HomeSort by relevance Sort by last modified time
    Searched refs:attenuation (Results 1 - 25 of 28) sorted by null

1 2

  /external/quake/quake/src/WinQuake/
snd_null.cpp 53 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
57 void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
sound.h 84 vec_t dist_mult; // distance multiplier (attenuation/clipK)
101 void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation);
102 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation);
pr_cmds.cpp 511 float vol, attenuation; local
517 attenuation = G_FLOAT(OFS_PARM3);
539 MSG_WriteByte (&sv.signon, (int) (attenuation*64));
553 An attenuation of 0 will play full volume everywhere in the level.
564 float attenuation; local
570 attenuation = G_FLOAT(OFS_PARM4);
575 if (attenuation < 0 || attenuation > 4)
576 Sys_Error ("SV_StartSound: attenuation = %f", attenuation);
    [all...]
cl_parse.cpp 108 float attenuation; local
119 attenuation = MSG_ReadByte () / 64.0;
121 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
135 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
server.h 222 float attenuation);
snd_dma.cpp 421 // calculate stereo seperation and distance attenuation
458 void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
485 target_chan->dist_mult = attenuation / sound_nominal_clip_dist;
627 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
657 ss->dist_mult = (attenuation/64) / sound_nominal_clip_dist;
sv_main.cpp 113 An attenuation of 0 will play full volume everywhere in the level.
114 Larger attenuations will drop off. (max 4 attenuation)
119 float attenuation)
129 if (attenuation < 0 || attenuation > 4)
130 Sys_Error ("SV_StartSound: attenuation = %f", attenuation);
157 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
166 MSG_WriteByte (&sv.datagram, (int) (attenuation*64));
  /external/quake/quake/src/QW/client/
sound.h 75 vec_t dist_mult; // distance multiplier (attenuation/clipK)
92 void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation);
93 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation);
snd_dma.c 417 // calculate stereo seperation and distance attenuation
454 void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
481 target_chan->dist_mult = attenuation / sound_nominal_clip_dist;
623 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
653 ss->dist_mult = (attenuation/64) / sound_nominal_clip_dist;
cl_parse.c 794 float attenuation; local
805 attenuation = MSG_ReadByte () / 64.0;
807 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
820 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
  /gdk/samples/quake/jni/
sound.h 84 vec_t dist_mult; // distance multiplier (attenuation/clipK)
101 void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation);
102 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation);
pr_cmds.cpp 511 float vol, attenuation; local
517 attenuation = G_FLOAT(OFS_PARM3);
539 MSG_WriteByte (&sv.signon, (int) (attenuation*64));
553 An attenuation of 0 will play full volume everywhere in the level.
564 float attenuation; local
570 attenuation = G_FLOAT(OFS_PARM4);
575 if (attenuation < 0 || attenuation > 4)
576 Sys_Error ("SV_StartSound: attenuation = %f", attenuation);
    [all...]
cl_parse.cpp 108 float attenuation; local
119 attenuation = MSG_ReadByte () / 64.0;
121 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
135 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
server.h 222 float attenuation);
snd_dma.cpp 421 // calculate stereo seperation and distance attenuation
458 void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
485 target_chan->dist_mult = attenuation / sound_nominal_clip_dist;
627 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
657 ss->dist_mult = (attenuation/64) / sound_nominal_clip_dist;
sv_main.cpp 113 An attenuation of 0 will play full volume everywhere in the level.
114 Larger attenuations will drop off. (max 4 attenuation)
119 float attenuation)
129 if (attenuation < 0 || attenuation > 4)
130 Sys_Error ("SV_StartSound: attenuation = %f", attenuation);
157 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
166 MSG_WriteByte (&sv.datagram, (int) (attenuation*64));
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/alsa/sound/
ainstr_iw.h 70 unsigned char attenuation; /* 0 - 127 (no corresponding midi controller) */ member in struct:iwffff_wave
146 unsigned char attenuation; /* 0-127 (no corresponding midi controller) */ member in struct:iwffff_layer
230 __u8 attenuation; /* 0 - 127 (no corresponding midi controller) */ member in struct:iwffff_xwave
282 __u8 attenuation; /* 0-127 (no corresponding midi controller) */ member in struct:iwffff_xlayer
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/alsa/sound/
ainstr_iw.h 70 unsigned char attenuation; /* 0 - 127 (no corresponding midi controller) */ member in struct:iwffff_wave
146 unsigned char attenuation; /* 0-127 (no corresponding midi controller) */ member in struct:iwffff_layer
230 __u8 attenuation; /* 0 - 127 (no corresponding midi controller) */ member in struct:iwffff_xwave
282 __u8 attenuation; /* 0-127 (no corresponding midi controller) */ member in struct:iwffff_xlayer
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/sound/
ainstr_iw.h 73 unsigned char attenuation; /* 0 - 127 (no corresponding midi controller) */ member in struct:iwffff_wave
149 unsigned char attenuation; /* 0-127 (no corresponding midi controller) */ member in struct:iwffff_layer
233 __u8 attenuation; /* 0 - 127 (no corresponding midi controller) */ member in struct:iwffff_xwave
285 __u8 attenuation; /* 0-127 (no corresponding midi controller) */ member in struct:iwffff_xlayer
sfnt_info.h 136 unsigned char attenuation; /* attenuation (0.375dB) */ member in struct:soundfont_voice_info
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/alsa/sound/
ainstr_iw.h 70 unsigned char attenuation; /* 0 - 127 (no corresponding midi controller) */ member in struct:iwffff_wave
146 unsigned char attenuation; /* 0-127 (no corresponding midi controller) */ member in struct:iwffff_layer
230 __u8 attenuation; /* 0 - 127 (no corresponding midi controller) */ member in struct:iwffff_xwave
282 __u8 attenuation; /* 0-127 (no corresponding midi controller) */ member in struct:iwffff_xlayer
  /external/quake/quake/src/QW/server/
sv_send.c 344 An attenuation of 0 will play full volume everywhere in the level.
345 Larger attenuations will drop off. (max 4 attenuation)
350 float attenuation)
363 if (attenuation < 0 || attenuation > 4)
364 SV_Error ("SV_StartSound: attenuation = %f", attenuation);
401 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
420 MSG_WriteByte (&sv.multicast, attenuation*64);
pr_cmds.c 428 float vol, attenuation; local
434 attenuation = G_FLOAT(OFS_PARM3);
456 MSG_WriteByte (&sv.signon, attenuation*64);
470 An attenuation of 0 will play full volume everywhere in the level.
481 float attenuation; local
487 attenuation = G_FLOAT(OFS_PARM4);
489 SV_StartSound (entity, channel, sample, volume, attenuation);
  /frameworks/native/opengl/libagl/
light.cpp 72 c->lighting.lights[i].attenuation[0] = 0x10000;
262 l.rConstAttenuation = (l.attenuation[1] | l.attenuation[2])==0;
264 l.rConstAttenuation = gglRecipFast(l.attenuation[0]);
420 // attenuation
425 s = gglMulAddx(sqDist, l.attenuation[2], l.attenuation[0]);
426 if (l.attenuation[1])
427 s = gglMulAddx(gglSqrtx(sqDist), l.attenuation[1], s);
486 light.attenuation[0] = param
    [all...]
  /development/ndk/platforms/android-9/samples/native-audio/src/com/example/nativeaudio/
NativeAudio.java 226 int attenuation = 100 - lastProgress;
227 int millibel = attenuation * -50;

Completed in 667 milliseconds

1 2