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      1 /*
      2  * Copyright (C) 2011 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *
      8  * 1.  Redistributions of source code must retain the above copyright
      9  *     notice, this list of conditions and the following disclaimer.
     10  * 2.  Redistributions in binary form must reproduce the above copyright
     11  *     notice, this list of conditions and the following disclaimer in the
     12  *     documentation and/or other materials provided with the distribution.
     13  *
     14  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
     15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     16  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     17  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     18  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     19  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     20  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
     21  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
     23  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #include "config.h"
     27 
     28 #if USE(ACCELERATED_COMPOSITING)
     29 
     30 #include "GeometryBinding.h"
     31 
     32 #include "GraphicsContext.h"
     33 #include "GraphicsContext3D.h"
     34 #include "LayerRendererChromium.h"
     35 
     36 namespace WebCore {
     37 
     38 GeometryBinding::GeometryBinding(GraphicsContext3D* context)
     39     : m_context(context)
     40     , m_quadVerticesVbo(0)
     41     , m_quadElementsVbo(0)
     42     , m_initialized(false)
     43 {
     44     // Vertex positions and texture coordinates for the 4 corners of a 1x1 quad.
     45     float vertices[] = { -0.5f,  0.5f, 0.0f, 0.0f,  1.0f,
     46                          -0.5f, -0.5f, 0.0f, 0.0f,  0.0f,
     47                          0.5f, -0.5f, 0.0f, 1.0f,  0.0f,
     48                          0.5f,  0.5f, 0.0f, 1.0f,  1.0f };
     49     uint16_t indices[] = { 0, 1, 2, 0, 2, 3, // The two triangles that make up the layer quad.
     50                            0, 1, 2, 3}; // A line path for drawing the layer border.
     51 
     52     GLC(m_context, m_quadVerticesVbo = m_context->createBuffer());
     53     GLC(m_context, m_quadElementsVbo = m_context->createBuffer());
     54     GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_quadVerticesVbo));
     55     GLC(m_context, m_context->bufferData(GraphicsContext3D::ARRAY_BUFFER, sizeof(vertices), vertices, GraphicsContext3D::STATIC_DRAW));
     56     GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, m_quadElementsVbo));
     57     GLC(m_context, m_context->bufferData(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GraphicsContext3D::STATIC_DRAW));
     58 
     59     m_initialized = true;
     60 }
     61 
     62 GeometryBinding::~GeometryBinding()
     63 {
     64     GLC(m_context, m_context->deleteBuffer(m_quadVerticesVbo));
     65     GLC(m_context, m_context->deleteBuffer(m_quadElementsVbo));
     66 }
     67 
     68 void GeometryBinding::prepareForDraw()
     69 {
     70     GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, quadVerticesVbo()));
     71     GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, quadElementsVbo()));
     72     unsigned offset = 0;
     73     GLC(m_context, m_context->vertexAttribPointer(positionAttribLocation(), 3, GraphicsContext3D::FLOAT, false, 5 * sizeof(float), offset));
     74     offset += 3 * sizeof(float);
     75     GLC(m_context, m_context->vertexAttribPointer(texCoordAttribLocation(), 2, GraphicsContext3D::FLOAT, false, 5 * sizeof(float), offset));
     76     GLC(m_context, m_context->enableVertexAttribArray(positionAttribLocation()));
     77     GLC(m_context, m_context->enableVertexAttribArray(texCoordAttribLocation()));
     78 }
     79 
     80 } // namespace WebCore
     81 
     82 #endif // USE(ACCELERATED_COMPOSITING)
     83