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    Searched refs:OVERRUN (Results 1 - 5 of 5) sorted by null

  /frameworks/av/services/audioflinger/
NBAIO.h 37 OVERRUN = 0x80000011, // availableToRead(), read(), or readVia() detected lost input due
38 // to overrun; an event is counted and the caller should re-try
220 // Number of frames lost due to overrun since construction.
233 // OVERRUN One or more frames were lost due to overrun, try again to read more recent data.
248 // OVERRUN read() has not been called frequently enough, or with enough frames to keep up.
249 // One or more frames were lost due to overrun, try again to read more recent data.
268 // OVERRUN read() has not been called frequently enough, or with enough frames to keep up.
269 // One or more frames were lost due to overrun, try again to read more recent data.
PipeReader.cpp 52 // Discard 1/16 of the most recent data in pipe to avoid another overrun immediately
57 return OVERRUN;
68 // An overrun can occur from here on and be silently ignored,
78 // In particular, an overrun during the memcpy will result in reading corrupt data
AudioFlinger.cpp 132 // RecordThread loop sleep time upon application overrun or audio HAL read error
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  /external/grub/netboot/
sis900.h 209 OVERRUN = 0x02000000,
sis900.c 1008 if (rx_status & (ABORT|OVERRUN|TOOLONG|RUNT|RXISERR|CRCERR|FAERR)) {

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