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  /development/ndk/platforms/android-9/include/android/
asset_manager.h 46 * Open the named directory within the asset hierarchy. The directory can then
55 * Open an asset.
62 * Iterate over the files in an asset directory. A NULL string is returned
88 int AAsset_read(AAsset* asset, void* buf, size_t count);
91 * Seek to the specified offset within the asset data. 'whence' uses the
96 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
99 * Close the asset, freeing all associated resources.
101 void AAsset_close(AAsset* asset);
108 const void* AAsset_getBuffer(AAsset* asset);
111 * Report the total size of the asset data
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  /external/jmonkeyengine/engine/src/core/com/jme3/export/
JmeImporter.java 35 import com.jme3.asset.AssetLoader;
36 import com.jme3.asset.AssetManager;
  /prebuilts/gcc/darwin-x86/mips/mipsel-linux-android-4.4.3/sysroot/usr/include/android/
asset_manager.h 44 * Open the named directory within the asset hierarchy. The directory can then
53 * Open an asset.
60 * Iterate over the files in an asset directory. A NULL string is returned
86 int AAsset_read(AAsset* asset, void* buf, size_t count);
89 * Seek to the specified offset within the asset data. 'whence' uses the
94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
97 * Close the asset, freeing all associated resources.
99 void AAsset_close(AAsset* asset);
106 const void* AAsset_getBuffer(AAsset* asset);
109 * Report the total size of the asset data
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  /prebuilts/gcc/linux-x86/mips/mipsel-linux-android-4.4.3/sysroot/usr/include/android/
asset_manager.h 46 * Open the named directory within the asset hierarchy. The directory can then
55 * Open an asset.
62 * Iterate over the files in an asset directory. A NULL string is returned
88 int AAsset_read(AAsset* asset, void* buf, size_t count);
91 * Seek to the specified offset within the asset data. 'whence' uses the
96 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
99 * Close the asset, freeing all associated resources.
101 void AAsset_close(AAsset* asset);
108 const void* AAsset_getBuffer(AAsset* asset);
111 * Report the total size of the asset data
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  /prebuilts/ndk/android-ndk-r5/platforms/android-9/arch-arm/usr/include/android/
asset_manager.h 44 * Open the named directory within the asset hierarchy. The directory can then
53 * Open an asset.
60 * Iterate over the files in an asset directory. A NULL string is returned
86 int AAsset_read(AAsset* asset, void* buf, size_t count);
89 * Seek to the specified offset within the asset data. 'whence' uses the
94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
97 * Close the asset, freeing all associated resources.
99 void AAsset_close(AAsset* asset);
106 const void* AAsset_getBuffer(AAsset* asset);
109 * Report the total size of the asset data
    [all...]
  /prebuilts/ndk/android-ndk-r6/platforms/android-9/arch-arm/usr/include/android/
asset_manager.h 44 * Open the named directory within the asset hierarchy. The directory can then
53 * Open an asset.
60 * Iterate over the files in an asset directory. A NULL string is returned
86 int AAsset_read(AAsset* asset, void* buf, size_t count);
89 * Seek to the specified offset within the asset data. 'whence' uses the
94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
97 * Close the asset, freeing all associated resources.
99 void AAsset_close(AAsset* asset);
106 const void* AAsset_getBuffer(AAsset* asset);
109 * Report the total size of the asset data
    [all...]
  /prebuilts/ndk/android-ndk-r6/platforms/android-9/arch-x86/usr/include/android/
asset_manager.h 44 * Open the named directory within the asset hierarchy. The directory can then
53 * Open an asset.
60 * Iterate over the files in an asset directory. A NULL string is returned
86 int AAsset_read(AAsset* asset, void* buf, size_t count);
89 * Seek to the specified offset within the asset data. 'whence' uses the
94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
97 * Close the asset, freeing all associated resources.
99 void AAsset_close(AAsset* asset);
106 const void* AAsset_getBuffer(AAsset* asset);
109 * Report the total size of the asset data
    [all...]
  /prebuilts/ndk/android-ndk-r7/platforms/android-14/arch-arm/usr/include/android/
asset_manager.h 44 * Open the named directory within the asset hierarchy. The directory can then
53 * Open an asset.
60 * Iterate over the files in an asset directory. A NULL string is returned
86 int AAsset_read(AAsset* asset, void* buf, size_t count);
89 * Seek to the specified offset within the asset data. 'whence' uses the
94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
97 * Close the asset, freeing all associated resources.
99 void AAsset_close(AAsset* asset);
106 const void* AAsset_getBuffer(AAsset* asset);
109 * Report the total size of the asset data
    [all...]
  /prebuilts/ndk/android-ndk-r7/platforms/android-14/arch-x86/usr/include/android/
asset_manager.h 44 * Open the named directory within the asset hierarchy. The directory can then
53 * Open an asset.
60 * Iterate over the files in an asset directory. A NULL string is returned
86 int AAsset_read(AAsset* asset, void* buf, size_t count);
89 * Seek to the specified offset within the asset data. 'whence' uses the
94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
97 * Close the asset, freeing all associated resources.
99 void AAsset_close(AAsset* asset);
106 const void* AAsset_getBuffer(AAsset* asset);
109 * Report the total size of the asset data
    [all...]
  /prebuilts/ndk/android-ndk-r7/platforms/android-9/arch-arm/usr/include/android/
asset_manager.h 44 * Open the named directory within the asset hierarchy. The directory can then
53 * Open an asset.
60 * Iterate over the files in an asset directory. A NULL string is returned
86 int AAsset_read(AAsset* asset, void* buf, size_t count);
89 * Seek to the specified offset within the asset data. 'whence' uses the
94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
97 * Close the asset, freeing all associated resources.
99 void AAsset_close(AAsset* asset);
106 const void* AAsset_getBuffer(AAsset* asset);
109 * Report the total size of the asset data
    [all...]
  /prebuilts/ndk/android-ndk-r7/platforms/android-9/arch-x86/usr/include/android/
asset_manager.h 44 * Open the named directory within the asset hierarchy. The directory can then
53 * Open an asset.
60 * Iterate over the files in an asset directory. A NULL string is returned
86 int AAsset_read(AAsset* asset, void* buf, size_t count);
89 * Seek to the specified offset within the asset data. 'whence' uses the
94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
97 * Close the asset, freeing all associated resources.
99 void AAsset_close(AAsset* asset);
106 const void* AAsset_getBuffer(AAsset* asset);
109 * Report the total size of the asset data
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  /external/jmonkeyengine/engine/src/core/com/jme3/asset/
Asset.java 33 package com.jme3.asset;
36 * Implementing the asset interface allows use of smart asset management.
38 * Smart asset management requires cooperation from the {@link AssetKey}.
41 * create a clone of the asset and cannot return the same reference,
44 * If the {@link AssetManager#loadAsset(com.jme3.asset.AssetKey) } method
45 * is called twice with the same asset key (equals() wise, not necessarily reference wise)
46 * then both assets will have the same asset key set (reference wise) via
47 * {@link Asset#setKey(com.jme3.asset.AssetKey) }, then this asset ke
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MaterialKey.java 1 package com.jme3.asset;
25 public Object createClonedInstance(Object asset){
26 Material mat = (Material) asset;
ModelKey.java 33 package com.jme3.asset;
56 public Object createClonedInstance(Object asset){
57 Spatial model = (Spatial) asset;
AssetLoader.java 33 package com.jme3.asset;
38 * An interface for asset loaders. An <code>AssetLoader</code> is responsible
39 * for loading a certain type of asset associated with file extension(s).
47 * Loads asset from the given input stream, parsing it into
AssetLocator.java 33 package com.jme3.asset;
44 * instance of an asset locator.
49 * Request to locate an asset. The asset key
50 * contains a name identifying the asset.
51 * If an asset was not found, null should be returned.
AssetCache.java 33 package com.jme3.asset;
50 public Asset asset; field in class:AssetCache.SmartAssetInfo
65 if (obj instanceof Asset && key.useSmartCache()){
67 Asset asset = (Asset) obj; local
68 asset.setKey(null); // no circular references
70 smartInfo.asset = asset;
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AssetEventListener.java 33 package com.jme3.asset;
38 * to receive an event when an asset has been requested
40 * an asset has been loaded.
47 * Called when an asset has been successfully loaded (e.g: loaded from
50 * @param key the AssetKey for the asset loaded.
55 * Called when an asset has been requested (e.g any of the load*** methods
58 * if the asset has failed to load, or if it was retrieved from the cache.
65 * Called when an asset dependency cannot be found for an asset.
66 * When an asset is loaded, each of its dependent assets that
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AssetLoadException.java 1 package com.jme3.asset;
5 * is able to find the requested asset, but there was a problem while loading
AssetNotFoundException.java 1 package com.jme3.asset;
5 * is unable to locate the requested asset using any of the registered
  /frameworks/native/include/android/
asset_manager.h 44 * Open the named directory within the asset hierarchy. The directory can then
53 * Open an asset.
60 * Iterate over the files in an asset directory. A NULL string is returned
86 int AAsset_read(AAsset* asset, void* buf, size_t count);
89 * Seek to the specified offset within the asset data. 'whence' uses the
94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
97 * Seek to the specified offset within the asset data. 'whence' uses the
105 off64_t AAsset_seek64(AAsset* asset, off64_t offset, int whence);
108 * Close the asset, freeing all associated resources.
110 void AAsset_close(AAsset* asset);
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  /frameworks/base/native/android/
asset_manager.cpp 21 #include <androidfw/Asset.h>
49 Asset* mAsset;
51 AAsset(Asset* asset) : mAsset(asset) { }
70 * Asset Manager functionality
89 Asset::AccessMode amMode;
92 amMode = Asset::ACCESS_UNKNOWN;
95 amMode = Asset::ACCESS_RANDOM;
98 amMode = Asset::ACCESS_STREAMING
108 Asset* asset = mgr->open(filename, amMode); local
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  /external/webkit/Source/WebKit/android/
RenderSkinAndroid.cpp 34 #include <androidfw/Asset.h>
59 android::Asset* asset = am->open(fileName, android::Asset::ACCESS_BUFFER); local
60 if (!asset) {
61 asset = am->openNonAsset(fileName, android::Asset::ACCESS_BUFFER);
62 if (!asset) {
68 bool success = SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(), bitmap)
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  /external/jmonkeyengine/engine/src/android/com/jme3/texture/plugins/
AndroidImageLoader.java 4 import com.jme3.asset.AndroidImageInfo;
5 import com.jme3.asset.AssetInfo;
6 import com.jme3.asset.AssetLoader;
  /external/jmonkeyengine/engine/src/blender/com/jme3/asset/
GeneratedTextureKey.java 1 package com.jme3.asset;

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