1 /* 2 * Copyright (C) 2010 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #include "config.h" 27 #include "TransformationMatrix.h" 28 29 #if USE(CA) 30 31 #include "FloatConversion.h" 32 #include <QuartzCore/CATransform3D.h> 33 34 namespace WebCore { 35 36 TransformationMatrix::TransformationMatrix(const CATransform3D& t) 37 { 38 setMatrix( 39 t.m11, t.m12, t.m13, t.m14, 40 t.m21, t.m22, t.m23, t.m24, 41 t.m31, t.m32, t.m33, t.m34, 42 t.m41, t.m42, t.m43, t.m44); 43 } 44 45 TransformationMatrix::operator CATransform3D() const 46 { 47 CATransform3D toT3D; 48 toT3D.m11 = narrowPrecisionToFloat(m11()); 49 toT3D.m12 = narrowPrecisionToFloat(m12()); 50 toT3D.m13 = narrowPrecisionToFloat(m13()); 51 toT3D.m14 = narrowPrecisionToFloat(m14()); 52 toT3D.m21 = narrowPrecisionToFloat(m21()); 53 toT3D.m22 = narrowPrecisionToFloat(m22()); 54 toT3D.m23 = narrowPrecisionToFloat(m23()); 55 toT3D.m24 = narrowPrecisionToFloat(m24()); 56 toT3D.m31 = narrowPrecisionToFloat(m31()); 57 toT3D.m32 = narrowPrecisionToFloat(m32()); 58 toT3D.m33 = narrowPrecisionToFloat(m33()); 59 toT3D.m34 = narrowPrecisionToFloat(m34()); 60 toT3D.m41 = narrowPrecisionToFloat(m41()); 61 toT3D.m42 = narrowPrecisionToFloat(m42()); 62 toT3D.m43 = narrowPrecisionToFloat(m43()); 63 toT3D.m44 = narrowPrecisionToFloat(m44()); 64 return toT3D; 65 } 66 67 } 68 69 #endif // USE(CA) 70