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    Searched refs:mTransformHint (Results 1 - 4 of 4) sorted by null

  /frameworks/native/include/gui/
BufferQueue.h 483 // mTransformHint is used to optimize for screen rotations
484 uint32_t mTransformHint;
SurfaceTextureClient.h 187 // mTransformHint is the transform probably applied to buffers of this
189 uint32_t mTransformHint;
  /frameworks/native/libs/gui/
SurfaceTextureClient.cpp 85 mTransformHint = 0;
252 output.deflate(&mDefaultWidth, &mDefaultHeight, &mTransformHint,
292 *value = mTransformHint;
457 output.deflate(&mDefaultWidth, &mDefaultHeight, &mTransformHint,
BufferQueue.cpp 102 mTransformHint(0)
178 mTransformHint = hint;
640 output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint,
704 output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint,
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