/frameworks/base/services/jni/ |
com_android_server_LightsService.cpp | 26 #include <hardware/lights.h> 48 light_device_t* lights[LIGHT_COUNT]; member in struct:android::Devices 73 devices->lights[LIGHT_INDEX_BACKLIGHT] 75 devices->lights[LIGHT_INDEX_KEYBOARD] 77 devices->lights[LIGHT_INDEX_BUTTONS] 79 devices->lights[LIGHT_INDEX_BATTERY] 81 devices->lights[LIGHT_INDEX_NOTIFICATIONS] 83 devices->lights[LIGHT_INDEX_ATTENTION] 85 devices->lights[LIGHT_INDEX_BLUETOOTH] 87 devices->lights[LIGHT_INDEX_WIFI [all...] |
/device/asus/grouper/liblights/ |
Android.mk | 24 LOCAL_SRC_FILES := lights.c 33 LOCAL_MODULE := lights.grouper
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lights.c | 17 #define LOG_TAG "lights" 31 #include <hardware/lights.h> 102 /** Close the lights device */ 110 /** Open a new instance of a lights device using name */ 154 .name = "NVIDIA Kai lights module",
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/device/moto/stingray/liblights/ |
Android.mk | 22 LOCAL_SRC_FILES := lights.c 31 LOCAL_MODULE := lights.stingray
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/device/samsung/crespo/liblight/ |
Android.mk | 22 LOCAL_SRC_FILES := lights.c 29 LOCAL_MODULE := lights.$(TARGET_BOARD_PLATFORM)
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lights.c | 17 #define LOG_TAG "lights" 26 #include <hardware/lights.h> 126 .name = "lights Module",
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/device/samsung/tuna/liblight/ |
Android.mk | 20 LOCAL_SRC_FILES := lights.c 27 LOCAL_MODULE := lights.tuna
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lights.c | 17 #define LOG_TAG "lights" 26 #include <hardware/lights.h> 219 .name = "lights Module",
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/hardware/msm7k/liblights/ |
Android.mk | 21 LOCAL_SRC_FILES := lights.c 28 LOCAL_MODULE := lights.$(TARGET_BOARD_PLATFORM)
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/external/jmonkeyengine/engine/src/core/com/jme3/light/ |
LightList.java | 43 * lights that are attached to them. 191 * There are two reasons why lights should be resorted. 192 * First, if the lights have moved, that means their distance to 195 * the individual lights might have changed. 237 // add the lights from the local list 244 // if the spatial has a parent node, add the lights 310 ArrayList<Light> lights = new ArrayList<Light>(); local 312 lights.add(list[i]); 314 oc.writeSavableArrayList(lights, "lights", null) 321 List<Light> lights = ic.readSavableArrayList("lights", null); local [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/asset/ |
BlenderKey.java | 480 int LIGHTS = 0x00000010;
504 /** All lights from the file. */
505 private List<Light> lights;
field in class:BlenderKey.LoadingResults 533 if ((featuresToLoad & FeaturesToLoad.LIGHTS) != 0) {
534 lights = new ArrayList<Light>();
609 if (lights != null) {
610 lights.add(light);
663 * This method returns all loaded lights.
664 * @return all loaded lights
667 return lights;
[all...] |
/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/ |
3d-raytrace.js | 183 this.lights = []; 225 for (var i = 0; i < this.lights.length; i++) { 226 var light = this.lights[i]; 381 _scene.lights[0] = createVector(20, 38, -22); 382 _scene.lights[0].colour = createVector(0.7, 0.3, 0.3); 383 _scene.lights[1] = createVector(-23, 40, 17); 384 _scene.lights[1].colour = createVector(0.7, 0.3, 0.3); 385 _scene.lights[2] = createVector(23, 20, 17); 386 _scene.lights[2].colour = createVector(0.7, 0.7, 0.7);
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/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/ |
3d-raytrace.js | 183 this.lights = []; 225 for (var i = 0; i < this.lights.length; i++) { 226 var light = this.lights[i]; 381 _scene.lights[0] = createVector(20, 38, -22); 382 _scene.lights[0].colour = createVector(0.7, 0.3, 0.3); 383 _scene.lights[1] = createVector(-23, 40, 17); 384 _scene.lights[1].colour = createVector(0.7, 0.3, 0.3); 385 _scene.lights[2] = createVector(23, 20, 17); 386 _scene.lights[2].colour = createVector(0.7, 0.7, 0.7);
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/development/tools/emulator/system/lights/ |
Android.mk | 24 LOCAL_MODULE := lights.goldfish
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lights_qemu.c | 15 * This implements a lights hardware library for the Android emulator. 17 * placed into /system/lib/hw/lights.goldfish.so 26 #define LOG_TAG "Lights" 41 #include <hardware/lights.h> 67 /* Get Lights service. */ 145 /** Close the lights device */ 158 /** Open a new instance of a lights device using name */ 203 * The emulator lights Module 210 .name = "Goldfish lights Module",
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
Renderer.java | 162 * The lights should be provided in world space. 165 * @param lights The light list to set. 167 public void setLighting(LightList lights);
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/frameworks/native/opengl/libagl/ |
light.cpp | 68 c->lighting.lights[i].ambient.a = 0x10000; 69 c->lighting.lights[i].position.z = 0x10000; 70 c->lighting.lights[i].spotDir.z = -0x10000; 71 c->lighting.lights[i].spotCutoff = gglIntToFixed(180); 72 c->lighting.lights[i].attenuation[0] = 0x10000; 74 init_white(c->lighting.lights[0].diffuse); 75 init_white(c->lighting.lights[0].specular); 223 light_t& l = c->lighting.lights[i]; 251 light_t& l = c->lighting.lights[i]; 323 light_t& l = c->lighting.lights[i] [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/lights/ |
LightHelper.java | 32 package com.jme3.scene.plugins.blender.lights;
118 return (blenderContext.getBlenderKey().getFeaturesToLoad() & FeaturesToLoad.LIGHTS) != 0;
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/external/jmonkeyengine/engine/src/core/com/jme3/system/ |
NullRenderer.java | 98 public void setLighting(LightList lights) {
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/frameworks/base/services/java/com/android/server/ |
BatteryService.java | 128 public BatteryService(Context context, LightsService lights) { 130 mLed = new Led(context, lights); 559 Led(Context context, LightsService lights) { 560 mLightsService = lights; 561 mBatteryLight = lights.getLight(LightsService.LIGHT_ID_BATTERY); 600 // No lights if not charging and not low
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SystemServer.java | 117 LightsService lights = null; local 206 Slog.i(TAG, "Lights Service"); 207 lights = new LightsService(context); 210 battery = new BatteryService(context, lights); 218 // lights service, content providers and the battery service. 219 power.init(context, lights, ActivityManagerService.self(), battery); 470 notification = new NotificationManagerService(context, statusBar, lights); [all...] |
/build/core/ |
user_tags.mk | 376 lights.kraken \ 377 lights.qsd8k \
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/ |
TestAppRS.java | 228 RenderState lights = new RenderState(mGenericV, mLightsF, null, null); local 252 mActiveScene.assignRenderStateToMaterial(lights, "^LightBlinn");
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/external/v8/benchmarks/ |
raytrace.js | 303 lights : [], 313 this.lights = new Array(); 715 for(var i=0; i<scene.lights.length; i++){ 716 var light = scene.lights[i]; 877 scene.lights.push(light); 878 scene.lights.push(light1);
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/external/webkit/PerformanceTests/SunSpider/tests/v8-v4/ |
v8-raytrace.js | 304 lights : [], 314 this.lights = new Array(); 741 for(var i=0; i<scene.lights.length; i++){ 742 var light = scene.lights[i]; 903 scene.lights.push(light); 904 scene.lights.push(light1);
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