Home | History | Annotate | Download | only in ca
      1 /*
      2  * Copyright (C) 2010 Apple Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1. Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2. Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #include "config.h"
     27 #include "TransformationMatrix.h"
     28 
     29 #if USE(CA)
     30 
     31 #include "FloatConversion.h"
     32 #include <QuartzCore/CATransform3D.h>
     33 
     34 namespace WebCore {
     35 
     36 TransformationMatrix::TransformationMatrix(const CATransform3D& t)
     37 {
     38     setMatrix(
     39         t.m11, t.m12, t.m13, t.m14,
     40         t.m21, t.m22, t.m23, t.m24,
     41         t.m31, t.m32, t.m33, t.m34,
     42         t.m41, t.m42, t.m43, t.m44);
     43 }
     44 
     45 TransformationMatrix::operator CATransform3D() const
     46 {
     47     CATransform3D toT3D;
     48     toT3D.m11 = narrowPrecisionToFloat(m11());
     49     toT3D.m12 = narrowPrecisionToFloat(m12());
     50     toT3D.m13 = narrowPrecisionToFloat(m13());
     51     toT3D.m14 = narrowPrecisionToFloat(m14());
     52     toT3D.m21 = narrowPrecisionToFloat(m21());
     53     toT3D.m22 = narrowPrecisionToFloat(m22());
     54     toT3D.m23 = narrowPrecisionToFloat(m23());
     55     toT3D.m24 = narrowPrecisionToFloat(m24());
     56     toT3D.m31 = narrowPrecisionToFloat(m31());
     57     toT3D.m32 = narrowPrecisionToFloat(m32());
     58     toT3D.m33 = narrowPrecisionToFloat(m33());
     59     toT3D.m34 = narrowPrecisionToFloat(m34());
     60     toT3D.m41 = narrowPrecisionToFloat(m41());
     61     toT3D.m42 = narrowPrecisionToFloat(m42());
     62     toT3D.m43 = narrowPrecisionToFloat(m43());
     63     toT3D.m44 = narrowPrecisionToFloat(m44());
     64     return toT3D;
     65 }
     66 
     67 }
     68 
     69 #endif // USE(CA)
     70