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  /frameworks/base/services/jni/
com_android_server_LightsService.cpp 26 #include <hardware/lights.h>
48 light_device_t* lights[LIGHT_COUNT]; member in struct:android::Devices
73 devices->lights[LIGHT_INDEX_BACKLIGHT]
75 devices->lights[LIGHT_INDEX_KEYBOARD]
77 devices->lights[LIGHT_INDEX_BUTTONS]
79 devices->lights[LIGHT_INDEX_BATTERY]
81 devices->lights[LIGHT_INDEX_NOTIFICATIONS]
83 devices->lights[LIGHT_INDEX_ATTENTION]
85 devices->lights[LIGHT_INDEX_BLUETOOTH]
87 devices->lights[LIGHT_INDEX_WIFI
    [all...]
  /device/asus/grouper/liblights/
Android.mk 24 LOCAL_SRC_FILES := lights.c
33 LOCAL_MODULE := lights.grouper
lights.c 17 #define LOG_TAG "lights"
31 #include <hardware/lights.h>
102 /** Close the lights device */
110 /** Open a new instance of a lights device using name */
154 .name = "NVIDIA Kai lights module",
  /device/moto/stingray/liblights/
Android.mk 22 LOCAL_SRC_FILES := lights.c
31 LOCAL_MODULE := lights.stingray
  /device/samsung/crespo/liblight/
Android.mk 22 LOCAL_SRC_FILES := lights.c
29 LOCAL_MODULE := lights.$(TARGET_BOARD_PLATFORM)
lights.c 17 #define LOG_TAG "lights"
26 #include <hardware/lights.h>
126 .name = "lights Module",
  /device/samsung/tuna/liblight/
Android.mk 20 LOCAL_SRC_FILES := lights.c
27 LOCAL_MODULE := lights.tuna
lights.c 17 #define LOG_TAG "lights"
26 #include <hardware/lights.h>
219 .name = "lights Module",
  /hardware/msm7k/liblights/
Android.mk 21 LOCAL_SRC_FILES := lights.c
28 LOCAL_MODULE := lights.$(TARGET_BOARD_PLATFORM)
  /external/jmonkeyengine/engine/src/core/com/jme3/light/
LightList.java 43 * lights that are attached to them.
191 * There are two reasons why lights should be resorted.
192 * First, if the lights have moved, that means their distance to
195 * the individual lights might have changed.
237 // add the lights from the local list
244 // if the spatial has a parent node, add the lights
310 ArrayList<Light> lights = new ArrayList<Light>(); local
312 lights.add(list[i]);
314 oc.writeSavableArrayList(lights, "lights", null)
321 List<Light> lights = ic.readSavableArrayList("lights", null); local
    [all...]
  /external/jmonkeyengine/engine/src/blender/com/jme3/asset/
BlenderKey.java 480 int LIGHTS = 0x00000010;
504 /** All lights from the file. */
505 private List<Light> lights; field in class:BlenderKey.LoadingResults
533 if ((featuresToLoad & FeaturesToLoad.LIGHTS) != 0) {
534 lights = new ArrayList<Light>();
609 if (lights != null) {
610 lights.add(light);
663 * This method returns all loaded lights.
664 * @return all loaded lights
667 return lights;
    [all...]
  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/
3d-raytrace.js 183 this.lights = [];
225 for (var i = 0; i < this.lights.length; i++) {
226 var light = this.lights[i];
381 _scene.lights[0] = createVector(20, 38, -22);
382 _scene.lights[0].colour = createVector(0.7, 0.3, 0.3);
383 _scene.lights[1] = createVector(-23, 40, 17);
384 _scene.lights[1].colour = createVector(0.7, 0.3, 0.3);
385 _scene.lights[2] = createVector(23, 20, 17);
386 _scene.lights[2].colour = createVector(0.7, 0.7, 0.7);
  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
3d-raytrace.js 183 this.lights = [];
225 for (var i = 0; i < this.lights.length; i++) {
226 var light = this.lights[i];
381 _scene.lights[0] = createVector(20, 38, -22);
382 _scene.lights[0].colour = createVector(0.7, 0.3, 0.3);
383 _scene.lights[1] = createVector(-23, 40, 17);
384 _scene.lights[1].colour = createVector(0.7, 0.3, 0.3);
385 _scene.lights[2] = createVector(23, 20, 17);
386 _scene.lights[2].colour = createVector(0.7, 0.7, 0.7);
  /development/tools/emulator/system/lights/
Android.mk 24 LOCAL_MODULE := lights.goldfish
lights_qemu.c 15 * This implements a lights hardware library for the Android emulator.
17 * placed into /system/lib/hw/lights.goldfish.so
26 #define LOG_TAG "Lights"
41 #include <hardware/lights.h>
67 /* Get Lights service. */
145 /** Close the lights device */
158 /** Open a new instance of a lights device using name */
203 * The emulator lights Module
210 .name = "Goldfish lights Module",
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Renderer.java 162 * The lights should be provided in world space.
165 * @param lights The light list to set.
167 public void setLighting(LightList lights);
  /frameworks/native/opengl/libagl/
light.cpp 68 c->lighting.lights[i].ambient.a = 0x10000;
69 c->lighting.lights[i].position.z = 0x10000;
70 c->lighting.lights[i].spotDir.z = -0x10000;
71 c->lighting.lights[i].spotCutoff = gglIntToFixed(180);
72 c->lighting.lights[i].attenuation[0] = 0x10000;
74 init_white(c->lighting.lights[0].diffuse);
75 init_white(c->lighting.lights[0].specular);
223 light_t& l = c->lighting.lights[i];
251 light_t& l = c->lighting.lights[i];
323 light_t& l = c->lighting.lights[i]
    [all...]
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/lights/
LightHelper.java 32 package com.jme3.scene.plugins.blender.lights;
118 return (blenderContext.getBlenderKey().getFeaturesToLoad() & FeaturesToLoad.LIGHTS) != 0;
  /external/jmonkeyengine/engine/src/core/com/jme3/system/
NullRenderer.java 98 public void setLighting(LightList lights) {
  /frameworks/base/services/java/com/android/server/
BatteryService.java 128 public BatteryService(Context context, LightsService lights) {
130 mLed = new Led(context, lights);
559 Led(Context context, LightsService lights) {
560 mLightsService = lights;
561 mBatteryLight = lights.getLight(LightsService.LIGHT_ID_BATTERY);
600 // No lights if not charging and not low
SystemServer.java 117 LightsService lights = null; local
206 Slog.i(TAG, "Lights Service");
207 lights = new LightsService(context);
210 battery = new BatteryService(context, lights);
218 // lights service, content providers and the battery service.
219 power.init(context, lights, ActivityManagerService.self(), battery);
470 notification = new NotificationManagerService(context, statusBar, lights);
    [all...]
  /build/core/
user_tags.mk 376 lights.kraken \
377 lights.qsd8k \
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
TestAppRS.java 228 RenderState lights = new RenderState(mGenericV, mLightsF, null, null); local
252 mActiveScene.assignRenderStateToMaterial(lights, "^LightBlinn");
  /external/v8/benchmarks/
raytrace.js 303 lights : [],
313 this.lights = new Array();
715 for(var i=0; i<scene.lights.length; i++){
716 var light = scene.lights[i];
877 scene.lights.push(light);
878 scene.lights.push(light1);
  /external/webkit/PerformanceTests/SunSpider/tests/v8-v4/
v8-raytrace.js 304 lights : [],
314 this.lights = new Array();
741 for(var i=0; i<scene.lights.length; i++){
742 var light = scene.lights[i];
903 scene.lights.push(light);
904 scene.lights.push(light1);

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