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    Searched refs:glTexImage2D (Results 1 - 25 of 160) sorted by null

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  /frameworks/native/opengl/tests/textures/
textures.cpp 104 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, t8);
107 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16);
110 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, t16);
113 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
  /frameworks/native/opengl/tests/filter/
filter.cpp 114 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE,
118 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
122 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
126 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA,
130 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
134 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
  /external/chromium/webkit/glue/
gl_bindings_skia_cmd_buffer.cc 84 glTexImage2D,
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.cpp 33 glTexImage2D(GL_TEXTURE_2D,
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
RawTexture.java 66 gl.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA,
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.cpp 33 glTexImage2D(GL_TEXTURE_2D,
  /frameworks/base/cmds/bootanimation/
BootAnimation.cpp 127 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA,
131 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
135 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
139 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
186 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA,
191 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA,
198 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB,
203 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB,
  /frameworks/base/libs/hwui/
TextDropShadowCache.cpp 137 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0,
GradientCache.cpp 171 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height, 0,
Layer.h 215 glTexImage2D(renderTarget, 0, format, getWidth(), getHeight(), 0, format, storage, NULL);
  /frameworks/native/opengl/tests/linetex/
linetex.cpp 94 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16);
  /frameworks/base/media/mca/filterfw/native/core/
gl_frame.cpp 307 glTexImage2D(GL_TEXTURE_2D,
453 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width_, height_,
  /frameworks/native/opengl/tests/finish/
finish.cpp 83 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
179 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
  /frameworks/native/opengl/tests/gl_perf/
fill_common.cpp 247 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1024, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, m);
259 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, m);
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
GLServerTexture.java 57 case glTexImage2D:
138 case glTexImage2D:
  /external/skia/src/gpu/android/
GrGLCreateNativeInterface_android.cpp 77 interface->fTexImage2D = glTexImage2D;
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
GLUtils.cpp 329 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
330 GLUtils::checkGlError("glTexImage2D");
349 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
350 GLUtils::checkGlError("glTexImage2D");
370 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
371 GLUtils::checkGlError("glTexImage2D");
529 glTexImage2D(GL_TEXTURE_2D, 0, internalformat, bitmap.width(), bitmap.height(),
532 if (GLUtils::checkGlError("glTexImage2D")) {
536 ALOGE("GL ERROR: glTexImage2D parameters are : textureId %d,"
  /frameworks/native/opengl/tests/fillrate/
fillrate.cpp 107 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLDispatch.cpp 169 LOAD_GL_FUNC(glTexImage2D);
  /sdk/emulator/opengl/tests/gles_android_wrapper/
gles_ftable.h 155 {"glTexImage2D", (void *)glTexImage2D},
  /sdk/emulator/opengl/host/libs/libOpenglRender/
ColorBuffer.cpp 64 s_gl.glTexImage2D(GL_TEXTURE_2D, 0, texInternalFormat,
80 s_gl.glTexImage2D(GL_TEXTURE_2D, 0, texInternalFormat,
  /external/quake/quake/src/QW/client/
gl_draw.c 1136 // OpenGL ES requires the internalformat argument match the format for glTexImage2D.
1138 glTexImage2D(target, level, format, width, height, border, format, type, pixels);
1174 glTexImage2D (GL_TEXTURE_2D, 0, samples, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
1179 glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
1281 glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX , GL_UNSIGNED_BYTE, data);
1293 glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
1314 glTexImage2D (GL_TEXTURE_2D, miplevel, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
    [all...]
  /external/quake/quake/src/WinQuake/
gl_draw.cpp 1400 // OpenGL ES requires the internalformat argument match the format for glTexImage2D.
1402 glTexImage2D(target, level, format, width, height, border, format, type, pixels);
    [all...]
glquake.h 419 #define glTexImage2D(...) do { glTexImage2D(__VA_ARGS__); GLCHECK("glTexImage2D");} while(0)
  /frameworks/native/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 190 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
198 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);

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