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  /external/chromium/chrome/browser/ui/
window_sizer_linux.cc 113 gfx::Point corner(monitor_bounds.x(), monitor_bounds.y());
124 // Adjust corner to now overflow the work area left and top edges, so
126 corner = gfx::Point(
127 std::max(corner.x(), limit.x()),
128 std::max(corner.y(), limit.y()));
130 return corner;
window_sizer_win.cc 88 gfx::Point corner(area.left, area.top);
99 // Adjust corner to now overflow the work area left and top edges, so
101 corner = gfx::Point(
102 std::max(corner.x(), limit.x()),
103 std::max(corner.y(), limit.y())
107 return corner;
  /external/valgrind/main/exp-bbv/tests/amd64-linux/
complex_rep.S 2 # I thought up a lot of corner-cases in the rep code. This tries
  /external/valgrind/main/exp-bbv/tests/x86/
complex_rep.S 2 # I thought up a lot of corner-cases in the rep code. This tries
  /external/skia/gm/
patheffects.cpp 20 SkPathEffect* corner = new SkCornerPathEffect(25); local
23 compose = new SkComposePathEffect(pe, corner);
24 corner->unref();
26 compose = corner;
  /external/webkit/Source/WebCore/css/
CSSGradientValue.cpp 502 // and a line perpendicular to it that intersects the corner.
505 // Compute start corner relative to center.
518 // Compute c (of y = mx + c) using the corner point.
645 static float distanceToClosestCorner(const FloatPoint& p, const FloatSize& size, FloatPoint& corner)
659 corner = topLeft;
663 corner = topRight;
668 corner = bottomLeft;
673 corner = bottomRight;
678 static float distanceToFarthestCorner(const FloatPoint& p, const FloatSize& size, FloatPoint& corner)
692 corner = topLeft
810 FloatPoint corner; local
827 FloatPoint corner; local
850 FloatPoint corner; local
    [all...]
  /external/clang/docs/tools/
manpage.css 223 background: #f0f5fa url(/i/corner-leftline.gif) repeat-y;
227 background: #f0f5fa url(/i/corner-rightline.gif) repeat-y;
231 background: #f0f5fa url(/i/corner-topline.gif) repeat-x;
235 background: #f0f5fa url(/i/corner-botline.gif) repeat-x;
239 background: #ffffff url(/i/corner-rightline.gif) repeat-y;
243 background: #ffffff url(/i/corner-topline.gif) repeat-x;
247 background: #ffffff url(/i/corner-botline.gif) repeat-x;
255 background: #ffffff url(/i/corner-leftline.gif) repeat-y;
  /external/llvm/docs/CommandGuide/html/
manpage.css 223 background: #f0f5fa url(/i/corner-leftline.gif) repeat-y;
227 background: #f0f5fa url(/i/corner-rightline.gif) repeat-y;
231 background: #f0f5fa url(/i/corner-topline.gif) repeat-x;
235 background: #f0f5fa url(/i/corner-botline.gif) repeat-x;
239 background: #ffffff url(/i/corner-rightline.gif) repeat-y;
243 background: #ffffff url(/i/corner-topline.gif) repeat-x;
247 background: #ffffff url(/i/corner-botline.gif) repeat-x;
255 background: #ffffff url(/i/corner-leftline.gif) repeat-y;
  /external/llvm/docs/CommandGuide/
manpage.css 223 background: #f0f5fa url(/i/corner-leftline.gif) repeat-y;
227 background: #f0f5fa url(/i/corner-rightline.gif) repeat-y;
231 background: #f0f5fa url(/i/corner-topline.gif) repeat-x;
235 background: #f0f5fa url(/i/corner-botline.gif) repeat-x;
239 background: #ffffff url(/i/corner-rightline.gif) repeat-y;
243 background: #ffffff url(/i/corner-topline.gif) repeat-x;
247 background: #ffffff url(/i/corner-botline.gif) repeat-x;
255 background: #ffffff url(/i/corner-leftline.gif) repeat-y;
  /external/opencv/cv/src/
cvcalibinit.cpp 43 This is improved variant of chessboard corner detection algorithm that
97 /// Corner info structure
98 /** This structure stores information about the chessboard corner.*/
101 CvPoint2D32f pt; // Coordinates of the corner
118 // neighbors and corners are synced, i.e., neighbor 0 shares corner 0
151 static void icvOrderQuad(CvCBQuad *quad, CvCBCorner *corner, int common);
488 // for each corner c lying between end points in the same row/column it checks that
535 // can add quads, so we need to have quad/corner arrays passed in
578 // 0,1,2,3) are in the at the same relative corner (e.g., lower right).
808 CvCBCorner* corner; local
1719 CvCBCorner* corner = &(*out_corners)[quad_count*4 + i]; local
1945 CvCBCorner* corner = &(*out_corners)[quad_count*4 + i]; local
    [all...]
  /external/mesa3d/docs/
MESA_copy_sub_buffer.spec 68 <x> and <y> indicates the lower-left corner of the region to copy and
  /external/webkit/LayoutTests/storage/domstorage/script-tests/
complex-values.js 1 description("Test some corner case DOM Storage values.");
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/
LODGeomap.java 196 int corner = getWidth() * getWidth() - 1; local
197 buffer.put(corner); // bottom right corner
213 buffer.put(corner);//br+1);//degenerate to flip winding order
399 int corner = getWidth() * getWidth() - 1; local
400 buffer.put(corner); // bottom right corner
402 int idx = corner;
426 buffer.put(corner);//br+1);//degenerate to flip winding order
    [all...]
  /external/mesa3d/docs/OLD/
MESA_sprite_point.spec 46 The lower-left corner has texture coordinate (0,0,r,q).
123 are labeled A, B, C, and D, starting at the lower-left corner and moving
  /external/v8/test/mjsunit/regress/
regress-1708.js 28 // Regression test of a very rare corner case where left-trimming an
  /external/skia/samplecode/
SampleSlides.cpp 28 SkPathEffect* corner = new SkCornerPathEffect(25); local
31 compose = new SkComposePathEffect(pe, corner);
32 corner->unref();
34 compose = corner;
  /external/v8/test/mjsunit/
div-mod.js 92 // Test extreme corner cases of modulo.
smi-ops-inlined.js 669 // Verify that we handle the (optimized) corner case of shifting by
smi-ops.js 676 // Verify that we handle the (optimized) corner case of shifting by
  /external/quake/quake/src/QW/client/
gl_model.c 1141 vec3_t corner; local
1145 corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]);
1148 return Length (corner);
    [all...]
model.c 1110 vec3_t corner; local
1114 corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]);
1117 return Length (corner);
    [all...]
  /external/quake/quake/src/WinQuake/
gl_model.cpp 1132 vec3_t corner; local
1136 corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]);
1139 return Length (corner);
    [all...]
model.cpp 1128 vec3_t corner; local
1132 corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]);
1135 return Length (corner);
    [all...]
  /gdk/samples/quake/jni/
gl_model.cpp 1132 vec3_t corner; local
1136 corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]);
1139 return Length (corner);
    [all...]
  /sdk/traceview/src/com/android/traceview/
TimeLineView.java 201 // Create a blank corner space in the upper left corner
202 BlankCorner corner = new BlankCorner(composite); local
205 corner.setLayoutData(gridData);
207 // Add the thread labels below the blank corner.
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