/frameworks/base/graphics/java/android/graphics/ |
EmbossMaskFilter.java | 24 * @param ambient 0...1 amount of ambient light 29 public EmbossMaskFilter(float[] direction, float ambient, float specular, float blurRadius) { 33 native_instance = nativeConstructor(direction, ambient, specular, blurRadius); 36 private static native int nativeConstructor(float[] direction, float ambient, float specular, float blurRadius);
|
/external/skia/src/animator/ |
SkDrawEmboss.h | 21 SkScalar radius, ambient, specular; member in class:SkDrawEmboss
|
SkDrawEmboss.cpp | 15 SK_MEMBER(ambient, Float), 32 return SkBlurMaskFilter::CreateEmboss(direction.begin(), ambient, specular, radius);
|
/external/skia/include/effects/ |
SkBlurMaskFilter.h | 49 @param ambient 0...1 amount of ambient light 55 SkScalar ambient, SkScalar specular,
|
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
EmbossMaskFilter_Delegate.java | 58 /*package*/ static int nativeConstructor(float[] direction, float ambient,
|
/frameworks/native/opengl/libagl/ |
light.cpp | 68 c->lighting.lights[i].ambient.a = 0x10000; 77 c->lighting.front.ambient.r = 78 c->lighting.front.ambient.g = 79 c->lighting.front.ambient.b = gglFloatToFixed(0.2f); 80 c->lighting.front.ambient.a = 0x10000; 88 c->lighting.lightModel.ambient.r = 89 c->lighting.lightModel.ambient.g = 90 c->lighting.lightModel.ambient.b = gglFloatToFixed(0.2f); 91 c->lighting.lightModel.ambient.a = 0x10000; 252 vmul3(l.implicitAmbient.v, material.ambient.v, l.ambient.v) [all...] |
context.h | 283 vec4_t ambient; member in struct:android::gl::light_t 303 vec4_t ambient; member in struct:android::gl::material_t 311 vec4_t ambient; member in struct:android::gl::light_model_t
|
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
RenderContext.java | 239 * Ambient color (GL1 only) 241 public ColorRGBA ambient; field in class:RenderContext 315 ambient = diffuse = specular = color = null;
|
/frameworks/base/core/jni/android/graphics/ |
MaskFilter.cpp | 27 static SkMaskFilter* createEmboss(JNIEnv* env, jobject, jfloatArray dirArray, float ambient, float specular, float radius) { 37 SkFloatToScalar(ambient),
|
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/ |
MTLLoader.java | 65 protected ColorRGBA ambient = new ColorRGBA(); field in class:MTLLoader 109 ambient.set(ColorRGBA.DarkGray); 141 material.setColor("Ambient", ambient.clone()); 206 ambient.set(readColor());
|
/external/skia/src/effects/ |
SkEmbossMask.cpp | 87 int ambient = light.fAmbient; local 113 int mul = ambient;
|
SkEmbossMaskFilter.cpp | 26 SkScalar ambient, SkScalar specular, 32 // ambient should be 0...1 as a scalar 33 int am = pin2byte(SkScalarToFixed(ambient) >> 8);
|
/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
MaterialLoader.java | 63 private ColorRGBA ambient, diffuse, specular, emissive; field in class:MaterialLoader 221 }else if(keyword.equals("ambient")) { 224 ambient = ColorRGBA.White; 226 ambient = readColor(split[1]); 369 if(ambient != null){ 370 mat.setColor("Ambient", ambient); 372 mat.setColor("Ambient", ColorRGBA.DarkGray);
|
/external/quake/quake/src/WinQuake/ |
quake-data.spec.sh | 38 motion, ambient sound and lighting, and unmatched multiplayer capabilities
|
quake-shareware.spec.sh | 37 motion, ambient sound and lighting, and unmatched multiplayer capabilities
|
quake.spec.sh | 37 motion, ambient sound and lighting, and unmatched multiplayer capabilities
|
gl_rmain.cpp | 793 float ambient[4], diffuse[4]; local 847 ambient[0] = ambient[1] = ambient[2] = ambient[3] = (float)ambientlight / 128; [all...] |
/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/ |
3d-raytrace.js | 184 this.ambient = [0,0,0]; 224 var l = [this.ambient[0], this.ambient[1], this.ambient[2]]; 387 _scene.ambient = createVector(0.1, 0.1, 0.1);
|
/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/ |
3d-raytrace.js | 184 this.ambient = [0,0,0]; 224 var l = [this.ambient[0], this.ambient[1], this.ambient[2]]; 387 _scene.ambient = createVector(0.1, 0.1, 0.1);
|
/external/quake/quake/src/QW/client/ |
gl_rmain.c | 705 float ambient[4], diffuse[4]; local 756 ambient[0] = ambient[1] = ambient[2] = ambient[3] = (float)ambientlight / 128;
|
/gdk/samples/quake/jni/ |
gl_rmain.cpp | 793 float ambient[4], diffuse[4]; local 847 ambient[0] = ambient[1] = ambient[2] = ambient[3] = (float)ambientlight / 128; [all...] |
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
LwjglGL1Renderer.java | 190 setMaterialColor(GL_AMBIENT, context.ambient, ColorRGBA.DarkGray); 216 context.ambient = null; 229 context.ambient = (ColorRGBA) val; 488 if (l.getType() == Light.Type.Ambient){ 532 // OGL spec states default value for light ambient is black [all...] |
/external/quake/quake/src/QW/dxsdk/sdk/inc/ |
d3dtypes.h | 446 D3DCOLORVALUE ambient; /* Ambient color RGB */
member in union:_D3DMATERIAL::__anon11688
|
/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
D3DTYPES.H | 446 D3DCOLORVALUE ambient; /* Ambient color RGB */
member in union:_D3DMATERIAL::__anon11871
|
/external/v8/benchmarks/ |
raytrace.js | 710 // Calc ambient
|