/frameworks/native/opengl/tests/textures/ |
textures.cpp | 104 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, t8); 107 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16); 110 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, t16); 113 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
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/frameworks/native/opengl/tests/filter/ |
filter.cpp | 114 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 118 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 122 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 126 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 130 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 134 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
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/external/chromium/webkit/glue/ |
gl_bindings_skia_cmd_buffer.cc | 84 glTexImage2D,
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 33 glTexImage2D(GL_TEXTURE_2D,
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/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
RawTexture.java | 66 gl.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA,
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 33 glTexImage2D(GL_TEXTURE_2D,
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/frameworks/base/cmds/bootanimation/ |
BootAnimation.cpp | 127 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA, 131 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, 135 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, 139 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, 186 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA, 191 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA, 198 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB, 203 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB,
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/frameworks/base/libs/hwui/ |
TextDropShadowCache.cpp | 137 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0,
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GradientCache.cpp | 171 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height, 0,
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Layer.h | 215 glTexImage2D(renderTarget, 0, format, getWidth(), getHeight(), 0, format, storage, NULL);
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/frameworks/native/opengl/tests/linetex/ |
linetex.cpp | 94 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16);
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/frameworks/base/media/mca/filterfw/native/core/ |
gl_frame.cpp | 307 glTexImage2D(GL_TEXTURE_2D, 453 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width_, height_,
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/frameworks/native/opengl/tests/finish/ |
finish.cpp | 83 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 179 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
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/frameworks/native/opengl/tests/gl_perf/ |
fill_common.cpp | 247 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1024, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, m); 259 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, m);
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/ |
GLServerTexture.java | 57 case glTexImage2D: 138 case glTexImage2D:
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/external/skia/src/gpu/android/ |
GrGLCreateNativeInterface_android.cpp | 77 interface->fTexImage2D = glTexImage2D;
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
GLUtils.cpp | 329 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels); 330 GLUtils::checkGlError("glTexImage2D"); 349 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels); 350 GLUtils::checkGlError("glTexImage2D"); 370 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); 371 GLUtils::checkGlError("glTexImage2D"); 529 glTexImage2D(GL_TEXTURE_2D, 0, internalformat, bitmap.width(), bitmap.height(), 532 if (GLUtils::checkGlError("glTexImage2D")) { 536 ALOGE("GL ERROR: glTexImage2D parameters are : textureId %d,"
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/frameworks/native/opengl/tests/fillrate/ |
fillrate.cpp | 107 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
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/sdk/emulator/opengl/host/libs/Translator/GLES_CM/ |
GLDispatch.cpp | 169 LOAD_GL_FUNC(glTexImage2D);
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/sdk/emulator/opengl/tests/gles_android_wrapper/ |
gles_ftable.h | 155 {"glTexImage2D", (void *)glTexImage2D},
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/sdk/emulator/opengl/host/libs/libOpenglRender/ |
ColorBuffer.cpp | 64 s_gl.glTexImage2D(GL_TEXTURE_2D, 0, texInternalFormat, 80 s_gl.glTexImage2D(GL_TEXTURE_2D, 0, texInternalFormat,
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/external/quake/quake/src/QW/client/ |
gl_draw.c | 1136 // OpenGL ES requires the internalformat argument match the format for glTexImage2D. 1138 glTexImage2D(target, level, format, width, height, border, format, type, pixels); 1174 glTexImage2D (GL_TEXTURE_2D, 0, samples, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans); 1179 glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled); 1281 glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX , GL_UNSIGNED_BYTE, data); 1293 glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled); 1314 glTexImage2D (GL_TEXTURE_2D, miplevel, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled); [all...] |
/external/quake/quake/src/WinQuake/ |
gl_draw.cpp | 1400 // OpenGL ES requires the internalformat argument match the format for glTexImage2D. 1402 glTexImage2D(target, level, format, width, height, border, format, type, pixels); [all...] |
glquake.h | 419 #define glTexImage2D(...) do { glTexImage2D(__VA_ARGS__); GLCHECK("glTexImage2D");} while(0)
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
gl2_copyTexImage.cpp | 190 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 198 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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