/development/ndk/platforms/android-9/include/android/ |
asset_manager.h | 46 * Open the named directory within the asset hierarchy. The directory can then 55 * Open an asset. 62 * Iterate over the files in an asset directory. A NULL string is returned 88 int AAsset_read(AAsset* asset, void* buf, size_t count); 91 * Seek to the specified offset within the asset data. 'whence' uses the 96 off_t AAsset_seek(AAsset* asset, off_t offset, int whence); 99 * Close the asset, freeing all associated resources. 101 void AAsset_close(AAsset* asset); 108 const void* AAsset_getBuffer(AAsset* asset); 111 * Report the total size of the asset data [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/export/ |
JmeImporter.java | 35 import com.jme3.asset.AssetLoader; 36 import com.jme3.asset.AssetManager;
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/prebuilts/gcc/darwin-x86/mips/mipsel-linux-android-4.4.3/sysroot/usr/include/android/ |
asset_manager.h | 44 * Open the named directory within the asset hierarchy. The directory can then 53 * Open an asset. 60 * Iterate over the files in an asset directory. A NULL string is returned 86 int AAsset_read(AAsset* asset, void* buf, size_t count); 89 * Seek to the specified offset within the asset data. 'whence' uses the 94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence); 97 * Close the asset, freeing all associated resources. 99 void AAsset_close(AAsset* asset); 106 const void* AAsset_getBuffer(AAsset* asset); 109 * Report the total size of the asset data [all...] |
/prebuilts/gcc/linux-x86/mips/mipsel-linux-android-4.4.3/sysroot/usr/include/android/ |
asset_manager.h | 46 * Open the named directory within the asset hierarchy. The directory can then 55 * Open an asset. 62 * Iterate over the files in an asset directory. A NULL string is returned 88 int AAsset_read(AAsset* asset, void* buf, size_t count); 91 * Seek to the specified offset within the asset data. 'whence' uses the 96 off_t AAsset_seek(AAsset* asset, off_t offset, int whence); 99 * Close the asset, freeing all associated resources. 101 void AAsset_close(AAsset* asset); 108 const void* AAsset_getBuffer(AAsset* asset); 111 * Report the total size of the asset data [all...] |
/prebuilts/ndk/android-ndk-r5/platforms/android-9/arch-arm/usr/include/android/ |
asset_manager.h | 44 * Open the named directory within the asset hierarchy. The directory can then 53 * Open an asset. 60 * Iterate over the files in an asset directory. A NULL string is returned 86 int AAsset_read(AAsset* asset, void* buf, size_t count); 89 * Seek to the specified offset within the asset data. 'whence' uses the 94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence); 97 * Close the asset, freeing all associated resources. 99 void AAsset_close(AAsset* asset); 106 const void* AAsset_getBuffer(AAsset* asset); 109 * Report the total size of the asset data [all...] |
/prebuilts/ndk/android-ndk-r6/platforms/android-9/arch-arm/usr/include/android/ |
asset_manager.h | 44 * Open the named directory within the asset hierarchy. The directory can then 53 * Open an asset. 60 * Iterate over the files in an asset directory. A NULL string is returned 86 int AAsset_read(AAsset* asset, void* buf, size_t count); 89 * Seek to the specified offset within the asset data. 'whence' uses the 94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence); 97 * Close the asset, freeing all associated resources. 99 void AAsset_close(AAsset* asset); 106 const void* AAsset_getBuffer(AAsset* asset); 109 * Report the total size of the asset data [all...] |
/prebuilts/ndk/android-ndk-r6/platforms/android-9/arch-x86/usr/include/android/ |
asset_manager.h | 44 * Open the named directory within the asset hierarchy. The directory can then 53 * Open an asset. 60 * Iterate over the files in an asset directory. A NULL string is returned 86 int AAsset_read(AAsset* asset, void* buf, size_t count); 89 * Seek to the specified offset within the asset data. 'whence' uses the 94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence); 97 * Close the asset, freeing all associated resources. 99 void AAsset_close(AAsset* asset); 106 const void* AAsset_getBuffer(AAsset* asset); 109 * Report the total size of the asset data [all...] |
/prebuilts/ndk/android-ndk-r7/platforms/android-14/arch-arm/usr/include/android/ |
asset_manager.h | 44 * Open the named directory within the asset hierarchy. The directory can then 53 * Open an asset. 60 * Iterate over the files in an asset directory. A NULL string is returned 86 int AAsset_read(AAsset* asset, void* buf, size_t count); 89 * Seek to the specified offset within the asset data. 'whence' uses the 94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence); 97 * Close the asset, freeing all associated resources. 99 void AAsset_close(AAsset* asset); 106 const void* AAsset_getBuffer(AAsset* asset); 109 * Report the total size of the asset data [all...] |
/prebuilts/ndk/android-ndk-r7/platforms/android-14/arch-x86/usr/include/android/ |
asset_manager.h | 44 * Open the named directory within the asset hierarchy. The directory can then 53 * Open an asset. 60 * Iterate over the files in an asset directory. A NULL string is returned 86 int AAsset_read(AAsset* asset, void* buf, size_t count); 89 * Seek to the specified offset within the asset data. 'whence' uses the 94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence); 97 * Close the asset, freeing all associated resources. 99 void AAsset_close(AAsset* asset); 106 const void* AAsset_getBuffer(AAsset* asset); 109 * Report the total size of the asset data [all...] |
/prebuilts/ndk/android-ndk-r7/platforms/android-9/arch-arm/usr/include/android/ |
asset_manager.h | 44 * Open the named directory within the asset hierarchy. The directory can then 53 * Open an asset. 60 * Iterate over the files in an asset directory. A NULL string is returned 86 int AAsset_read(AAsset* asset, void* buf, size_t count); 89 * Seek to the specified offset within the asset data. 'whence' uses the 94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence); 97 * Close the asset, freeing all associated resources. 99 void AAsset_close(AAsset* asset); 106 const void* AAsset_getBuffer(AAsset* asset); 109 * Report the total size of the asset data [all...] |
/prebuilts/ndk/android-ndk-r7/platforms/android-9/arch-x86/usr/include/android/ |
asset_manager.h | 44 * Open the named directory within the asset hierarchy. The directory can then 53 * Open an asset. 60 * Iterate over the files in an asset directory. A NULL string is returned 86 int AAsset_read(AAsset* asset, void* buf, size_t count); 89 * Seek to the specified offset within the asset data. 'whence' uses the 94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence); 97 * Close the asset, freeing all associated resources. 99 void AAsset_close(AAsset* asset); 106 const void* AAsset_getBuffer(AAsset* asset); 109 * Report the total size of the asset data [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/asset/ |
Asset.java | 33 package com.jme3.asset; 36 * Implementing the asset interface allows use of smart asset management. 38 * Smart asset management requires cooperation from the {@link AssetKey}. 41 * create a clone of the asset and cannot return the same reference, 44 * If the {@link AssetManager#loadAsset(com.jme3.asset.AssetKey) } method 45 * is called twice with the same asset key (equals() wise, not necessarily reference wise) 46 * then both assets will have the same asset key set (reference wise) via 47 * {@link Asset#setKey(com.jme3.asset.AssetKey) }, then this asset ke [all...] |
MaterialKey.java | 1 package com.jme3.asset; 25 public Object createClonedInstance(Object asset){ 26 Material mat = (Material) asset;
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ModelKey.java | 33 package com.jme3.asset; 56 public Object createClonedInstance(Object asset){ 57 Spatial model = (Spatial) asset;
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AssetLoader.java | 33 package com.jme3.asset; 38 * An interface for asset loaders. An <code>AssetLoader</code> is responsible 39 * for loading a certain type of asset associated with file extension(s). 47 * Loads asset from the given input stream, parsing it into
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AssetLocator.java | 33 package com.jme3.asset; 44 * instance of an asset locator. 49 * Request to locate an asset. The asset key 50 * contains a name identifying the asset. 51 * If an asset was not found, null should be returned.
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AssetCache.java | 33 package com.jme3.asset; 50 public Asset asset; field in class:AssetCache.SmartAssetInfo 65 if (obj instanceof Asset && key.useSmartCache()){ 67 Asset asset = (Asset) obj; local 68 asset.setKey(null); // no circular references 70 smartInfo.asset = asset; [all...] |
AssetEventListener.java | 33 package com.jme3.asset; 38 * to receive an event when an asset has been requested 40 * an asset has been loaded. 47 * Called when an asset has been successfully loaded (e.g: loaded from 50 * @param key the AssetKey for the asset loaded. 55 * Called when an asset has been requested (e.g any of the load*** methods 58 * if the asset has failed to load, or if it was retrieved from the cache. 65 * Called when an asset dependency cannot be found for an asset. 66 * When an asset is loaded, each of its dependent assets that [all...] |
AssetLoadException.java | 1 package com.jme3.asset; 5 * is able to find the requested asset, but there was a problem while loading
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AssetNotFoundException.java | 1 package com.jme3.asset; 5 * is unable to locate the requested asset using any of the registered
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/frameworks/native/include/android/ |
asset_manager.h | 44 * Open the named directory within the asset hierarchy. The directory can then 53 * Open an asset. 60 * Iterate over the files in an asset directory. A NULL string is returned 86 int AAsset_read(AAsset* asset, void* buf, size_t count); 89 * Seek to the specified offset within the asset data. 'whence' uses the 94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence); 97 * Seek to the specified offset within the asset data. 'whence' uses the 105 off64_t AAsset_seek64(AAsset* asset, off64_t offset, int whence); 108 * Close the asset, freeing all associated resources. 110 void AAsset_close(AAsset* asset); [all...] |
/frameworks/base/native/android/ |
asset_manager.cpp | 21 #include <androidfw/Asset.h> 49 Asset* mAsset; 51 AAsset(Asset* asset) : mAsset(asset) { } 70 * Asset Manager functionality 89 Asset::AccessMode amMode; 92 amMode = Asset::ACCESS_UNKNOWN; 95 amMode = Asset::ACCESS_RANDOM; 98 amMode = Asset::ACCESS_STREAMING 108 Asset* asset = mgr->open(filename, amMode); local [all...] |
/external/webkit/Source/WebKit/android/ |
RenderSkinAndroid.cpp | 34 #include <androidfw/Asset.h> 59 android::Asset* asset = am->open(fileName, android::Asset::ACCESS_BUFFER); local 60 if (!asset) { 61 asset = am->openNonAsset(fileName, android::Asset::ACCESS_BUFFER); 62 if (!asset) { 68 bool success = SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(), bitmap) [all...] |
/external/jmonkeyengine/engine/src/android/com/jme3/texture/plugins/ |
AndroidImageLoader.java | 4 import com.jme3.asset.AndroidImageInfo; 5 import com.jme3.asset.AssetInfo; 6 import com.jme3.asset.AssetLoader;
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/external/jmonkeyengine/engine/src/blender/com/jme3/asset/ |
GeneratedTextureKey.java | 1 package com.jme3.asset;
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