().maskSamplerLocation(), 1));
121
GLC
(context3D, context3D->activeTexture(GraphicsContext3D::TEXTURE0));
131
GLC
(context3D, context3D->uniform1i(program->fragmentShader().samplerLocation(), 0));
LayerRendererChromium.cpp
151
GLC
(m_context.get(), m_context->useProgram(programId));
379
GLC
(m_context.get(), m_context->viewport(0, 0, m_viewportVisibleRect.width(), m_viewportVisibleRect.height()));
385
GLC
(m_context.get(), m_context->disable(GraphicsContext3D::DEPTH_TEST));
386
GLC
(m_context.get(), m_context->disable(GraphicsContext3D::CULL_FACE));
389
GLC
(m_context.get(), m_context->disable(GraphicsContext3D::BLEND));
406
GLC
(m_context.get(), m_context->enable(GraphicsContext3D::BLEND));
407
GLC
(m_context.get(), m_context->blendFunc(GraphicsContext3D::ONE, GraphicsContext3D::ONE_MINUS_SRC_ALPHA));
408
GLC
(m_context.get(), m_context->enable(GraphicsContext3D::SCISSOR_TEST));
424
GLC
(m_context.get(), m_context->disable(GraphicsContext3D::SCISSOR_TEST));
425
GLC
(m_context.get(), m_context->clearColor(0, 0, 0, 0))
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all
...]
TextureManager.cpp
130
GLC
(m_context.get(), m_context->deleteTexture(info.textureId));
149
GLC
(m_context.get(), textureId = m_context->createTexture());
150
GLC
(m_context.get(), m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, textureId));
152
GLC
(m_context.get(), m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR));
153
GLC
(m_context.get(), m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR));
155
GLC
(m_context.get(), m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE));
156
GLC
(m_context.get(), m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE));
157
GLC
(m_context.get(), m_context->texImage2DResourceSafe(GraphicsContext3D::TEXTURE_2D, 0, format, size.width(), size.height(), 0, format, GraphicsContext3D::UNSIGNED_BYTE));
VideoLayerChromium.cpp
84
GLC
(context, context->deleteTexture(texture.id));
243
GLC
(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, textureId));
244
GLC
(context, context->texImage2DResourceSafe(GraphicsContext3D::TEXTURE_2D, 0, textureFormat, dimensions.width(), dimensions.height(), 0, textureFormat, GraphicsContext3D::UNSIGNED_BYTE));
250
GLC
(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, textureId));
254
GLC
(context, static_cast<Extensions3DChromium*>(context->getExtensions())->unmapTexSubImage2DCHROMIUM(mem));
259
GLC
(context, context->texSubImage2D(GraphicsContext3D::TEXTURE_2D, 0, 0, 0, dimensions.width(), dimensions.height(), format, GraphicsContext3D::UNSIGNED_BYTE, data));
LayerTilerChromium.cpp
365
GLC
(context, context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, filter));
366
GLC
(context, context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, filter));
368
GLC
(context, context->texSubImage2D(GraphicsContext3D::TEXTURE_2D, 0, destRect.x(), destRect.y(), destRect.width(), destRect.height(), GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, pixelSource));
388
GLC
(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0));
448
GLC
(context, context->uniformMatrix4fv(program->vertexShader().matrixLocation(), false, &glMatrix[0], 1));
450
GLC
(context, context->uniform1f(program->fragmentShader().alphaLocation(), opacity));
452
GLC
(context, context->uniform4f(program->vertexShader().texTransformLocation(),
455
GLC
(context, context->drawElements(GraphicsContext3D::TRIANGLES, 6, GraphicsContext3D::UNSIGNED_SHORT, 0));
LayerChromium.cpp
337
GLC
(context, context->uniformMatrix4fv(matrixLocation, false, &glMatrix[0], 1));
340
GLC
(context, context->uniform1f(alphaLocation, opacity));
342
GLC
(context, context->drawElements(GraphicsContext3D::TRIANGLES, 6, GraphicsContext3D::UNSIGNED_SHORT, 0));
LayerRendererChromium.h
242
#define
GLC
(context, x) { (x), LayerRendererChromium::debugGLCall(context, #x, __FILE__, __LINE__); }
244
#define
GLC
(context, x) (x)
/external/webkit/Source/WebCore/platform/graphics/chromium/cc/
CCPluginLayerImpl.cpp
55
GLC
(context, context->activeTexture(GraphicsContext3D::TEXTURE0));
56
GLC
(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId));
60
GLC
(context, context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR));
61
GLC
(context, context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR));
62
GLC
(context, context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE));
63
GLC
(context, context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE));
66
GLC
(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0));
CCVideoLayerImpl.cpp
111
GLC
(context, context->activeTexture(GraphicsContext3D::TEXTURE1));
112
GLC
(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, yTexture.id));
113
GLC
(context, context->activeTexture(GraphicsContext3D::TEXTURE2));
114
GLC
(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, uTexture.id));
115
GLC
(context, context->activeTexture(GraphicsContext3D::TEXTURE3));
116
GLC
(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, vTexture.id));
123
GLC
(context, context->uniform1f(program->vertexShader().yWidthScaleFactorLocation(), yWidthScaleFactor));
124
GLC
(context, context->uniform1f(program->vertexShader().uvWidthScaleFactorLocation(), uvWidthScaleFactor));
126
GLC
(context, context->uniform1i(program->fragmentShader().yTextureLocation(), 1));
127
GLC
(context, context->uniform1i(program->fragmentShader().uTextureLocation(), 2))
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all
...]
CCCanvasLayerImpl.cpp
56
GLC
(context, context->activeTexture(GraphicsContext3D::TEXTURE0));
57
GLC
(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId));
59
GLC
(context, context->blendFunc(sfactor, GraphicsContext3D::ONE_MINUS_SRC_ALPHA));
61
GLC
(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0));
CCLayerImpl.cpp
181
GLC
(context, context->uniformMatrix4fv(program->vertexShader().matrixLocation(), false, &glMatrix[0], 1));
183
GLC
(context, context->uniform4f(program->fragmentShader().colorLocation(), debugBorderColor().red() / 255.0, debugBorderColor().green() / 255.0, debugBorderColor().blue() / 255.0, 1));
185
GLC
(context, context->lineWidth(debugBorderWidth()));
188
GLC
(context, context->drawElements(GraphicsContext3D::LINE_LOOP, 4, GraphicsContext3D::UNSIGNED_SHORT, 6 * sizeof(unsigned short)));
CCHeadsUpDisplay.cpp
109
GLC
(context.get(), context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, canvas.size().width(), canvas.size().height(), 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, locker.pixels()));
115
GLC
(context, context->activeTexture(GraphicsContext3D::TEXTURE0));
118
GLC
(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0));
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