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  /frameworks/base/graphics/java/android/graphics/
EmbossMaskFilter.java 24 * @param ambient 0...1 amount of ambient light
29 public EmbossMaskFilter(float[] direction, float ambient, float specular, float blurRadius) {
33 native_instance = nativeConstructor(direction, ambient, specular, blurRadius);
36 private static native int nativeConstructor(float[] direction, float ambient, float specular, float blurRadius);
  /external/skia/src/animator/
SkDrawEmboss.h 21 SkScalar radius, ambient, specular; member in class:SkDrawEmboss
SkDrawEmboss.cpp 15 SK_MEMBER(ambient, Float),
32 return SkBlurMaskFilter::CreateEmboss(direction.begin(), ambient, specular, radius);
  /external/skia/include/effects/
SkBlurMaskFilter.h 49 @param ambient 0...1 amount of ambient light
55 SkScalar ambient, SkScalar specular,
  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
EmbossMaskFilter_Delegate.java 58 /*package*/ static int nativeConstructor(float[] direction, float ambient,
  /frameworks/native/opengl/libagl/
light.cpp 68 c->lighting.lights[i].ambient.a = 0x10000;
77 c->lighting.front.ambient.r =
78 c->lighting.front.ambient.g =
79 c->lighting.front.ambient.b = gglFloatToFixed(0.2f);
80 c->lighting.front.ambient.a = 0x10000;
88 c->lighting.lightModel.ambient.r =
89 c->lighting.lightModel.ambient.g =
90 c->lighting.lightModel.ambient.b = gglFloatToFixed(0.2f);
91 c->lighting.lightModel.ambient.a = 0x10000;
252 vmul3(l.implicitAmbient.v, material.ambient.v, l.ambient.v)
    [all...]
context.h 283 vec4_t ambient; member in struct:android::gl::light_t
303 vec4_t ambient; member in struct:android::gl::material_t
311 vec4_t ambient; member in struct:android::gl::light_model_t
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
RenderContext.java 239 * Ambient color (GL1 only)
241 public ColorRGBA ambient; field in class:RenderContext
315 ambient = diffuse = specular = color = null;
  /frameworks/base/core/jni/android/graphics/
MaskFilter.cpp 27 static SkMaskFilter* createEmboss(JNIEnv* env, jobject, jfloatArray dirArray, float ambient, float specular, float radius) {
37 SkFloatToScalar(ambient),
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
MTLLoader.java 65 protected ColorRGBA ambient = new ColorRGBA(); field in class:MTLLoader
109 ambient.set(ColorRGBA.DarkGray);
141 material.setColor("Ambient", ambient.clone());
206 ambient.set(readColor());
  /external/skia/src/effects/
SkEmbossMask.cpp 87 int ambient = light.fAmbient; local
113 int mul = ambient;
SkEmbossMaskFilter.cpp 26 SkScalar ambient, SkScalar specular,
32 // ambient should be 0...1 as a scalar
33 int am = pin2byte(SkScalarToFixed(ambient) >> 8);
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
MaterialLoader.java 63 private ColorRGBA ambient, diffuse, specular, emissive; field in class:MaterialLoader
221 }else if(keyword.equals("ambient")) {
224 ambient = ColorRGBA.White;
226 ambient = readColor(split[1]);
369 if(ambient != null){
370 mat.setColor("Ambient", ambient);
372 mat.setColor("Ambient", ColorRGBA.DarkGray);
  /external/quake/quake/src/WinQuake/
quake-data.spec.sh 38 motion, ambient sound and lighting, and unmatched multiplayer capabilities
quake-shareware.spec.sh 37 motion, ambient sound and lighting, and unmatched multiplayer capabilities
quake.spec.sh 37 motion, ambient sound and lighting, and unmatched multiplayer capabilities
gl_rmain.cpp 793 float ambient[4], diffuse[4]; local
847 ambient[0] = ambient[1] = ambient[2] = ambient[3] = (float)ambientlight / 128;
    [all...]
  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/
3d-raytrace.js 184 this.ambient = [0,0,0];
224 var l = [this.ambient[0], this.ambient[1], this.ambient[2]];
387 _scene.ambient = createVector(0.1, 0.1, 0.1);
  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
3d-raytrace.js 184 this.ambient = [0,0,0];
224 var l = [this.ambient[0], this.ambient[1], this.ambient[2]];
387 _scene.ambient = createVector(0.1, 0.1, 0.1);
  /external/quake/quake/src/QW/client/
gl_rmain.c 705 float ambient[4], diffuse[4]; local
756 ambient[0] = ambient[1] = ambient[2] = ambient[3] = (float)ambientlight / 128;
  /gdk/samples/quake/jni/
gl_rmain.cpp 793 float ambient[4], diffuse[4]; local
847 ambient[0] = ambient[1] = ambient[2] = ambient[3] = (float)ambientlight / 128;
    [all...]
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglGL1Renderer.java 190 setMaterialColor(GL_AMBIENT, context.ambient, ColorRGBA.DarkGray);
216 context.ambient = null;
229 context.ambient = (ColorRGBA) val;
488 if (l.getType() == Light.Type.Ambient){
532 // OGL spec states default value for light ambient is black
    [all...]
  /external/quake/quake/src/QW/dxsdk/sdk/inc/
d3dtypes.h 446 D3DCOLORVALUE ambient; /* Ambient color RGB */ member in union:_D3DMATERIAL::__anon11688
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3DTYPES.H 446 D3DCOLORVALUE ambient; /* Ambient color RGB */ member in union:_D3DMATERIAL::__anon11871
  /external/v8/benchmarks/
raytrace.js 710 // Calc ambient

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