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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define LOG_TAG "OpenGLRenderer"
     18 
     19 #include <GLES2/gl2.h>
     20 
     21 #include <SkCanvas.h>
     22 #include <SkGradientShader.h>
     23 
     24 #include <utils/threads.h>
     25 
     26 #include "Debug.h"
     27 #include "GradientCache.h"
     28 #include "Properties.h"
     29 
     30 namespace android {
     31 namespace uirenderer {
     32 
     33 ///////////////////////////////////////////////////////////////////////////////
     34 // Constructors/destructor
     35 ///////////////////////////////////////////////////////////////////////////////
     36 
     37 GradientCache::GradientCache():
     38         mCache(GenerationCache<GradientCacheEntry, Texture*>::kUnlimitedCapacity),
     39         mSize(0), mMaxSize(MB(DEFAULT_GRADIENT_CACHE_SIZE)) {
     40     char property[PROPERTY_VALUE_MAX];
     41     if (property_get(PROPERTY_GRADIENT_CACHE_SIZE, property, NULL) > 0) {
     42         INIT_LOGD("  Setting gradient cache size to %sMB", property);
     43         setMaxSize(MB(atof(property)));
     44     } else {
     45         INIT_LOGD("  Using default gradient cache size of %.2fMB", DEFAULT_GRADIENT_CACHE_SIZE);
     46     }
     47 
     48     mCache.setOnEntryRemovedListener(this);
     49 }
     50 
     51 GradientCache::GradientCache(uint32_t maxByteSize):
     52         mCache(GenerationCache<GradientCacheEntry, Texture*>::kUnlimitedCapacity),
     53         mSize(0), mMaxSize(maxByteSize) {
     54     mCache.setOnEntryRemovedListener(this);
     55 }
     56 
     57 GradientCache::~GradientCache() {
     58     mCache.clear();
     59 }
     60 
     61 ///////////////////////////////////////////////////////////////////////////////
     62 // Size management
     63 ///////////////////////////////////////////////////////////////////////////////
     64 
     65 uint32_t GradientCache::getSize() {
     66     return mSize;
     67 }
     68 
     69 uint32_t GradientCache::getMaxSize() {
     70     return mMaxSize;
     71 }
     72 
     73 void GradientCache::setMaxSize(uint32_t maxSize) {
     74     mMaxSize = maxSize;
     75     while (mSize > mMaxSize) {
     76         mCache.removeOldest();
     77     }
     78 }
     79 
     80 ///////////////////////////////////////////////////////////////////////////////
     81 // Callbacks
     82 ///////////////////////////////////////////////////////////////////////////////
     83 
     84 void GradientCache::operator()(GradientCacheEntry& shader, Texture*& texture) {
     85     if (texture) {
     86         const uint32_t size = texture->width * texture->height * 4;
     87         mSize -= size;
     88     }
     89 
     90     if (texture) {
     91         glDeleteTextures(1, &texture->id);
     92         delete texture;
     93     }
     94 }
     95 
     96 ///////////////////////////////////////////////////////////////////////////////
     97 // Caching
     98 ///////////////////////////////////////////////////////////////////////////////
     99 
    100 Texture* GradientCache::get(uint32_t* colors, float* positions,
    101         int count, SkShader::TileMode tileMode) {
    102 
    103     GradientCacheEntry gradient(colors, positions, count, tileMode);
    104     Texture* texture = mCache.get(gradient);
    105 
    106     if (!texture) {
    107         texture = addLinearGradient(gradient, colors, positions, count, tileMode);
    108     }
    109 
    110     return texture;
    111 }
    112 
    113 void GradientCache::clear() {
    114     mCache.clear();
    115 }
    116 
    117 Texture* GradientCache::addLinearGradient(GradientCacheEntry& gradient,
    118         uint32_t* colors, float* positions, int count, SkShader::TileMode tileMode) {
    119     SkBitmap bitmap;
    120     bitmap.setConfig(SkBitmap::kARGB_8888_Config, 1024, 1);
    121     bitmap.allocPixels();
    122     bitmap.eraseColor(0);
    123 
    124     SkCanvas canvas(bitmap);
    125 
    126     SkPoint points[2];
    127     points[0].set(0.0f, 0.0f);
    128     points[1].set(bitmap.width(), 0.0f);
    129 
    130     SkShader* localShader = SkGradientShader::CreateLinear(points,
    131             reinterpret_cast<const SkColor*>(colors), positions, count, tileMode);
    132 
    133     SkPaint p;
    134     p.setStyle(SkPaint::kStrokeAndFill_Style);
    135     p.setShader(localShader)->unref();
    136 
    137     canvas.drawRectCoords(0.0f, 0.0f, bitmap.width(), 1.0f, p);
    138 
    139     // Asume the cache is always big enough
    140     const uint32_t size = bitmap.rowBytes() * bitmap.height();
    141     while (mSize + size > mMaxSize) {
    142         mCache.removeOldest();
    143     }
    144 
    145     Texture* texture = new Texture;
    146     generateTexture(&bitmap, texture);
    147 
    148     mSize += size;
    149     mCache.put(gradient, texture);
    150 
    151     return texture;
    152 }
    153 
    154 void GradientCache::generateTexture(SkBitmap* bitmap, Texture* texture) {
    155     SkAutoLockPixels autoLock(*bitmap);
    156     if (!bitmap->readyToDraw()) {
    157         ALOGE("Cannot generate texture from shader");
    158         return;
    159     }
    160 
    161     texture->generation = bitmap->getGenerationID();
    162     texture->width = bitmap->width();
    163     texture->height = bitmap->height();
    164 
    165     glGenTextures(1, &texture->id);
    166 
    167     glBindTexture(GL_TEXTURE_2D, texture->id);
    168     glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
    169 
    170     texture->blend = !bitmap->isOpaque();
    171     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height, 0,
    172             GL_RGBA, GL_UNSIGNED_BYTE, bitmap->getPixels());
    173 
    174     texture->setFilter(GL_LINEAR);
    175     texture->setWrap(GL_CLAMP_TO_EDGE);
    176 }
    177 
    178 }; // namespace uirenderer
    179 }; // namespace android
    180