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Searched
refs:OVERRUN
(Results
1 - 5
of
5
) sorted by null
/frameworks/av/services/audioflinger/
NBAIO.h
37
OVERRUN
= 0x80000011, // availableToRead(), read(), or readVia() detected lost input due
38
// to
overrun
; an event is counted and the caller should re-try
220
// Number of frames lost due to
overrun
since construction.
233
//
OVERRUN
One or more frames were lost due to
overrun
, try again to read more recent data.
248
//
OVERRUN
read() has not been called frequently enough, or with enough frames to keep up.
249
// One or more frames were lost due to
overrun
, try again to read more recent data.
268
//
OVERRUN
read() has not been called frequently enough, or with enough frames to keep up.
269
// One or more frames were lost due to
overrun
, try again to read more recent data.
PipeReader.cpp
52
// Discard 1/16 of the most recent data in pipe to avoid another
overrun
immediately
57
return
OVERRUN
;
68
// An
overrun
can occur from here on and be silently ignored,
78
// In particular, an
overrun
during the memcpy will result in reading corrupt data
AudioFlinger.cpp
132
// RecordThread loop sleep time upon application
overrun
or audio HAL read error
[
all
...]
/external/grub/netboot/
sis900.h
209
OVERRUN
= 0x02000000,
sis900.c
1008
if (rx_status & (ABORT|
OVERRUN
|TOOLONG|RUNT|RXISERR|CRCERR|FAERR)) {
Completed in 1820 milliseconds