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  /external/webkit/Source/WebCore/platform/graphics/transforms/
Matrix3DTransformOperation.h 35 static PassRefPtr<Matrix3DTransformOperation> create(const TransformationMatrix& matrix)
40 TransformationMatrix matrix() const {return m_matrix; }
56 virtual bool apply(TransformationMatrix& transform, const IntSize&) const
58 transform.multiply(TransformationMatrix(m_matrix));
64 Matrix3DTransformOperation(const TransformationMatrix& mat)
69 TransformationMatrix m_matrix;
Matrix3DTransformOperation.cpp 42 TransformationMatrix fromT;
43 TransformationMatrix toT;
TransformationMatrix.h 67 class TransformationMatrix {
72 TransformationMatrix() { makeIdentity(); }
73 TransformationMatrix(const TransformationMatrix& t) { *this = t; }
74 TransformationMatrix(double a, double b, double c, double d, double e, double f) { setMatrix(a, b, c, d, e, f); }
75 TransformationMatrix(double m11, double m12, double m13, double m14,
102 TransformationMatrix& operator =(const TransformationMatrix &t)
108 TransformationMatrix& makeIdentity()
211 TransformationMatrix& multiply(const TransformationMatrix&)
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MatrixTransformOperation.h 29 #include "TransformationMatrix.h"
40 static PassRefPtr<MatrixTransformOperation> create(const TransformationMatrix& t)
45 TransformationMatrix matrix() const { return TransformationMatrix(m_a, m_b, m_c, m_d, m_e, m_f); }
62 virtual bool apply(TransformationMatrix& transform, const IntSize&) const
64 TransformationMatrix matrix(m_a, m_b, m_c, m_d, m_e, m_f);
81 MatrixTransformOperation(const TransformationMatrix& t)
IdentityTransformOperation.h 49 virtual bool apply(TransformationMatrix&, const IntSize&) const
TransformationMatrix.cpp 28 #include "TransformationMatrix.h"
112 static double determinant4x4(const TransformationMatrix::Matrix4& m)
159 static void adjoint(const TransformationMatrix::Matrix4& matrix, TransformationMatrix::Matrix4& result)
206 static bool inverse(const TransformationMatrix::Matrix4& matrix, TransformationMatrix::Matrix4& result)
234 static void transposeMatrix4(const TransformationMatrix::Matrix4& a, TransformationMatrix::Matrix4& b)
242 static void v4MulPointByMatrix(const Vector4 p, const TransformationMatrix::Matrix4& m, Vector4 result)
292 static bool decompose(const TransformationMatrix::Matrix4& mat, TransformationMatrix::DecomposedType& result
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MatrixTransformOperation.cpp 38 TransformationMatrix fromT;
39 TransformationMatrix toT(m_a, m_b, m_c, m_d, m_e, m_f);
  /external/webkit/Source/WebCore/platform/graphics/chromium/
RenderSurfaceChromium.h 37 #include "TransformationMatrix.h"
66 TransformationMatrix drawTransform() const { return m_drawTransform; }
73 void drawSurface(CCLayerImpl* maskLayer, const TransformationMatrix& drawTransform);
83 TransformationMatrix m_drawTransform;
84 TransformationMatrix m_replicaDrawTransform;
85 TransformationMatrix m_originTransform;
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
GLExtras.h 37 class TransformationMatrix;
52 const TransformationMatrix* drawMat, Color color = COLOR_HOLO_LIGHT);
55 void drawRing(SkRect& srcRect, Color color, const TransformationMatrix* drawMat);
ShaderProgram.h 26 #include "TransformationMatrix.h"
126 float zValue(const TransformationMatrix& drawMatrix, float w, float h);
136 void drawVideoLayerQuad(const TransformationMatrix& drawMatrix,
138 FloatRect rectInInvViewCoord(const TransformationMatrix& drawMatrix,
140 FloatRect rectInViewCoord(const TransformationMatrix& drawMatrix,
166 bool usePointSampling(float tileScale, const TransformationMatrix* layerTransform);
182 FloatRect debugMatrixTransform(const TransformationMatrix& matrix, const char* matrixName);
184 const TransformationMatrix& clipProjectionMatrix,
185 const TransformationMatrix& webViewMatrix,
186 const TransformationMatrix& modifiedDrawMatrix
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GLUtils.h 35 #include "TransformationMatrix.h"
55 static void toGLMatrix(GLfloat* flattened, const TransformationMatrix& matrix);
56 static void toSkMatrix(SkMatrix& skmatrix, const TransformationMatrix& matrix);
57 static void setOrthographicMatrix(TransformationMatrix& ortho, float left, float top,
59 static bool has3dTransform(const TransformationMatrix& matrix);
86 static void convertToTransformationMatrix(const float* matrix, TransformationMatrix& transformMatrix);
ImageTexture.h 97 const TransformationMatrix* transform();
105 TransformationMatrix m_layerMatrix;
TileTexture.h 44 class TransformationMatrix;
84 const TransformationMatrix* transform, bool forceBlending, bool usePointSampling,
Surface.h 51 void addLayer(LayerAndroid* layer, const TransformationMatrix& transform);
84 const TransformationMatrix* drawTransform();
86 TransformationMatrix m_drawTransform;
  /external/webkit/Source/WebCore/rendering/
TransformState.cpp 52 // FIXME: We transform AffineTransform to TransformationMatrix. This is rather inefficient.
58 void TransformState::applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation accumulate)
63 m_accumulatedTransform.set(new TransformationMatrix(transformFromContainer * *m_accumulatedTransform));
68 m_accumulatedTransform.set(new TransformationMatrix(transformFromContainer));
72 const TransformationMatrix* finalTransform = m_accumulatedTransform ? m_accumulatedTransform.get() : &transformFromContainer;
110 void TransformState::flattenWithTransform(const TransformationMatrix& t)
117 TransformationMatrix inverseTransform = t.inverse();
141 void HitTestingTransformState::applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation accumulate)
155 void HitTestingTransformState::flattenWithTransform(const TransformationMatrix& t)
157 TransformationMatrix inverseTransform = t.inverse()
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TransformState.h 33 #include "TransformationMatrix.h"
64 void applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation = FlattenTransform);
76 void flattenWithTransform(const TransformationMatrix&);
82 OwnPtr<TransformationMatrix> m_accumulatedTransform;
102 void applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation);
110 TransformationMatrix m_accumulatedTransform;
130 void flattenWithTransform(const TransformationMatrix&);
  /external/webkit/Source/WebCore/platform/graphics/cg/
TransformationMatrixCG.cpp 28 #include "TransformationMatrix.h"
37 TransformationMatrix::TransformationMatrix(const CGAffineTransform& t)
47 TransformationMatrix::operator CGAffineTransform() const
  /external/webkit/Source/WebCore/platform/graphics/openvg/
VGUtils.h 64 class TransformationMatrix;
70 VGMatrix(const TransformationMatrix&);
73 operator TransformationMatrix() const;
  /external/webkit/Source/WebCore/platform/graphics/texmap/
TextureMapperPlatformLayer.h 29 class TransformationMatrix;
59 TransformationMatrix transform;
  /external/webkit/Source/WebCore/platform/graphics/cairo/
TransformationMatrixCairo.cpp 27 #include "TransformationMatrix.h"
36 TransformationMatrix::operator cairo_matrix_t() const
  /external/webkit/Source/WebCore/platform/graphics/qt/
TransformationMatrixQt.cpp 28 #include "TransformationMatrix.h"
35 TransformationMatrix::operator QTransform() const
  /external/webkit/Source/WebCore/platform/graphics/win/
TransformationMatrixWin.cpp 27 #include "TransformationMatrix.h"
33 TransformationMatrix::operator XFORM() const
  /external/webkit/Source/WebCore/css/
WebKitCSSMatrix.cpp 39 WebKitCSSMatrix::WebKitCSSMatrix(const TransformationMatrix& m)
71 // Convert transform operations to a TransformationMatrix. This can fail
73 TransformationMatrix t;
93 return WebKitCSSMatrix::create(TransformationMatrix(m_matrix).multiply(secondMatrix->m_matrix));
114 return WebKitCSSMatrix::create(TransformationMatrix(m_matrix).translate3d(x, y, z));
125 return WebKitCSSMatrix::create(TransformationMatrix(m_matrix).scale3d(scaleX, scaleY, scaleZ));
143 return WebKitCSSMatrix::create(TransformationMatrix(m_matrix).rotate3d(rotX, rotY, rotZ));
158 return WebKitCSSMatrix::create(TransformationMatrix(m_matrix).rotate3d(x, y, z, angle));
165 return WebKitCSSMatrix::create(TransformationMatrix(m_matrix).skewX(angle));
172 return WebKitCSSMatrix::create(TransformationMatrix(m_matrix).skewY(angle))
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  /external/webkit/Source/WebCore/platform/graphics/chromium/cc/
CCLayerImpl.h 33 #include "TransformationMatrix.h"
95 void setSublayerTransform(const TransformationMatrix& sublayerTransform) { m_sublayerTransform = sublayerTransform; }
96 const TransformationMatrix& sublayerTransform() const { return m_sublayerTransform; }
98 void setTransform(const TransformationMatrix& transform) { m_transform = transform; }
99 const TransformationMatrix& transform() const { return m_transform; }
136 const TransformationMatrix& drawTransform() const { return m_drawTransform; }
137 void setDrawTransform(const TransformationMatrix& matrix) { m_drawTransform = matrix; }
163 TransformationMatrix m_sublayerTransform;
164 TransformationMatrix m_transform;
189 TransformationMatrix m_drawTransform
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  /external/webkit/Source/WebCore/platform/graphics/ca/
TransformationMatrixCA.cpp 27 #include "TransformationMatrix.h"
36 TransformationMatrix::TransformationMatrix(const CATransform3D& t)
45 TransformationMatrix::operator CATransform3D() const

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