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      1 package com.jme3.asset;
      2 
      3 
      4 /**
      5  * This key is mostly used to distinguish between textures that are loaded from
      6  * the given assets and those being generated automatically. Every generated
      7  * texture will have this kind of key attached.
      8  *
      9  * @author Marcin Roguski (Kaelthas)
     10  */
     11 public class GeneratedTextureKey extends TextureKey {
     12 	/**
     13 	 * Constructor. Stores the name. Extension and folder name are empty
     14 	 * strings.
     15 	 *
     16 	 * @param name
     17 	 *            the name of the texture
     18 	 */
     19 	public GeneratedTextureKey(String name) {
     20 		super(name);
     21 	}
     22 
     23 	@Override
     24 	public String getExtension() {
     25 		return "";
     26 	}
     27 
     28 	@Override
     29 	public String getFolder() {
     30 		return "";
     31 	}
     32 
     33 	@Override
     34 	public String toString() {
     35 		return "Generated texture [" + name + "]";
     36 	}
     37 }
     38